diff options
Diffstat (limited to 'src/tests/common/effect_test_helpers.cc')
| -rw-r--r-- | src/tests/common/effect_test_helpers.cc | 43 |
1 files changed, 1 insertions, 42 deletions
diff --git a/src/tests/common/effect_test_helpers.cc b/src/tests/common/effect_test_helpers.cc index 9250366..d776609 100644 --- a/src/tests/common/effect_test_helpers.cc +++ b/src/tests/common/effect_test_helpers.cc @@ -1,9 +1,8 @@ // This file is part of the 64k demo project. // It implements reusable test helpers for GPU effect testing. -// Provides pixel validation and lifecycle testing utilities. +// Provides pixel validation utilities. #include "effect_test_helpers.h" -#include "gpu/effect.h" #include <cassert> // ============================================================================ @@ -68,43 +67,3 @@ uint64_t hash_pixels(const std::vector<uint8_t>& pixels) { return hash; } -// ============================================================================ -// Effect Lifecycle Helpers -// ============================================================================ - -bool test_effect_lifecycle(Effect* effect, MainSequence* main_seq) { - assert(effect && "Effect pointer is null"); - assert(main_seq && "MainSequence pointer is null"); - - // Check initial state - if (effect->is_initialized) { - return false; // Should not be initialized yet - } - - // Initialize effect - effect->init(main_seq); - - // Check initialized state - if (!effect->is_initialized) { - return false; // Should be initialized now - } - - return true; // Lifecycle test passed -} - -bool test_effect_render_smoke(Effect* effect) { - assert(effect && "Effect pointer is null"); - - // Smoke test: Just call render with dummy parameters - // If this doesn't crash, consider it a success - // Note: This requires the effect to be initialized first - if (!effect->is_initialized) { - return false; // Cannot render uninitialized effect - } - - // We cannot actually render without a full render pass setup - // This is a placeholder for more sophisticated render testing - // Real render tests should use OffscreenRenderTarget - - return true; // Smoke test passed (no crash) -} |
