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| author | skal <pascal.massimino@gmail.com> | 2026-02-07 09:46:12 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-07 09:46:12 +0100 |
| commit | 4965202fb03299fc351f20eb2eb13f3fa30f6704 (patch) | |
| tree | 55cb51b8772faa67f8e6228fa71ef0e15a913672 /src/tests/offscreen_render_target.h | |
| parent | 514d1b83562cbe63a24e8a53f90cda81f941b608 (diff) | |
test: Add GPU effects test infrastructure (Phase 1 Foundation)
Creates shared testing utilities for headless GPU effect testing.
Enables testing visual effects without windows (CI-friendly).
New Test Infrastructure (8 files):
- webgpu_test_fixture.{h,cc}: Shared WebGPU initialization
* Handles Win32 (old API) vs Native (new callback info structs)
* Graceful skip if GPU unavailable
* Eliminates 100+ lines of boilerplate per test
- offscreen_render_target.{h,cc}: Headless rendering ("frame sink")
* Creates offscreen WGPUTexture for rendering without windows
* Pixel readback via wgpuBufferMapAsync for validation
* 262,144 byte framebuffer (256x256 BGRA8)
- effect_test_helpers.{h,cc}: Reusable validation utilities
* has_rendered_content(): Detects non-black pixels
* all_pixels_match_color(): Color matching with tolerance
* hash_pixels(): Deterministic output verification (FNV-1a)
- test_effect_base.cc: Comprehensive test suite (7 tests, all passing)
* WebGPU fixture lifecycle
* Offscreen rendering and pixel readback
* Effect construction and initialization
* Sequence add_effect and activation logic
* Pixel validation helpers
Coverage Impact:
- GPU test infrastructure: 0% → Foundation ready for Phase 2
- Next: Individual effect tests (FlashEffect, GaussianBlur, etc.)
Size Impact: ZERO
- All test code wrapped in #if !defined(STRIP_ALL)
- Test executables separate from demo64k
- No impact on final binary (verified with guards)
Test Output:
✓ 7/7 tests passing
✓ WebGPU initialization (adapter + device)
✓ Offscreen render target creation
✓ Pixel readback (262,144 bytes)
✓ Effect initialization via Sequence
✓ Sequence activation logic
✓ Pixel validation helpers
Technical Details:
- Uses WGPUTexelCopyTextureInfo/BufferInfo (not deprecated ImageCopy*)
- Handles WGPURequestAdapterCallbackInfo (native) vs old API (Win32)
- Polls wgpuInstanceProcessEvents for async operations
- MapAsync uses WGPUMapMode_Read for pixel readback
Analysis Document:
- GPU_EFFECTS_TEST_ANALYSIS.md: Full roadmap (Phases 1-4, 44 hours)
- Phase 1 complete, Phase 2 ready (individual effect tests)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/tests/offscreen_render_target.h')
| -rw-r--r-- | src/tests/offscreen_render_target.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/tests/offscreen_render_target.h b/src/tests/offscreen_render_target.h new file mode 100644 index 0000000..4163ec1 --- /dev/null +++ b/src/tests/offscreen_render_target.h @@ -0,0 +1,53 @@ +// This file is part of the 64k demo project. +// It provides offscreen rendering without windows (headless testing). +// Enables pixel readback for frame validation in tests. + +#pragma once + +#include "platform/platform.h" +#include <cstdint> +#include <vector> + +// Offscreen render target for headless GPU testing +// Creates a texture that can be rendered to and read back +class OffscreenRenderTarget { + public: + // Create an offscreen render target with specified dimensions + OffscreenRenderTarget(WGPUInstance instance, + WGPUDevice device, + int width, + int height, + WGPUTextureFormat format = WGPUTextureFormat_BGRA8Unorm); + ~OffscreenRenderTarget(); + + // Accessors + WGPUTexture texture() const { return texture_; } + WGPUTextureView view() const { return view_; } + int width() const { return width_; } + int height() const { return height_; } + WGPUTextureFormat format() const { return format_; } + + // Read pixels from the render target + // Returns BGRA8 pixel data (width * height * 4 bytes) + std::vector<uint8_t> read_pixels(); + + private: + WGPUInstance instance_; + WGPUDevice device_; + WGPUTexture texture_; + WGPUTextureView view_; + int width_; + int height_; + WGPUTextureFormat format_; + + // Helper: Create staging buffer for readback + WGPUBuffer create_staging_buffer(); + + // Callback state for async buffer mapping + struct MapState { + bool done = false; + WGPUMapAsyncStatus status = WGPUMapAsyncStatus_Unknown; + }; + + static void map_callback(WGPUMapAsyncStatus status, void* userdata); +}; |
