diff options
Diffstat (limited to 'src/gpu')
| -rw-r--r-- | src/gpu/gpu.cpp | 5 | ||||
| -rw-r--r-- | src/gpu/gpu.h | 6 | ||||
| -rw-r--r-- | src/gpu/shader.wgsl | 14 |
3 files changed, 25 insertions, 0 deletions
diff --git a/src/gpu/gpu.cpp b/src/gpu/gpu.cpp new file mode 100644 index 0000000..4e48887 --- /dev/null +++ b/src/gpu/gpu.cpp @@ -0,0 +1,5 @@ +#include "gpu.h" + +void gpu_init(GLFWwindow*) {} +void gpu_draw() {} +void gpu_shutdown() {} diff --git a/src/gpu/gpu.h b/src/gpu/gpu.h new file mode 100644 index 0000000..02204af --- /dev/null +++ b/src/gpu/gpu.h @@ -0,0 +1,6 @@ +#pragma once +struct GLFWwindow; + +void gpu_init(GLFWwindow* window); +void gpu_draw(); +void gpu_shutdown(); diff --git a/src/gpu/shader.wgsl b/src/gpu/shader.wgsl new file mode 100644 index 0000000..4e0ec11 --- /dev/null +++ b/src/gpu/shader.wgsl @@ -0,0 +1,14 @@ +@vertex +fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> { + var pos = array<vec2<f32>, 3>( + vec2<f32>(-1.0, -1.0), + vec2<f32>( 3.0, -1.0), + vec2<f32>(-1.0, 3.0) + ); + return vec4<f32>(pos[i], 0.0, 1.0); +} + +@fragment +fn fs_main() -> @location(0) vec4<f32> { + return vec4<f32>(0.0, 0.0, 0.0, 1.0); +} |
