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path: root/src/gpu/shader.wgsl
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@vertex
fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
    var pos = array<vec2<f32>, 3>(
        vec2<f32>(-1.0, -1.0),
        vec2<f32>( 3.0, -1.0),
        vec2<f32>(-1.0,  3.0)
    );
    return vec4<f32>(pos[i], 0.0, 1.0);
}

@fragment
fn fs_main() -> @location(0) vec4<f32> {
    return vec4<f32>(0.0, 0.0, 0.0, 1.0);
}