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-rw-r--r--src/main.cc12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/main.cc b/src/main.cc
index 42adf6b..4542824 100644
--- a/src/main.cc
+++ b/src/main.cc
@@ -4,6 +4,7 @@
#include "3d/renderer.h"
#include "audio/audio.h"
+#include "audio/audio_engine.h"
#include "audio/gen.h"
#include "audio/synth.h"
#include "audio/tracker.h"
@@ -101,9 +102,12 @@ int main(int argc, char** argv) {
}
#endif
+ // Initialize audio backend (miniaudio device)
audio_init();
- synth_init();
- tracker_init();
+
+ // Initialize audio engine (synth + tracker unified management)
+ static AudioEngine g_audio_engine;
+ g_audio_engine.init();
// Still keep the dynamic tone for bass (can be integrated into tracker too)
const float* g_spec_buffer_a = generate_tone(nullptr, 110.0f); // A2
@@ -182,7 +186,7 @@ int main(int argc, char** argv) {
}
// Pass music_time (not physical time) to tracker
- tracker_update(g_music_time);
+ g_audio_engine.update(g_music_time);
// Fill ring buffer with upcoming audio (look-ahead rendering)
// CRITICAL: Scale dt by tempo to render enough audio during acceleration/deceleration
@@ -209,7 +213,7 @@ int main(int argc, char** argv) {
// PRE-FILL: Fill ring buffer with initial 200ms before starting audio device
// This prevents underrun on first callback
- tracker_update(g_music_time);
+ g_audio_engine.update(g_music_time);
audio_render_ahead(g_music_time, 1.0f / 60.0f); // Fill buffer with lookahead
// Start audio (or render to WAV file)