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Diffstat (limited to 'src/tests/gpu/test_effect_base.cc')
-rw-r--r--src/tests/gpu/test_effect_base.cc22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/tests/gpu/test_effect_base.cc b/src/tests/gpu/test_effect_base.cc
index ecf1dca..f46a4ef 100644
--- a/src/tests/gpu/test_effect_base.cc
+++ b/src/tests/gpu/test_effect_base.cc
@@ -102,11 +102,11 @@ static void test_effect_in_sequence() {
// Create minimal sequence with one effect
class TestSequence : public Sequence {
- public:
+ public:
TestSequence(const GpuContext& ctx, int w, int h) : Sequence(ctx, w, h) {
- auto effect = std::make_shared<Passthrough>(
- ctx, std::vector<std::string>{"source"},
- std::vector<std::string>{"sink"});
+ auto effect =
+ std::make_shared<Passthrough>(ctx, std::vector<std::string>{"source"},
+ std::vector<std::string>{"sink"});
effect_dag_.push_back({effect, {"source"}, {"sink"}, 0});
init_effect_nodes();
@@ -134,11 +134,11 @@ static void test_sequence_render() {
OffscreenRenderTarget target(fixture.instance(), fixture.device(), 256, 256);
class TestSequence : public Sequence {
- public:
+ public:
TestSequence(const GpuContext& ctx, int w, int h) : Sequence(ctx, w, h) {
- auto effect = std::make_shared<Passthrough>(
- ctx, std::vector<std::string>{"source"},
- std::vector<std::string>{"sink"});
+ auto effect =
+ std::make_shared<Passthrough>(ctx, std::vector<std::string>{"source"},
+ std::vector<std::string>{"sink"});
effect_dag_.push_back({effect, {"source"}, {"sink"}, 0});
init_effect_nodes();
@@ -154,8 +154,8 @@ static void test_sequence_render() {
seq->preprocess(0.0f, 0.0f, 0.0f, 0.0f);
// Create encoder and attempt render
- WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(
- fixture.device(), nullptr);
+ WGPUCommandEncoder encoder =
+ wgpuDeviceCreateCommandEncoder(fixture.device(), nullptr);
seq->render_effects(encoder);
@@ -177,7 +177,7 @@ static void test_sequence_time_params() {
}
class TestSequence : public Sequence {
- public:
+ public:
TestSequence(const GpuContext& ctx, int w, int h) : Sequence(ctx, w, h) {
init_effect_nodes();
}