diff options
Diffstat (limited to 'src/tests')
| -rw-r--r-- | src/tests/3d/test_3d.cc | 30 | ||||
| -rw-r--r-- | src/tests/3d/test_physics.cc | 32 | ||||
| -rw-r--r-- | src/tests/audio/test_audio_engine.cc | 71 | ||||
| -rw-r--r-- | src/tests/audio/test_silent_backend.cc | 17 | ||||
| -rw-r--r-- | src/tests/audio/test_tracker.cc | 25 | ||||
| -rw-r--r-- | src/tests/audio/test_tracker_timing.cc | 60 | ||||
| -rw-r--r-- | src/tests/audio/test_variable_tempo.cc | 69 | ||||
| -rw-r--r-- | src/tests/audio/test_wav_dump.cc | 11 | ||||
| -rw-r--r-- | src/tests/common/audio_test_fixture.cc | 19 | ||||
| -rw-r--r-- | src/tests/common/audio_test_fixture.h | 26 | ||||
| -rw-r--r-- | src/tests/common/effect_test_fixture.cc | 23 | ||||
| -rw-r--r-- | src/tests/common/effect_test_fixture.h | 28 | ||||
| -rw-r--r-- | src/tests/common/test_math_helpers.h | 18 | ||||
| -rw-r--r-- | src/tests/util/test_maths.cc | 83 |
14 files changed, 286 insertions, 226 deletions
diff --git a/src/tests/3d/test_3d.cc b/src/tests/3d/test_3d.cc index e0fb2e0..7132b33 100644 --- a/src/tests/3d/test_3d.cc +++ b/src/tests/3d/test_3d.cc @@ -4,14 +4,10 @@ #include "3d/camera.h" #include "3d/object.h" #include "3d/scene.h" +#include "../common/test_math_helpers.h" #include <cassert> -#include <cmath> #include <iostream> -bool near(float a, float b, float e = 0.001f) { - return std::abs(a - b) < e; -} - void test_camera() { std::cout << "Testing Camera..." << std::endl; Camera cam; @@ -20,7 +16,7 @@ void test_camera() { mat4 view = cam.get_view_matrix(); // Camera at (0,0,10) looking at (0,0,0). World (0,0,0) -> View (0,0,-10) - assert(near(view.m[14], -10.0f)); + assert(test_near(view.m[14], -10.0f, 0.001f)); // Test Camera::set_look_at cam.set_look_at({5, 0, 0}, {0, 0, 0}, @@ -31,9 +27,9 @@ void test_camera() { // -dot(s, eye), -dot(u, eye), dot(f, eye) s = (0,0,-1), u = (0,1,0), f = // (-1,0,0) m[12] = -dot({0,0,-1}, {5,0,0}) = 0 m[13] = -dot({0,1,0}, {5,0,0}) // = 0 m[14] = dot({-1,0,0}, {5,0,0}) = -5 - assert(near(view_shifted.m[12], 0.0f)); - assert(near(view_shifted.m[13], 0.0f)); - assert(near(view_shifted.m[14], -5.0f)); + assert(test_near(view_shifted.m[12], 0.0f, 0.001f)); + assert(test_near(view_shifted.m[13], 0.0f, 0.001f)); + assert(test_near(view_shifted.m[14], -5.0f, 0.001f)); // Test Camera::get_projection_matrix with varied parameters // Change FOV and aspect ratio @@ -54,7 +50,7 @@ void test_object_transform() { // Model matrix should translate by (10,0,0) mat4 m = obj.get_model_matrix(); - assert(near(m.m[12], 10.0f)); + assert(test_near(m.m[12], 10.0f, 0.001f)); // Test composed transformations (translate then rotate) obj.position = vec3(5, 0, 0); @@ -65,8 +61,8 @@ void test_object_transform() { // Translation moves it by (5,0,0). Final world pos: (5,0,-1). vec4 p_comp(1, 0, 0, 1); vec4 res_comp = m * p_comp; - assert(near(res_comp.x, 5.0f)); - assert(near(res_comp.z, -1.0f)); + assert(test_near(res_comp.x, 5.0f, 0.001f)); + assert(test_near(res_comp.z, -1.0f, 0.001f)); // Test Object3D::inv_model calculation // Model matrix for translation (5,0,0) is just translation @@ -80,8 +76,8 @@ void test_object_transform() { vec4 original_space_t = inv_model_t * vec4(translated_point.x, translated_point.y, translated_point.z, 1.0); - assert(near(original_space_t.x, 0.0f) && near(original_space_t.y, 0.0f) && - near(original_space_t.z, 0.0f)); + assert(test_near(original_space_t.x, 0.0f, 0.001f) && test_near(original_space_t.y, 0.0f, 0.001f) && + test_near(original_space_t.z, 0.0f, 0.001f)); // Model matrix with rotation (90 deg Y) and translation (5,0,0) obj.position = vec3(5, 0, 0); @@ -92,11 +88,11 @@ void test_object_transform() { // Translates to (5,0,-1) vec4 p_trs(1, 0, 0, 1); vec4 transformed_p = model_trs * p_trs; - assert(near(transformed_p.x, 5.0f) && near(transformed_p.z, -1.0f)); + assert(test_near(transformed_p.x, 5.0f, 0.001f) && test_near(transformed_p.z, -1.0f, 0.001f)); // Apply inverse to transformed point to get back original point vec4 original_space_trs = inv_model_trs * transformed_p; - assert(near(original_space_trs.x, 1.0f) && near(original_space_trs.y, 0.0f) && - near(original_space_trs.z, 0.0f)); + assert(test_near(original_space_trs.x, 1.0f, 0.001f) && test_near(original_space_trs.y, 0.0f, 0.001f) && + test_near(original_space_trs.z, 0.0f, 0.001f)); } void test_scene() { diff --git a/src/tests/3d/test_physics.cc b/src/tests/3d/test_physics.cc index df21e70..c1c5c32 100644 --- a/src/tests/3d/test_physics.cc +++ b/src/tests/3d/test_physics.cc @@ -4,44 +4,40 @@ #include "3d/bvh.h" #include "3d/physics.h" #include "3d/sdf_cpu.h" +#include "../common/test_math_helpers.h" #include <cassert> -#include <cmath> #include <iostream> -bool near(float a, float b, float e = 0.001f) { - return std::abs(a - b) < e; -} - void test_sdf_sphere() { std::cout << "Testing sdSphere..." << std::endl; float r = 1.0f; - assert(near(sdf::sdSphere({0, 0, 0}, r), -1.0f)); - assert(near(sdf::sdSphere({1, 0, 0}, r), 0.0f)); - assert(near(sdf::sdSphere({2, 0, 0}, r), 1.0f)); + assert(test_near(sdf::sdSphere({0, 0, 0}, r), -1.0f, 0.001f)); + assert(test_near(sdf::sdSphere({1, 0, 0}, r), 0.0f, 0.001f)); + assert(test_near(sdf::sdSphere({2, 0, 0}, r), 1.0f, 0.001f)); } void test_sdf_box() { std::cout << "Testing sdBox..." << std::endl; vec3 b(1, 1, 1); - assert(near(sdf::sdBox({0, 0, 0}, b), -1.0f)); - assert(near(sdf::sdBox({1, 1, 1}, b), 0.0f)); - assert(near(sdf::sdBox({2, 0, 0}, b), 1.0f)); + assert(test_near(sdf::sdBox({0, 0, 0}, b), -1.0f, 0.001f)); + assert(test_near(sdf::sdBox({1, 1, 1}, b), 0.0f, 0.001f)); + assert(test_near(sdf::sdBox({2, 0, 0}, b), 1.0f, 0.001f)); } void test_sdf_torus() { std::cout << "Testing sdTorus..." << std::endl; vec2 