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// effect_test_fixture.h - Combined WebGPU + AudioEngine + MainSequence fixture
// Simplifies GPU effect test setup
#pragma once
#include "webgpu_test_fixture.h"
#include "audio_test_fixture.h"
#include "gpu/sequence.h"
// Combined WebGPU + AudioEngine + MainSequence fixture
class EffectTestFixture {
public:
EffectTestFixture();
~EffectTestFixture();
// Returns false if GPU unavailable (test should skip)
bool init();
// Accessors
GpuContext ctx() const { return m_gpu.ctx(); }
MainSequence& sequence() { return m_sequence; }
AudioEngine& audio() { return m_audio.engine(); }
private:
WebGPUTestFixture m_gpu;
AudioTestFixture m_audio;
MainSequence m_sequence;
bool m_initialized = false;
};
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