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Diffstat (limited to 'src/tests/offscreen_render_target.h')
| -rw-r--r-- | src/tests/offscreen_render_target.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/tests/offscreen_render_target.h b/src/tests/offscreen_render_target.h new file mode 100644 index 0000000..4163ec1 --- /dev/null +++ b/src/tests/offscreen_render_target.h @@ -0,0 +1,53 @@ +// This file is part of the 64k demo project. +// It provides offscreen rendering without windows (headless testing). +// Enables pixel readback for frame validation in tests. + +#pragma once + +#include "platform/platform.h" +#include <cstdint> +#include <vector> + +// Offscreen render target for headless GPU testing +// Creates a texture that can be rendered to and read back +class OffscreenRenderTarget { + public: + // Create an offscreen render target with specified dimensions + OffscreenRenderTarget(WGPUInstance instance, + WGPUDevice device, + int width, + int height, + WGPUTextureFormat format = WGPUTextureFormat_BGRA8Unorm); + ~OffscreenRenderTarget(); + + // Accessors + WGPUTexture texture() const { return texture_; } + WGPUTextureView view() const { return view_; } + int width() const { return width_; } + int height() const { return height_; } + WGPUTextureFormat format() const { return format_; } + + // Read pixels from the render target + // Returns BGRA8 pixel data (width * height * 4 bytes) + std::vector<uint8_t> read_pixels(); + + private: + WGPUInstance instance_; + WGPUDevice device_; + WGPUTexture texture_; + WGPUTextureView view_; + int width_; + int height_; + WGPUTextureFormat format_; + + // Helper: Create staging buffer for readback + WGPUBuffer create_staging_buffer(); + + // Callback state for async buffer mapping + struct MapState { + bool done = false; + WGPUMapAsyncStatus status = WGPUMapAsyncStatus_Unknown; + }; + + static void map_callback(WGPUMapAsyncStatus status, void* userdata); +}; |