t(1.0f, 0.2f); // Point on the ring: length(p.xz) = 1.0, p.y = 0 - assert(near(sdf::sdTorus({1, 0, 0}, t), -0.2f)); - assert(near(sdf::sdTorus({1.2f, 0, 0}, t), 0.0f)); + assert(test_near(sdf::sdTorus({1, 0, 0}, t), -0.2f, 0.001f)); + assert(test_near(sdf::sdTorus({1.2f, 0, 0}, t), 0.0f, 0.001f)); } void test_sdf_plane() { std::cout << "Testing sdPlane..." << std::endl; vec3 n(0, 1, 0); float h = 1.0f; // Plane is at y = -1 (dot(p,n) + 1 = 0 => y = -1) - assert(near(sdf::sdPlane({0, 0, 0}, n, h), 1.0f)); - assert(near(sdf::sdPlane({0, -1, 0}, n, h), 0.0f)); + assert(test_near(sdf::sdPlane({0, 0, 0}, n, h), 1.0f, 0.001f)); + assert(test_near(sdf::sdPlane({0, -1, 0}, n, h), 0.0f, 0.001f)); } void test_calc_normal() { @@ -50,18 +46,18 @@ void test_calc_normal() { // Sphere normal at (1,0,0) should be (1,0,0) auto sphere_sdf = [](vec3 p) { return sdf::sdSphere(p, 1.0f); }; vec3 n = sdf::calc_normal({1, 0, 0}, sphere_sdf); - assert(near(n.x, 1.0f) && near(n.y, 0.0f) && near(n.z, 0.0f)); + assert(test_near(n.x, 1.0f, 0.001f) && test_near(n.y, 0.0f, 0.001f) && test_near(n.z, 0.0f, 0.001f)); // Box normal at side auto box_sdf = [](vec3 p) { return sdf::sdBox(p, {1, 1, 1}); }; n = sdf::calc_normal({1, 0, 0}, box_sdf); - assert(near(n.x, 1.0f) && near(n.y, 0.0f) && near(n.z, 0.0f)); + assert(test_near(n.x, 1.0f, 0.001f) && test_near(n.y, 0.0f, 0.001f) && test_near(n.z, 0.0f, 0.001f)); // Plane normal should be n vec3 plane_n(0, 1, 0); auto plane_sdf = [plane_n](vec3 p) { return sdf::sdPlane(p, plane_n, 1.0f); }; n = sdf::calc_normal({0, 0, 0}, plane_sdf); - assert(near(n.x, plane_n.x) && near(n.y, plane_n.y) && near(n.z, plane_n.z)); + assert(test_near(n.x, plane_n.x, 0.001f) && test_near(n.y, plane_n.y, 0.001f) && test_near(n.z, plane_n.z, 0.001f)); } void test_bvh() { diff --git a/src/tests/audio/test_audio_engine.cc b/src/tests/audio/test_audio_engine.cc index 3b29dcd..72c1653 100644 --- a/src/tests/audio/test_audio_engine.cc +++ b/src/tests/audio/test_audio_engine.cc @@ -4,6 +4,7 @@ #include "audio/audio_engine.h" #include "audio/tracker.h" #include "generated/assets.h" +#include "../common/audio_test_fixture.h" #include <assert.h> #include <stdio.h> @@ -13,19 +14,13 @@ void test_audio_engine_lifecycle() { printf("Test: AudioEngine lifecycle...\n"); - AudioEngine engine; - printf(" Created AudioEngine object...\n"); - - engine.init(); - printf(" Initialized AudioEngine...\n"); + AudioTestFixture fixture; + printf(" Created and initialized AudioEngine...\n"); // Verify initialization - assert(engine.get_active_voice_count() == 0); + assert(fixture.engine().get_active_voice_count() == 0); printf(" Verified voice count is 0...\n"); - engine.shutdown(); - printf(" Shutdown AudioEngine...\n"); - printf(" ✓ AudioEngine lifecycle test passed\n"); } @@ -33,16 +28,15 @@ void test_audio_engine_lifecycle() { void test_audio_engine_music_loading() { printf("Test: AudioEngine music data loading...\n"); - AudioEngine engine; - engine.init(); + AudioTestFixture fixture; // Load global music data - engine.load_music_data(&g_tracker_score, g_tracker_samples, - g_tracker_sample_assets, g_tracker_samples_count); + fixture.load_music(&g_tracker_score, g_tracker_samples, + g_tracker_sample_assets, g_tracker_samples_count); // Verify resource manager was initialized (samples registered but not loaded // yet) - SpectrogramResourceManager* res_mgr = engine.get_resource_manager(); + SpectrogramResourceManager* res_mgr = fixture.engine().get_resource_manager(); assert(res_mgr != nullptr); // Initially, no samples should be loaded (lazy loading) @@ -51,8 +45,6 @@ void test_audio_engine_music_loading() { printf(" ✓ Music data loaded: %u samples registered\n", g_tracker_samples_count); - engine.shutdown(); - printf(" ✓ AudioEngine music loading test passed\n"); } @@ -60,14 +52,13 @@ void test_audio_engine_music_loading() { void test_audio_engine_manual_resource_loading() { printf("Test: AudioEngine manual resource loading...\n"); - AudioEngine engine; - engine.init(); + AudioTestFixture fixture; // Load music data - engine.load_music_data(&g_tracker_score, g_tracker_samples, - g_tracker_sample_assets, g_tracker_samples_count); + fixture.load_music(&g_tracker_score, g_tracker_samples, + g_tracker_sample_assets, g_tracker_samples_count); - SpectrogramResourceManager* res_mgr = engine.get_resource_manager(); + SpectrogramResourceManager* res_mgr = fixture.engine().get_resource_manager(); const int initial_loaded = res_mgr->get_loaded_count(); assert(initial_loaded == 0); // No samples loaded yet @@ -89,8 +80,6 @@ void test_audio_engine_manual_resource_loading() { assert(spec1 != nullptr); assert(spec2 != nullptr); - engine.shutdown(); - printf(" ✓ AudioEngine manual resource loading test passed\n"); } @@ -98,13 +87,12 @@ void test_audio_engine_manual_resource_loading() { void test_audio_engine_reset() { printf("Test: AudioEngine reset...\n"); - AudioEngine engine; - engine.init(); + AudioTestFixture fixture; - engine.load_music_data(&g_tracker_score, g_tracker_samples, - g_tracker_sample_assets, g_tracker_samples_count); + fixture.load_music(&g_tracker_score, g_tracker_samples, + g_tracker_sample_assets, g_tracker_samples_count); - SpectrogramResourceManager* res_mgr = engine.get_resource_manager(); + SpectrogramResourceManager* res_mgr = fixture.engine().get_resource_manager(); // Manually load some samples res_mgr->preload(0); @@ -115,10 +103,10 @@ void test_audio_engine_reset() { assert(loaded_before_reset == 3); // Reset engine - engine.reset(); + fixture.engine().reset(); // After reset, state should be cleared - assert(engine.get_active_voice_count() == 0); + assert(fixture.engine().get_active_voice_count() == 0); // Resources should be marked as unloaded (but memory not freed) const int loaded_after_reset = res_mgr->get_loaded_count(); @@ -126,8 +114,6 @@ void test_audio_engine_reset() { loaded_before_reset, loaded_after_reset); assert(loaded_after_reset == 0); - engine.shutdown(); - printf(" ✓ AudioEngine reset test passed\n"); } @@ -136,25 +122,22 @@ void test_audio_engine_reset() { void test_audio_engine_seeking() { printf("Test: AudioEngine seeking...