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Diffstat (limited to 'src/tests/gpu/test_shader_composer.cc')
| -rw-r--r-- | src/tests/gpu/test_shader_composer.cc | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/src/tests/gpu/test_shader_composer.cc b/src/tests/gpu/test_shader_composer.cc new file mode 100644 index 0000000..a98a259 --- /dev/null +++ b/src/tests/gpu/test_shader_composer.cc @@ -0,0 +1,136 @@ +// This file is part of the 64k demo project. +// It tests the ShaderComposer utility. + +#include "gpu/effects/shader_composer.h" +#include <cassert> +#include <iostream> +#include <string> + +#if defined(USE_TEST_ASSETS) +#include "test_assets.h" +#else +#include "generated/assets.h" +#endif + +// Forward declaration for asset loading +const uint8_t* GetAsset(AssetId asset_id, size_t* out_size); + +void test_composition() { + std::cout << "Testing Shader Composition..." << std::endl; + auto& sc = ShaderComposer::Get(); + + sc.RegisterSnippet("math", "fn add(a: f32, b: f32) -> f32 { return a + b; }"); + sc.RegisterSnippet("util", "fn square(a: f32) -> f32 { return a * a; }"); + + std::string main_code = "fn main() { let x = add(1.0, square(2.0)); }"; + std::string result = sc.Compose({"math", "util"}, main_code); + + // Verify order and presence + assert(result.find("Dependency: math") != std::string::npos); + assert(result.find("Dependency: util") != std::string::npos); + assert(result.find("Main Code") != std::string::npos); + + size_t pos_math = result.find("Dependency: math"); + size_t pos_util = result.find("Dependency: util"); + size_t pos_main = result.find("Main Code"); + + assert(pos_math < pos_util); + assert(pos_util < pos_main); + + std::cout << "Composition logic verified." << std::endl; +} + +void test_asset_composition() { + std::cout << "Testing Asset-Based Shader Composition..." << std::endl; + + // Use test assets + auto& sc = ShaderComposer::Get(); + + size_t snippet_a_size; + const char* snippet_a_code = + (const char*)GetAsset(AssetId::ASSET_SHADER_SNIPPET_A, &snippet_a_size); + assert(snippet_a_code != nullptr); + sc.RegisterSnippet("SNIPPET_A", std::string(snippet_a_code, snippet_a_size)); + + size_t snippet_b_size; + const char* snippet_b_code = + (const char*)GetAsset(AssetId::ASSET_SHADER_SNIPPET_B, &snippet_b_size); + sc.RegisterSnippet("SNIPPET_B", std::string(snippet_b_code, snippet_b_size)); + + std::string main_code = + "fn main() -> f32 { return snippet_a() + snippet_b(); }"; + std::string result = sc.Compose({"SNIPPET_A", "SNIPPET_B"}, main_code); + + assert(result.find("fn snippet_a()") != std::string::npos); + assert(result.find("fn snippet_b()") != std::string::npos); + assert(result.find("fn main()") != std::string::npos); + + size_t pos_a = result.find("snippet_a"); + size_t pos_b = result.find("snippet_b"); + size_t pos_main = result.find("main"); + + assert(pos_a < pos_b); + assert(pos_b < pos_main); + + std::cout << "Asset-based composition logic verified." << std::endl; +} + +void test_recursive_composition() { + std::cout << "Testing Recursive Shader Composition..." << std::endl; + auto& sc = ShaderComposer::Get(); + + sc.RegisterSnippet("base", "fn base() {}"); + sc.RegisterSnippet("mid", "#include \"base\"\nfn mid() { base(); }"); + sc.RegisterSnippet( + "top", + "#include \"mid\"\n#include \"base\"\nfn top() { mid(); base(); }"); + + std::string main_code = "#include \"top\"\nfn main() { top(); }"; + std::string result = sc.Compose({}, main_code); + + // Verify each is included exactly once despite multiple includes + size_t count_base = 0; + size_t pos = result.find("fn base()"); + while (pos != std::string::npos) { + count_base++; + pos = result.find("fn base()", pos + 1); + } + assert(count_base == 1); + + assert(result.find("Included: top") != std::string::npos); + assert(result.find("Included: mid") != std::string::npos); + assert(result.find("Included: base") != std::string::npos); + + std::cout << "Recursive composition logic verified." << std::endl; +} + +void test_renderer_composition() { + std::cout << "Testing Renderer Shader Composition..." << std::endl; + auto& sc = ShaderComposer::Get(); + + sc.RegisterSnippet("common_uniforms", + "struct GlobalUniforms { view_proj: mat4x4<f32> };"); + sc.RegisterSnippet("math/sdf_shapes", "fn sdSphere() {}"); + sc.RegisterSnippet("render/scene_query", + "#include \"math/sdf_shapes\"\nfn map_scene() {}"); + + std::string main_code = + "#include \"common_uniforms\"\n#include \"render/scene_query\"\nfn " + "main() {}"; + std::string result = sc.Compose({}, main_code); + + assert(result.find("struct GlobalUniforms") != std::string::npos); + assert(result.find("fn sdSphere") != std::string::npos); + assert(result.find("fn map_scene") != std::string::npos); + + std::cout << "Renderer composition logic verified." << std::endl; +} + +int main() { + test_composition(); + test_asset_composition(); + test_recursive_composition(); + test_renderer_composition(); + std::cout << "--- ALL SHADER COMPOSER TESTS PASSED ---" << std::endl; + return 0; +} |
