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authorskal <pascal.massimino@gmail.com>2026-02-09 20:27:04 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 20:27:04 +0100
commiteff8d43479e7704df65fae2a80eefa787213f502 (patch)
tree76f2fb8fe8d3db2c15179449df2cf12f7f54e0bf /src/tests/gpu/test_shader_composer.cc
parent12378b1b7e9091ba59895b4360b2fa959180a56a (diff)
refactor: Reorganize tests into subsystem subdirectories
Restructured test suite for better organization and targeted testing: **Structure:** - src/tests/audio/ - 15 audio system tests - src/tests/gpu/ - 12 GPU/shader tests - src/tests/3d/ - 6 3D rendering tests - src/tests/assets/ - 2 asset system tests - src/tests/util/ - 3 utility tests - src/tests/common/ - 3 shared test helpers - src/tests/scripts/ - 2 bash test scripts (moved conceptually, not physically) **CMake changes:** - Updated add_demo_test macro to accept LABEL parameter - Applied CTest labels to all 36 tests for subsystem filtering - Updated all test file paths in CMakeLists.txt - Fixed common helper paths (webgpu_test_fixture, etc.) - Added custom targets for subsystem testing: - run_audio_tests, run_gpu_tests, run_3d_tests - run_assets_tests, run_util_tests, run_all_tests **Include path updates:** - Fixed relative includes in GPU tests to reference ../common/ **Documentation:** - Updated doc/HOWTO.md with subsystem test commands - Updated doc/CONTRIBUTING.md with new test organization - Updated scripts/check_all.sh to reflect new structure **Verification:** - All 36 tests passing (100%) - ctest -L <subsystem> filters work correctly - make run_<subsystem>_tests targets functional - scripts/check_all.sh passes Backward compatible: make test and ctest continue to work unchanged. handoff(Gemini): Test reorganization complete. 36/36 tests passing.
Diffstat (limited to 'src/tests/gpu/test_shader_composer.cc')
-rw-r--r--src/tests/gpu/test_shader_composer.cc136
1 files changed, 136 insertions, 0 deletions
diff --git a/src/tests/gpu/test_shader_composer.cc b/src/tests/gpu/test_shader_composer.cc
new file mode 100644
index 0000000..a98a259
--- /dev/null
+++ b/src/tests/gpu/test_shader_composer.cc
@@ -0,0 +1,136 @@
+// This file is part of the 64k demo project.
+// It tests the ShaderComposer utility.
+
+#include "gpu/effects/shader_composer.h"
+#include <cassert>
+#include <iostream>
+#include <string>
+
+#if defined(USE_TEST_ASSETS)
+#include "test_assets.h"
+#else
+#include "generated/assets.h"
+#endif
+
+// Forward declaration for asset loading
+const uint8_t* GetAsset(AssetId asset_id, size_t* out_size);
+
+void test_composition() {
+ std::cout << "Testing Shader Composition..." << std::endl;
+ auto& sc = ShaderComposer::Get();
+
+ sc.RegisterSnippet("math", "fn add(a: f32, b: f32) -> f32 { return a + b; }");
+ sc.RegisterSnippet("util", "fn square(a: f32) -> f32 { return a * a; }");
+
+ std::string main_code = "fn main() { let x = add(1.0, square(2.0)); }";
+ std::string result = sc.Compose({"math", "util"}, main_code);
+
+ // Verify order and presence
+ assert(result.find("Dependency: math") != std::string::npos);
+ assert(result.find("Dependency: util") != std::string::npos);
+ assert(result.find("Main Code") != std::string::npos);
+
+ size_t pos_math = result.find("Dependency: math");
+ size_t pos_util = result.find("Dependency: util");
+ size_t pos_main = result.find("Main Code");
+
+ assert(pos_math < pos_util);