\n"); - AudioEngine engine; - engine.init(); + AudioTestFixture fixture; - engine.load_music_data(&g_tracker_score, g_tracker_samples, - g_tracker_sample_assets, g_tracker_samples_count); + fixture.load_music(&g_tracker_score, g_tracker_samples, + g_tracker_sample_assets, g_tracker_samples_count); // Seek to t=5.0s - engine.seek(5.0f); - assert(engine.get_time() == 5.0f); + fixture.engine().seek(5.0f); + assert(fixture.engine().get_time() == 5.0f); // Seek backward to t=2.0s - engine.seek(2.0f); - assert(engine.get_time() == 2.0f); + fixture.engine().seek(2.0f); + assert(fixture.engine().get_time() == 2.0f); // Seek to beginning - engine.seek(0.0f); - assert(engine.get_time() == 0.0f); - - engine.shutdown(); + fixture.engine().seek(0.0f); + assert(fixture.engine().get_time() == 0.0f); printf(" ✓ AudioEngine seeking test passed\n"); } diff --git a/src/tests/audio/test_silent_backend.cc b/src/tests/audio/test_silent_backend.cc index 8daacf7..cc98139 100644 --- a/src/tests/audio/test_silent_backend.cc +++ b/src/tests/audio/test_silent_backend.cc @@ -6,6 +6,7 @@ #include "audio/audio_engine.h" #include "audio/backend/silent_backend.h" #include "audio/synth.h" +#include "../common/audio_test_fixture.h" #include <assert.h> #include <stdio.h> @@ -80,8 +81,7 @@ void test_silent_backend_tracking() { SilentBackend backend; audio_set_backend(&backend); - AudioEngine engine; - engine.init(); + AudioTestFixture fixture; // Initial state assert(backend.get_frames_rendered() == 0); @@ -105,7 +105,6 @@ void test_silent_backend_tracking() { assert(backend.get_frames_rendered() == 0); assert(backend.get_voice_trigger_count() == 0); - engine.shutdown(); audio_shutdown(); printf("SilentBackend tracking test PASSED\n"); @@ -116,8 +115,7 @@ void test_audio_playback_time() { SilentBackend backend; audio_set_backend(&backend); - AudioEngine engine; - engine.init(); + AudioTestFixture fixture; audio_start(); // Initial playback time should be 0 @@ -137,7 +135,6 @@ void test_audio_playback_time() { float t2 = audio_get_playback_time(); assert(t2 >= t1); // Should continue advancing - engine.shutdown(); audio_shutdown(); printf("Audio playback time test PASSED\n"); @@ -148,8 +145,7 @@ void test_audio_buffer_partial_writes() { SilentBackend backend; audio_set_backend(&backend); - AudioEngine engine; - engine.init(); + AudioTestFixture fixture; audio_start(); // Fill buffer multiple times to test wraparound @@ -164,7 +160,6 @@ void test_audio_buffer_partial_writes() { // no audio callback to consume from the ring buffer audio_update(); // Should not crash - engine.shutdown(); audio_shutdown(); printf("Audio buffer partial writes test PASSED\n"); @@ -175,8 +170,7 @@ void test_audio_update() { SilentBackend backend; audio_set_backend(&backend); - AudioEngine engine; - engine.init(); + AudioTestFixture fixture; audio_start(); // audio_update() should be callable without crashing @@ -184,7 +178,6 @@ void test_audio_update() { audio_update(); audio_update(); - engine.shutdown(); audio_shutdown(); printf("Audio update test PASSED\n"); diff --git a/src/tests/audio/test_tracker.cc b/src/tests/audio/test_tracker.cc index 6be2a8d..1112e91 100644 --- a/src/tests/audio/test_tracker.cc +++ b/src/tests/audio/test_tracker.cc @@ -5,6 +5,7 @@ #include "audio/gen.h" #include "audio/synth.h" #include "audio/tracker.h" +#include "../common/audio_test_fixture.h" // #include "generated/music_data.h" // Will be generated by tracker_compiler #include <assert.h> #include <stdio.h> @@ -17,15 +18,12 @@ extern const uint32_t g_tracker_patterns_count; extern const TrackerScore g_tracker_score; void test_tracker_init() { - AudioEngine engine; - engine.init(); + AudioTestFixture fixture; printf("Tracker init test PASSED\n"); - engine.shutdown(); } void test_tracker_pattern_triggering() { - AudioEngine engine; - engine.init(); + AudioTestFixture fixture; // At time 0.0f, 3 patterns are triggered: // - crash (1 event at beat 0.0) @@ -37,31 +35,30 @@ void test_tracker_pattern_triggering() { // drums_basic: // 0.00, ASSET_KICK_1 // 0.00, NOTE_A4 - engine.update(0.0f, 0.0f); + fixture.engine().update(0.0f, 0.0f); // Expect 2 voices: kick + note - assert(engine.get_active_voice_count() == 2); + assert(fixture.engine().get_active_voice_count() == 2); // Test 2: At music_time = 0.25f (beat 0.5 @ 120 BPM), snare event triggers // 0.25, ASSET_SNARE_1 - engine.update(0.25f, 0.0f); + fixture.engine().update(0.25f, 0.0f); // Expect at least 2 voices (snare + maybe others) // Exact count depends on sample duration (kick/note might have finished) - int voices = engine.get_active_voice_count(); + int voices = fixture.engine().get_active_voice_count(); assert(voices >= 2); // Test 3: At music_time = 0.5f (beat 1.0), kick event triggers // 0.50, ASSET_KICK_1 - engine.update(0.5f, 0.0f); + fixture.engine().update(0.5f, 0.0f); // Expect at least 3 voices (new kick + others) - assert(engine.get_active_voice_count() >= 3); + assert(fixture.engine().get_active_voice_count() >= 3); // Test 4: Advance to 2.0f - new patterns trigger at time 2.0f - engine.update(2.0f, 0.0f); + fixture.engine().update(2.0f, 0.0f); // Many events have triggered by now - assert(engine.get_active_voice_count() > 5); + assert(fixture.engine().get_active_voice_count() > 5); printf("Tracker pattern triggering