diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-17 08:16:03 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 08:16:03 +0100 |
| commit | 64f977f6fbedf75d5edbc3963e002b593c8428d8 (patch) | |
| tree | ef711b63d34b5c3f5ecc93d46a0a3ab0b6d26a6f /src/tests/gpu/test_effect_base.cc | |
| parent | 8c9332c16b44270921eb1b6a2886717eb3435d5d (diff) | |
style: Apply clang-format
Diffstat (limited to 'src/tests/gpu/test_effect_base.cc')
| -rw-r--r-- | src/tests/gpu/test_effect_base.cc | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/tests/gpu/test_effect_base.cc b/src/tests/gpu/test_effect_base.cc index ecf1dca..f46a4ef 100644 --- a/src/tests/gpu/test_effect_base.cc +++ b/src/tests/gpu/test_effect_base.cc @@ -102,11 +102,11 @@ static void test_effect_in_sequence() { // Create minimal sequence with one effect class TestSequence : public Sequence { - public: + public: TestSequence(const GpuContext& ctx, int w, int h) : Sequence(ctx, w, h) { - auto effect = std::make_shared<Passthrough>( - ctx, std::vector<std::string>{"source"}, - std::vector<std::string>{"sink"}); + auto effect = + std::make_shared<Passthrough>(ctx, std::vector<std::string>{"source"}, + std::vector<std::string>{"sink"}); effect_dag_.push_back({effect, {"source"}, {"sink"}, 0}); init_effect_nodes(); @@ -134,11 +134,11 @@ static void test_sequence_render() { OffscreenRenderTarget target(fixture.instance(), fixture.device(), 256, 256); class TestSequence : public Sequence { - public: + public: TestSequence(const GpuContext& ctx, int w, int h) : Sequence(ctx, w, h) { - auto effect = std::make_shared<Passthrough>( - ctx, std::vector<std::string>{"source"}, - std::vector<std::string>{"sink"}); + auto effect = + std::make_shared<Passthrough>(ctx, std::vector<std::string>{"source"}, + std::vector<std::string>{"sink"}); effect_dag_.push_back({effect, {"source"}, {"sink"}, 0}); init_effect_nodes(); @@ -154,8 +154,8 @@ static void test_sequence_render() { seq->preprocess(0.0f, 0.0f, 0.0f, 0.0f); // Create encoder and attempt render - WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder( - fixture.device(), nullptr); + WGPUCommandEncoder encoder = + wgpuDeviceCreateCommandEncoder(fixture.device(), nullptr); seq->render_effects(encoder); @@ -177,7 +177,7 @@ static void test_sequence_time_params() { } class TestSequence : public Sequence { - public: + public: TestSequence(const GpuContext& ctx, int w, int h) : Sequence(ctx, w, h) { init_effect_nodes(); } |