+ assert(pos_util < pos_main);
+
+ std::cout << "Composition logic verified." << std::endl;
+}
+
+void test_asset_composition() {
+ std::cout << "Testing Asset-Based Shader Composition..." << std::endl;
+
+ // Use test assets
+ auto& sc = ShaderComposer::Get();
+
+ size_t snippet_a_size;
+ const char* snippet_a_code =
+ (const char*)GetAsset(AssetId::ASSET_SHADER_SNIPPET_A, &snippet_a_size);
+ assert(snippet_a_code != nullptr);
+ sc.RegisterSnippet("SNIPPET_A", std::string(snippet_a_code, snippet_a_size));
+
+ size_t snippet_b_size;
+ const char* snippet_b_code =
+ (const char*)GetAsset(AssetId::ASSET_SHADER_SNIPPET_B, &snippet_b_size);
+ sc.RegisterSnippet("SNIPPET_B", std::string(snippet_b_code, snippet_b_size));
+
+ std::string main_code =
+ "fn main() -> f32 { return snippet_a() + snippet_b(); }";
+ std::string result = sc.Compose({"SNIPPET_A", "SNIPPET_B"}, main_code);
+
+ assert(result.find("fn snippet_a()") != std::string::npos);
+ assert(result.find("fn snippet_b()") != std::string::npos);
+ assert(result.find("fn main()") != std::string::npos);
+
+ size_t pos_a = result.find("snippet_a");
+ size_t pos_b = result.find("snippet_b");
+ size_t pos_main = result.find("main");
+
+ assert(pos_a < pos_b);
+ assert(pos_b < pos_main);
+
+ std::cout << "Asset-based composition logic verified." << std::endl;
+}
+
+void test_recursive_composition() {
+ std::cout << "Testing Recursive Shader Composition..." << std::endl;
+ auto& sc = ShaderComposer::Get();
+
+ sc.RegisterSnippet("base", "fn base() {}");
+ sc.RegisterSnippet("mid", "#include \"base\"\nfn mid() { base(); }");
+ sc.RegisterSnippet(
+ "top",
+ "#include \"mid\"\n#include \"base\"\nfn top() { mid(); base(); }");
+
+ std::string main_code = "#include \"top\"\nfn main() { top(); }";
+ std::string result = sc.Compose({}, main_code);
+
+ // Verify each is included exactly once despite multiple includes
+ size_t count_base = 0;
+ size_t pos = result.find("fn base()");
+ while (pos != std::string::npos) {
+ count_base++;
+ pos = result.find("fn base()", pos + 1);
+ }
+ assert(count_base == 1);
+
+ assert(result.find("Included: top") != std::string::npos);
+ assert(result.find("Included: mid") != std::string::npos);
+ assert(result.find("Included: base") != std::string::npos);
+
+ std::cout << "Recursive composition logic verified." << std::endl;
+}
+
+void test_renderer_composition() {
+ std::cout << "Testing Renderer Shader Composition..." << std::endl;
+ auto& sc = ShaderComposer::Get();
+
+ sc.RegisterSnippet("common_uniforms",
+ "struct GlobalUniforms { view_proj: mat4x4<f32> };");
+ sc.RegisterSnippet("math/sdf_shapes", "fn sdSphere() {}");
+ sc.RegisterSnippet("render/scene_query",
+ "#include \"math/sdf_shapes\"\nfn map_scene() {}");
+
+ std::string main_code =
+ "#include \"common_uniforms\"\n#include \"render/scene_query\"\nfn "
+ "main() {}";
+ std::string result = sc.Compose({}, main_code);
+
+ assert(result.find("struct GlobalUniforms") != std::string::npos);
+ assert(result.find("fn sdSphere") != std::string::npos);
+ assert(result.find("fn map_scene") != std::string::npos);
+
+ std::cout << "Renderer composition logic verified." << std::endl;
+}
+
+int main() {
+ test_composition();
+ test_asset_composition();
+ test_recursive_composition();
+ test_renderer_composition();
+ std::cout << "--- ALL SHADER COMPOSER TESTS PASSED ---" << std::endl;
+ return 0;
+}