test PASSED\n"); - engine.shutdown(); } int main() { diff --git a/src/tests/audio/test_tracker_timing.cc b/src/tests/audio/test_tracker_timing.cc index 9f15197..7295de3 100644 --- a/src/tests/audio/test_tracker_timing.cc +++ b/src/tests/audio/test_tracker_timing.cc @@ -7,6 +7,7 @@ #include "audio/backend/mock_audio_backend.h" #include "audio/synth.h" #include "audio/tracker.h" +#include "../common/audio_test_fixture.h" #include <assert.h> #include <cmath> #include <stdio.h> @@ -14,9 +15,10 @@ #if !defined(STRIP_ALL) // Helper: Setup audio engine for testing -static void setup_audio_test(MockAudioBackend& backend, AudioEngine& engine) { +static AudioTestFixture* +setup_audio_test(MockAudioBackend& backend) { audio_set_backend(&backend); - engine.init(); + return new AudioTestFixture(); } // Helper: Check if a timestamp exists in events within tolerance @@ -66,10 +68,9 @@ void test_basic_event_recording() { printf("Test: Basic event recording with mock backend...\n"); MockAudioBackend backend; - AudioEngine engine; - setup_audio_test(backend, engine); + AudioTestFixture* fixture = setup_audio_test(backend); - engine.update(0.0f, 0.0f); + fixture->engine().update(0.0f, 0.0f); const auto& events = backend.get_events(); printf(" Events triggered at t=0.0: %zu\n", events.size()); @@ -78,7 +79,7 @@ void test_basic_event_recording() { assert(evt.timestamp_sec < 0.1f); } - engine.shutdown(); + delete fixture; printf(" ✓ Basic event recording works\n"); } @@ -86,25 +87,24 @@ void test_progressive_triggering() { printf("Test: Progressive pattern triggering...\n"); MockAudioBackend backend; - AudioEngine engine; - setup_audio_test(backend, engine); + AudioTestFixture* fixture = setup_audio_test(backend); - engine.update(0.0f, 0.0f); + fixture->engine().update(0.0f, 0.0f); const size_t events_at_0 = backend.get_events().size(); printf(" Events at t=0.0: %zu\n", events_at_0); - engine.update(1.0f, 0.0f); + fixture->engine().update(1.0f, 0.0f); const size_t events_at_1 = backend.get_events().size(); printf(" Events at t=1.0: %zu\n", events_at_1); - engine.update(2.0f, 0.0f); + fixture->engine().update(2.0f, 0.0f); const size_t events_at_2 = backend.get_events().size(); printf(" Events at t=2.0: %zu\n", events_at_2); assert(events_at_1 >= events_at_0); assert(events_at_2 >= events_at_1); - engine.shutdown(); + delete fixture; printf(" ✓ Events accumulate over time\n"); } @@ -112,11 +112,10 @@ void test_simultaneous_triggers() { printf("Test: SIMULTANEOUS pattern triggers at same time...\n"); MockAudioBackend backend; - AudioEngine engine; - setup_audio_test(backend, engine); + AudioTestFixture* fixture = setup_audio_test(backend); backend.clear_events(); - engine.update(0.0f, 0.0f); + fixture->engine().update(0.0f, 0.0f); const auto& events = backend.get_events(); if (events.size() == 0) { @@ -150,18 +149,17 @@ void test_simultaneous_triggers() { printf(" ℹ Only one event at t=0.0, cannot verify simultaneity\n"); } - engine.shutdown(); + delete fixture; } void test_timing_monotonicity() { printf("Test: Event timestamps are monotonically increasing...\n"); MockAudioBackend backend; - AudioEngine engine; - setup_audio_test(backend, engine); + AudioTestFixture* fixture = setup_audio_test(backend); for (float t = 0.0f; t <= 5.0f; t += 0.5f) { - engine.update(t, 0.5f); + fixture->engine().update(t, 0.5f); } const auto& events = backend.get_events(); @@ -172,7 +170,7 @@ void test_timing_monotonicity() { assert(events[i].timestamp_sec >= events[i - 1].timestamp_sec); } - engine.shutdown(); + delete fixture; printf(" ✓ All timestamps monotonically increasing\n"); } @@ -183,8 +181,7 @@ void test_seek_simulation() { audio_set_backend(&backend); audio_init(); - AudioEngine engine; - engine.init(); + AudioTestFixture fixture; // Simulate seeking to t=3.0s by rendering silent audio // This should trigger all patterns in range [0, 3.0] @@ -194,10 +191,10 @@ void test_seek_simulation() { float t = 0.0f; const float step = 0.1f; while (t <= seek_target) { - engine.update(t, step); + fixture.engine().update(t, step); // Simulate audio rendering float dummy_buffer[512 * 2]; - engine.render(dummy_buffer, 512); + fixture.engine().render(dummy_buffer, 512); t += step; } @@ -214,7 +211,6 @@ void test_seek_simulation() { assert(evt.timestamp_sec <= seek_target + 0.5f); } - engine.shutdown(); audio_shutdown(); printf(" ✓ Seek simulation works correctly\n"); @@ -226,12 +222,11 @@ void test_timestamp_clustering() { MockAudioBackend backend; audio_set_backend(&backend); - AudioEngine engine; - engine.init(); + AudioTestFixture fixture; // Update through the first 4 seconds for (float t = 0.0f; t <= 4.0f; t += 0.1f) { - engine.update(t, 0.1f); + fixture.engine().update(t, 0.1f); } const auto& events = backend.get_events(); @@ -249,7 +244,6 @@ void test_timestamp_clustering() { } } - engine.shutdown(); printf(" ✓ Timestamp clustering analyzed\n"); } @@ -260,11 +254,10 @@ void test_render_integration() { audio_set_backend(&backend); audio_init(); - AudioEngine engine; - engine.init(); + AudioTestFixture fixture; // Trigger some patterns - engine.update(0.0f, 0.0f); + fixture.engine().update(0.0f, 0.0f); const size_t events_before = backend.get_events().size(); // Render 1 second of silent audio @@ -276,13 +269,12 @@ void test_render_integration() { assert(backend_time >= 0.9f && backend_time <= 1.1f); // Trigger more patterns after time advance - engine.update(1.0f, 0.0f); + fixture.engine().update(1.0f, 0.0f); const size_t events_after = backend.get_events().size(); printf(" Events before: %zu, after: %zu\n", events_before, events_after); assert(events_after >= events_before); - engine.shutdown(); audio_shutdown(); printf(" ✓ audio_render_silent