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authorskal <pascal.massimino@gmail.com>2026-02-16 12:42:57 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 12:42:57 +0100
commitf03f3428991499e0701cce5eacc2bb943fde9d8e (patch)
tree0ef9add720fdd030416164c4f61c8c47536cb8f3 /src/tests/common/effect_test_helpers.cc
parent7a383635525c9f9617965f3c79a9f2d6c86550cd (diff)
fix(tests): port tests to v2 API, fix FATAL_CHECK logic
- Port test_effect_base to EffectV2/SequenceV2 - Port test_demo_effects to v2 effects only - Remove v1 lifecycle helpers from effect_test_helpers - Fix cnn_test to not depend on cnn_v1_effect.h - Fix test_sequence_v2_e2e node redeclaration Known issue: test_sequence_v2_e2e still fails with bind group error (needs source/sink texture views set) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/tests/common/effect_test_helpers.cc')
-rw-r--r--src/tests/common/effect_test_helpers.cc43
1 files changed, 1 insertions, 42 deletions
diff --git a/src/tests/common/effect_test_helpers.cc b/src/tests/common/effect_test_helpers.cc
index 9250366..d776609 100644
--- a/src/tests/common/effect_test_helpers.cc
+++ b/src/tests/common/effect_test_helpers.cc
@@ -1,9 +1,8 @@
// This file is part of the 64k demo project.
// It implements reusable test helpers for GPU effect testing.
-// Provides pixel validation and lifecycle testing utilities.
+// Provides pixel validation utilities.
#include "effect_test_helpers.h"
-#include "gpu/effect.h"
#include <cassert>
// ============================================================================
@@ -68,43 +67,3 @@ uint64_t hash_pixels(const std::vector<uint8_t>& pixels) {
return hash;
}
-// ============================================================================
-// Effect Lifecycle Helpers
-// ============================================================================
-
-bool test_effect_lifecycle(Effect* effect, MainSequence* main_seq) {
- assert(effect && "Effect pointer is null");
- assert(main_seq && "MainSequence pointer is null");
-
- // Check initial state
- if (effect->is_initialized) {
- return false; // Should not be initialized yet
- }
-
- // Initialize effect
- effect->init(main_seq);
-
- // Check initialized state
- if (!effect->is_initialized) {
- return false; // Should be initialized now
- }
-
- return true; // Lifecycle test passed
-}
-
-bool test_effect_render_smoke(Effect* effect) {
- assert(effect && "Effect pointer is null");
-
- // Smoke test: Just call render with dummy parameters
- // If this doesn't crash, consider it a success
- // Note: This requires the effect to be initialized first
- if (!effect->is_initialized) {
- return false; // Cannot render uninitialized effect
- }
-
- // We cannot actually render without a full render pass setup
- // This is a placeholder for more sophisticated render testing
- // Real render tests should use OffscreenRenderTarget
-
- return true; // Smoke test passed (no crash)
-}