integration works\n"); diff --git a/src/tests/audio/test_variable_tempo.cc b/src/tests/audio/test_variable_tempo.cc index bbc9ebf..da056c5 100644 --- a/src/tests/audio/test_variable_tempo.cc +++ b/src/tests/audio/test_variable_tempo.cc @@ -6,6 +6,7 @@ #include "audio/audio_engine.h" #include "audio/backend/mock_audio_backend.h" #include "audio/tracker.h" +#include "../common/audio_test_fixture.h" #include <assert.h> #include <cmath> #include <stdio.h> @@ -13,11 +14,13 @@ #if !defined(STRIP_ALL) // Helper: Setup audio engine for testing -static void setup_audio_test(MockAudioBackend& backend, AudioEngine& engine) { +static AudioTestFixture* +setup_audio_test(MockAudioBackend& backend) { audio_set_backend(&backend); - engine.init(); - engine.load_music_data(&g_tracker_score, g_tracker_samples, - g_tracker_sample_assets, g_tracker_samples_count); + AudioTestFixture* fixture = new AudioTestFixture(); + fixture->load_music(&g_tracker_score, g_tracker_samples, + g_tracker_sample_assets, g_tracker_samples_count); + return fixture; } // Helper: Simulate tempo advancement with fixed steps @@ -47,14 +50,13 @@ void test_basic_tempo_scaling() { printf("Test: Basic tempo scaling (1.0x, 2.0x, 0.5x)...\n"); MockAudioBackend backend; - AudioEngine engine; - setup_audio_test(backend, engine); + AudioTestFixture* fixture = setup_audio_test(backend); // Test 1: Normal tempo (1.0x) { backend.clear_events(); float music_time = 0.0f; - simulate_tempo(engine, music_time, 1.0f, 1.0f); + simulate_tempo(fixture->engine(), music_time, 1.0f, 1.0f); printf(" 1.0x tempo: music_time = %.3f (expected ~1.0)\n", music_time); assert(std::abs(music_time - 1.0f) < 0.01f); } @@ -62,9 +64,9 @@ void test_basic_tempo_scaling() { // Test 2: Fast tempo (2.0x) { backend.clear_events(); - engine.reset(); + fixture->engine().reset(); float music_time = 0.0f; - simulate_tempo(engine, music_time, 1.0f, 2.0f); + simulate_tempo(fixture->engine(), music_time, 1.0f, 2.0f); printf(" 2.0x tempo: music_time = %.3f (expected ~2.0)\n", music_time); assert(std::abs(music_time - 2.0f) < 0.01f); } @@ -72,14 +74,14 @@ void test_basic_tempo_scaling() { // Test 3: Slow tempo (0.5x) { backend.clear_events(); - engine.reset(); + fixture->engine().reset(); float music_time = 0.0f; - simulate_tempo(engine, music_time, 1.0f, 0.5f); + simulate_tempo(fixture->engine(), music_time, 1.0f, 0.5f); printf(" 0.5x tempo: music_time = %.3f (expected ~0.5)\n", music_time); assert(std::abs(music_time - 0.5f) < 0.01f); } - engine.shutdown(); + delete fixture; printf(" ✓ Basic tempo scaling works correctly\n"); } @@ -87,8 +89,7 @@ void test_2x_speedup_reset_trick() { printf("Test: 2x SPEED-UP reset trick...\n"); MockAudioBackend backend; - AudioEngine engine; - setup_audio_test(backend, engine); + AudioTestFixture* fixture = setup_audio_test(backend); float music_time = 0.0f; float physical_time = 0.0f; @@ -97,7 +98,7 @@ void test_2x_speedup_reset_trick() { // Phase 1: Accelerate from 1.0x to 2.0x over 5 seconds printf(" Phase 1: Accelerating 1.0x → 2.0x\n"); auto accel_fn = [](float t) { return fminf(1.0f + (t / 5.0f), 2.0f); }; - simulate_tempo_fn(engine, music_time, physical_time, 5.0f, dt, accel_fn); + simulate_tempo_fn(fixture->engine(), music_time, physical_time, 5.0f, dt, accel_fn); const float tempo_scale = accel_fn(physical_time); printf(" After 5s physical: tempo=%.2fx, music_time=%.3f\n", tempo_scale, @@ -107,14 +108,14 @@ void test_2x_speedup_reset_trick() { // Phase 2: RESET - back to 1.0x tempo printf(" Phase 2: RESET to 1.0x tempo\n"); const float music_time_before_reset = music_time; - simulate_tempo(engine, music_time, 2.0f, 1.0f, dt); + simulate_tempo(fixture->engine(), music_time, 2.0f, 1.0f, dt); printf(" After reset + 2s: tempo=1.0x, music_time=%.3f\n", music_time); const float music_time_delta = music_time - music_time_before_reset; printf(" Music time delta: %.3f (expected ~2.0)\n", music_time_delta); assert(std::abs(music_time_delta - 2.0f) < 0.1f); - engine.shutdown(); + delete fixture; printf(" ✓ 2x speed-up reset trick verified\n"); } @@ -122,8 +123,7 @@ void test_2x_slowdown_reset_trick() { printf("Test: 2x SLOW-DOWN reset trick...\n"); MockAudioBackend backend; - AudioEngine engine; - setup_audio_test(backend, engine); + AudioTestFixture* fixture = setup_audio_test(backend); float music_time = 0.0f; float physical_time = 0.0f; @@ -132,7 +132,7 @@ void test_2x_slowdown_reset_trick() { // Phase 1: Decelerate from 1.0x to 0.5x over 5 seconds printf(" Phase 1: Decelerating 1.0x → 0.5x\n"); auto decel_fn = [](float t) { return fmaxf(1.0f - (t / 10.0f), 0.5f); }; - simulate_tempo_fn(engine, music_time, physical_time, 5.0f, dt, decel_fn); + simulate_tempo_fn(fixture->engine(), music_time, physical_time, 5.0f, dt, decel_fn); const float tempo_scale = decel_fn(physical_time); printf(" After 5s physical: tempo=%.2fx, music_time=%.3f\n", tempo_scale, @@ -142,14 +142,14 @@ void test_2x_slowdown_reset_trick() { // Phase 2: RESET - back to 1.0x tempo printf(" Phase 2: RESET to 1.0x tempo\n"); const float music_time_before_reset = music_time; - simulate_tempo(engine, music_time, 2.0f, 1.0f, dt); + simulate_tempo(fixture->engine(), music_time, 2.0f, 1.0f, dt); printf(" After reset + 2s: tempo=1.0x, music_time=%.3f\n", music_time); const float music_time_delta = music_time - music_time_before_reset; printf(" Music time delta: %.3f (expected ~2.0)\n", music_time_delta); assert(std::abs(music_time_delta - 2.0f) < 0.1f); - engine.shutdown(); + delete fixture; printf(" ✓ 2x slow-down reset trick verified\n"); } @@ -157,34 +157,33 @@ void test_pattern_density_swap() { printf("Test: Pattern density swap at reset points...\n"); MockAudioBackend backend; - AudioEngine engine; - setup_audio_test(backend, engine); + AudioTestFixture* fixture = setup_audio_test(backend); float music_time = 0.0f; // Phase 1: Sparse pattern at normal tempo printf(" Phase 1: Sparse pattern, normal tempo\n"); - simulate_tempo(engine, music_time, 3.0f, 1.0f); + simulate_tempo(fixture->engine(), music_time, 3.0f, 1.0f); const size_t sparse_events = backend.get_events().size(); printf(" Events during sparse phase: %zu\n", sparse_events); // Phase 2: Accelerate to 2.0x printf(" Phase 2: Accelerating to 2.0x\n"); - simulate_tempo(engine, music_time, 2.0f, 2.0f); + simulate_tempo(fixture->engine(), music_time, 2.0f, 2.0f); const size_t events_at_2x = backend.get_events().size() - sparse_events; printf(" Additional events during 2.0x: %zu\n", events_at_2x); // Phase 3: Reset to 1.0x printf(" Phase 3: Reset to 1.0x (simulating denser pattern)\n"); const size_t events_before_reset_phase = backend.get_events().size(); - simulate_tempo(engine, music_time, 2.0f, 1.0f); + simulate_tempo(fixture->engine(), music_time, 2.0f, 1.0f); const size_t events_after_reset = backend.get_events().size(); printf(" Events during reset phase: %zu\n", events_after_reset - events_before_reset_phase); assert(backend.get_events().size() > 0); - engine.shutdown(); + delete fixture; printf(" ✓ Pattern density swap points verified\n"); } @@ -192,8 +191,7 @@ void test_continuous_acceleration() { printf("Test: Continuous acceleration from 0.5x to 2.0x...\n"); MockAudioBackend backend; - AudioEngine engine; - setup_audio_test(backend, engine); + AudioTestFixture* fixture = setup_audio_test(backend); float music_time = 0.0f; float physical_time = 0.0f; @@ -215,7 +213,7 @@ void test_continuous_acceleration() { physical_time += dt; const float tempo_scale = accel_fn(physical_time); music_time += dt * tempo_scale; - engine.update(music_time, dt * tempo_scale); + fixture->engine().update(music_time, dt * tempo_scale); if (i % 50 == 0) { printf(" t=%.1fs: tempo=%.2fx, music_time=%.3f\n", physical_time, tempo_scale, music_time); @@ -232,7 +230,7 @@ void test_continuous_acceleration() { music_time); assert(std::abs(music_time - expected_music_time) < 0.5f); - engine.shutdown(); + delete fixture; printf(" ✓ Continuous acceleration verified\n"); } @@ -240,8 +238,7 @@ void test_oscillating_tempo() { printf("Test: Oscillating tempo (sine wave)...\n"); MockAudioBackend backend; - AudioEngine engine; - setup_audio_test(backend, engine); + AudioTestFixture* fixture = setup_audio_test(backend); float music_time = 0.0f; float physical_time = 0.0f; @@ -256,7 +253,7 @@ void test_oscillating_tempo() { physical_time += dt; const float tempo_scale = oscil_fn(physical_time); music_time += dt * tempo_scale; - engine.update(music_time, dt * tempo_scale); + fixture->engine().update(music_time, dt * tempo_scale); if (i % 25 == 0) { printf(" t=%.2fs: tempo=%.3fx, music_time=%.3f\n", physical_time, tempo_scale, music_time); @@ -267,7 +264,7 @@ void test_oscillating_tempo() { physical_time, music_time, physical_time); assert(std::abs(music_time - physical_time) < 0.5f); - engine.shutdown(); + delete fixture; printf(" ✓ Oscillating tempo verified\n"); } diff --git a/src/tests/audio/test_wav_dump.cc b/src/tests/audio/test_wav_dump.cc index 85b168d..9175153 100644 --- a/src/tests/audio/test_wav_dump.cc +++ b/src/tests/audio/test_wav_dump.cc @@ -5,6 +5,7 @@ #include "audio/audio_engine.h" #include "audio/backend/wav_dump_backend.h" #include "audio/ring_buffer.h" +#include "../common/audio_test_fixture.h" #include <assert.h> #include <stdio.h> #include <string.h> @@ -38,8 +39,7 @@ void test_wav_format_matches_live_audio() { audio_init(); // Initialize AudioEngine - AudioEngine engine; - engine.init(); + AudioTestFixture fixture; // Create WAV dump backend WavDumpBackend wav_backend; @@ -59,7 +59,7 @@ void test_wav_format_matches_live_audio() { float music_time = 0.0f; for (float t = 0.0f; t < duration; t += update_dt) { // Update audio engine (triggers patterns) - engine.update(music_time, update_dt); + fixture.engine().update(music_time, update_dt); music_time += update_dt; // Render audio ahead @@ -76,7 +76,6 @@ void test_wav_format_matches_live_audio() { // Shutdown wav_backend.shutdown(); - engine.shutdown(); audio_shutdown(); // Read and verify WAV header @@ -192,8 +191,7 @@ void test_clipping_detection() { const char* test_file = "test_clipping.wav"; audio_init(); - AudioEngine engine; - engine.init(); + AudioTestFixture fixture; WavDumpBackend wav_backend; wav_backend.set_output_file(test_file); @@ -225,7 +223,6 @@ void test_clipping_detection() { printf(" Detected %zu clipped samples (expected 200)\n", clipped); wav_backend.shutdown(); - engine.shutdown(); audio_shutdown(); // Clean up diff --git a/src/tests/common/audio_test_fixture.cc b/src/tests/common/audio_test_fixture.cc new file mode 100644 index 0000000..42bf27f --- /dev/null +++ b/src/tests/common/audio_test_fixture.cc @@ -0,0 +1,19 @@ +// audio_test_fixture.cc - RAII wrapper for AudioEngine lifecycle +// Simplifies audio test setup and teardown + +#include "audio_test_fixture.h" + +AudioTestFixture::AudioTestFixture() { + m_engine.init(); +} + +AudioTestFixture::~AudioTestFixture() { + m_engine.shutdown(); +} + +void AudioTestFixture::load_music(const TrackerScore* score, + const NoteParams* samples, + const AssetId* assets, + uint32_t count) { + m_engine.load_music_data(score, samples, assets, count); +} diff --git a/src/tests/common/audio_test_fixture.h b/src/tests/common/audio_test_fixture.h new file mode 100644 index 0000000..328e167 --- /dev/null +++ b/src/tests/common/audio_test_fixture.h @@ -0,0 +1,26 @@ +// audio_test_fixture.h - RAII wrapper for AudioEngine lifecycle +// Simplifies audio test setup and teardown + +#pragma once +#include "audio/audio_engine.h" +#include "audio/gen.h" +#include "audio/tracker.h" +#include "generated/assets.h" + +// RAII wrapper for AudioEngine lifecycle +class AudioTestFixture { +public: + AudioTestFixture(); // Calls engine.init() + ~AudioTestFixture(); // Calls engine.shutdown() + + AudioEngine& engine() { return m_engine; } + + // Helper: Load tracker music data + void load_music(const TrackerScore* score, + const NoteParams* samples, + const AssetId* assets, + uint32_t count); + +private: + AudioEngine m_engine; +}; diff --git a/src/tests/common/effect_test_fixture.cc b/src/tests/common/effect_test_fixture.cc new file mode 100644 index 0000000..b403ef6 --- /dev/null +++ b/src/tests/common/effect_test_fixture.cc @@ -0,0 +1,23 @@ +// effect_test_fixture.cc - Combined WebGPU + AudioEngine + MainSequence fixture +// Simplifies GPU effect test setup + +#include "effect_test_fixture.h" +#include <stdio.h> + +EffectTestFixture::EffectTestFixture() {} + +EffectTestFixture::~EffectTestFixture() { + if (m_initialized) { + m_gpu.shutdown(); + } +} + +bool EffectTestFixture::init() { + if (!m_gpu.init()) { + fprintf(stdout, " ⚠ WebGPU unavailable - skipping test\n"); + return false; + } + m_sequence.init_test(ctx()); + m_initialized = true; + return true; +} diff --git a/src/tests/common/effect_test_fixture.h b/src/tests/common/effect_test_fixture.h new file mode 100644 index 0000000..399b5ed --- /dev/null +++ b/src/tests/common/effect_test_fixture.h @@ -0,0 +1,28 @@ +// effect_test_fixture.h - Combined WebGPU + AudioEngine + MainSequence fixture +// Simplifies GPU effect test setup + +#pragma once +#include "webgpu_test_fixture.h" +#include "audio_test_fixture.h" +#include "gpu/sequence.h" + +// Combined WebGPU + AudioEngine + MainSequence fixture +class EffectTestFixture { +public: + EffectTestFixture(); + ~EffectTestFixture(); + + // Returns false if GPU unavailable (test should skip) + bool init(); + + // Accessors + GpuContext ctx() const { return m_gpu.ctx(); } + MainSequence& sequence() { return m_sequence; } + AudioEngine& audio() { return m_audio.engine(); } + +private: + WebGPUTestFixture m_gpu; + AudioTestFixture m_audio; + MainSequence m_sequence; + bool m_initialized = false; +}; diff --git a/src/tests/common/test_math_helpers.h b/src/tests/common/test_math_helpers.h new file mode 100644 index 0000000..99e7f9d --- /dev/null +++ b/src/tests/common/test_math_helpers.h @@ -0,0 +1,18 @@ +// test_math_helpers.h - Math utilities for test code +// Common floating-point comparison helpers + +#pragma once +#include <cmath> +#include "util/mini_math.h" + +// Floating-point comparison with epsilon tolerance +inline bool test_near(float a, float b, float epsilon = 1e-6f) { + return fabs(a - b) < epsilon; +} + +// Vector comparison +inline bool test_near_vec3(vec3 a, vec3 b, float epsilon = 1e-6f) { + return test_near(a.x, b.x, epsilon) && + test_near(a.y, b.y, epsilon) && + test_near(a.z, b.z, epsilon); +} diff --git a/src/tests/util/test_maths.cc b/src/tests/util/test_maths.cc index 0fed85c..4233adc 100644 --- a/src/tests/util/test_maths.cc +++ b/src/tests/util/test_maths.cc @@ -3,16 +3,11 @@ // Verifies vector operations, matrix transformations, and interpolation. #include "util/mini_math.h" +#include "../common/test_math_helpers.h" #include <cassert> -#include <cmath> #include <iostream> #include <vector> -// Checks if two floats are approximately equal -bool near(float a, float b, float e = 0.001f) { - return std::abs(a - b) < e; -} - // Generic test runner for any vector type (vec2, vec3, vec4) template <typename T> void test_vector_ops(int n) { T a, b; @@ -25,37 +20,37 @@ template <typename T> void test_vector_ops(int n) { // Add T c = a + b; for (int i = 0; i < n; ++i) - assert(near(c[i], (float)(i + 1) + 10.0f)); + assert(test_near(c[i], (float)(i + 1) + 10.0f, 0.001f)); // Scale T s = a * 2.0f; for (int i = 0; i < n; ++i) - assert(near(s[i], (float)(i + 1) * 2.0f)); + assert(test_near(s[i], (float)(i + 1) * 2.0f, 0.001f)); // Dot Product // vec3(1,2,3) . vec3(1,2,3) = 1+4+9 = 14 float expected_dot = 0; for (int i = 0; i < n; ++i) expected_dot += a[i] * a[i]; - assert(near(T::dot(a, a), expected_dot)); + assert(test_near(T::dot(a, a), expected_dot, 0.001f)); // Norm (Length) - assert(near(a.norm(), std::sqrt(expected_dot))); + assert(test_near(a.norm(), std::sqrt(expected_dot), 0.001f)); // Normalize T n_vec = a.normalize(); - assert(near(n_vec.norm(), 1.0f)); + assert(test_near(n_vec.norm(), 1.0f, 0.001f)); // Normalize zero vector T zero_vec = T(); // Default construct to zero T norm_zero = zero_vec.normalize(); for (int i = 0; i < n; ++i) - assert(near(norm_zero[i], 0.0f)); + assert(test_near(norm_zero[i], 0.0f, 0.001f)); // Lerp T l = lerp(a, b, 0.3f); for (int i = 0; i < n; ++i) - assert(near(l[i], .7 * (i + 1) + .3 * 10.0f)); + assert(test_near(l[i], .7 * (i + 1) + .3 * 10.0f, 0.001f)); } // Specific test for padding alignment in vec3 @@ -69,7 +64,7 @@ void test_vec3_special() { // Cross Product vec3 c = vec3::cross(v, v2); - assert(near(c.x, 0) && near(c.y, 0) && near(c.z, 1)); + assert(test_near(c.x, 0, 0.001f) && test_near(c.y, 0, 0.001f) && test_near(c.z, 1, 0.001f)); } // Tests quaternion rotation, look_at, and slerp @@ -80,48 +75,48 @@ void test_quat() { vec3 v(1, 0, 0); quat q = quat::from_axis({0, 1, 0}, 1.5708f); // 90 deg Y vec3 r = q.rotate(v); - assert(near(r.x, 0) && near(r.z, -1)); + assert(test_near(r.x, 0, 0.001f) && test_near(r.z, -1, 0.001f)); // Rotation edge cases: 0 deg, 180 deg, zero vector quat zero_rot = quat::from_axis({1, 0, 0}, 0.0f); vec3 rotated_zero = zero_rot.rotate(v); - assert(near(rotated_zero.x, 1.0f)); // Original vector + assert(test_near(rotated_zero.x, 1.0f, 0.001f)); // Original vector quat half_pi_rot = quat::from_axis({0, 1, 0}, 3.14159f); // 180 deg Y vec3 rotated_half_pi = half_pi_rot.rotate(v); - assert(near(rotated_half_pi.x, -1.0f)); // Rotated 180 deg around Y + assert(test_near(rotated_half_pi.x, -1.0f, 0.001f)); // Rotated 180 deg around Y vec3 zero_vec(0, 0, 0); vec3 rotated_zero_vec = q.rotate(zero_vec); - assert(near(rotated_zero_vec.x, 0.0f) && near(rotated_zero_vec.y, 0.0f) && - near(rotated_zero_vec.z, 0.0f)); + assert(test_near(rotated_zero_vec.x, 0.0f, 0.001f) && test_near(rotated_zero_vec.y, 0.0f, 0.001f) && + test_near(rotated_zero_vec.z, 0.0f, 0.001f)); // Look At // Looking from origin to +X, with +Y as up. // The local forward vector (0,0,-1) should be transformed to (1,0,0) quat l = quat::look_at({0, 0, 0}, {10, 0, 0}, {0, 1, 0}); vec3 f = l.rotate({0, 0, -1}); - assert(near(f.x, 1.0f) && near(f.y, 0.0f) && near(f.z, 0.0f)); + assert(test_near(f.x, 1.0f, 0.001f) && test_near(f.y, 0.0f, 0.001f) && test_near(f.z, 0.0f, 0.001f)); // Slerp Midpoint quat q1(0, 0, 0, 1); quat q2 = quat::from_axis({0, 1, 0}, 1.5708f); // 90 deg quat mid = slerp(q1, q2, 0.5f); // 45 deg - assert(near(mid.y, 0.3826f)); // sin(pi/8) + assert(test_near(mid.y, 0.3826f, 0.001f)); // sin(pi/8) // Slerp edge cases quat slerp_mid_edge = slerp(q1, q2, 0.0f); - assert(near(slerp_mid_edge.w, q1.w) && near(slerp_mid_edge.x, q1.x) && - near(slerp_mid_edge.y, q1.y) && near(slerp_mid_edge.z, q1.z)); + assert(test_near(slerp_mid_edge.w, q1.w, 0.001f) && test_near(slerp_mid_edge.x, q1.x, 0.001f) && + test_near(slerp_mid_edge.y, q1.y, 0.001f) && test_near(slerp_mid_edge.z, q1.z, 0.001f)); slerp_mid_edge = slerp(q1, q2, 1.0f); - assert(near(slerp_mid_edge.w, q2.w) && near(slerp_mid_edge.x, q2.x) && - near(slerp_mid_edge.y, q2.y) && near(slerp_mid_edge.z, q2.z)); + assert(test_near(slerp_mid_edge.w, q2.w, 0.001f) && test_near(slerp_mid_edge.x, q2.x, 0.001f) && + test_near(slerp_mid_edge.y, q2.y, 0.001f) && test_near(slerp_mid_edge.z, q2.z, 0.001f)); // FromTo quat from_to_test = quat::from_to({1, 0, 0}, {0, 1, 0}); // 90 deg rotation around Z vec3 rotated = from_to_test.rotate({1, 0, 0}); - assert(near(rotated.y, 1.0f)); + assert(test_near(rotated.y, 1.0f, 0.001f)); } // Tests WebGPU specific matrices @@ -134,8 +129,8 @@ void test_matrices() { // Z_ndc = (m10 * Z_view + m14) / -Z_view float z_near = (p.m[10] * -n + p.m[14]) / n; float z_far = (p.m[10] * -f + p.m[14]) / f; - assert(near(z_near, 0.0f)); - assert(near(z_far, 1.0f)); + assert(test_near(z_near, 0.0f, 0.001f)); + assert(test_near(z_far, 1.0f, 0.001f)); // Test mat4::look_at vec3 eye(0, 0, 5); @@ -143,7 +138,7 @@ void test_matrices() { vec3 up(0, 1, 0); mat4 view = mat4::look_at(eye, target, up); // Point (0,0,0) in world should be at (0,0,-5) in view space - assert(near(view.m[14], -5.0f)); + assert(test_near(view.m[14], -5.0f, 0.001f)); // Test matrix multiplication mat4 t = mat4::translate({1, 2, 3}); @@ -153,34 +148,34 @@ void test_matrices() { // v = (1,1,1,1) -> scale(2,2,2) -> (2,2,2,1) -> translate(1,2,3) -> (3,4,5,1) vec4 v(1, 1, 1, 1); vec4 res = ts * v; - assert(near(res.x, 3.0f)); - assert(near(res.y, 4.0f)); - assert(near(res.z, 5.0f)); + assert(test_near(res.x, 3.0f, 0.001f)); + assert(test_near(res.y, 4.0f, 0.001f)); + assert(test_near(res.z, 5.0f, 0.001f)); // Test Rotation // Rotate 90 deg around Z. (1,0,0) -> (0,1,0) mat4 r = mat4::rotate({0, 0, 1}, 1.570796f); vec4 v_rot = r * vec4(1, 0, 0, 1); - assert(near(v_rot.x, 0.0f)); - assert(near(v_rot.y, 1.0f)); + assert(test_near(v_rot.x, 0.0f, 0.001f)); + assert(test_near(v_rot.y, 1.0f, 0.001f)); } // Tests easing curves void test_ease() { std::cout << "Testing Easing..." << std::endl; // Boundary tests - assert(near(ease::out_cubic(0.0f), 0.0f)); - assert(near(ease::out_cubic(1.0f), 1.0f)); - assert(near(ease::in_out_quad(0.0f), 0.0f)); - assert(near(ease::in_out_quad(1.0f), 1.0f)); - assert(near(ease::out_expo(0.0f), 0.0f)); - assert(near(ease::out_expo(1.0f), 1.0f)); + assert(test_near(ease::out_cubic(0.0f), 0.0f, 0.001f)); + assert(test_near(ease::out_cubic(1.0f), 1.0f, 0.001f)); + assert(test_near(ease::in_out_quad(0.0f), 0.0f, 0.001f)); + assert(test_near(ease::in_out_quad(1.0f), 1.0f, 0.001f)); + assert(test_near(ease::out_expo(0.0f), 0.0f, 0.001f)); + assert(test_near(ease::out_expo(1.0f), 1.0f, 0.001f)); // Midpoint/Logic tests assert(ease::out_cubic(0.5f) > 0.5f); // Out curves should exceed linear value early assert( - near(ease::in_out_quad(0.5f), 0.5f)); // Symmetric curves hit 0.5 at 0.5 + test_near(ease::in_out_quad(0.5f), 0.5f, 0.001f)); // Symmetric curves hit 0.5 at 0.5 assert(ease::out_expo(0.5f) > 0.5f); // Exponential out should be above linear } @@ -198,7 +193,7 @@ void test_spring() { v = 0; for (int i = 0; i < 200; ++i) spring::solve(p, v, 10.0f, 0.5f, 0.016f); - assert(near(p, 10.0f, 0.1f)); // Should be very close to target + assert(test_near(p, 10.0f, 0.1f)); // Should be very close to target // Test vector spring vec3 vp(0, 0, 0), vv(0, 0, 0), vt(10, 0, 0); @@ -210,7 +205,7 @@ void test_spring() { void check_identity(const mat4& m) { for (int i = 0; i < 16; ++i) { float expected = (i % 5 == 0) ? 1.0f : 0.0f; - if (!near(m.m[i], expected, 0.005f)) { + if (!test_near(m.m[i], expected, 0.005f)) { std::cerr << "Matrix not Identity at index " << i << ": got " << m.m[i] << " expected " << expected << std::endl; assert(false); @@ -254,7 +249,7 @@ void test_matrix_inversion() { mat4 trs_t = mat4::transpose(trs); mat4 trs_tt = mat4::transpose(trs_t); for (int i = 0; i < 16; ++i) { - assert(near(trs.m[i], trs_tt.m[i])); + assert(test_near(trs.m[i], trs_tt.m[i], 0.001f)); } // 7. Manual "stress" matrix (some small values, some large) |
