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Diffstat (limited to 'src/gpu/sdf_effect.h')
| -rw-r--r-- | src/gpu/sdf_effect.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/gpu/sdf_effect.h b/src/gpu/sdf_effect.h new file mode 100644 index 0000000..4f23604 --- /dev/null +++ b/src/gpu/sdf_effect.h @@ -0,0 +1,53 @@ +// This file is part of the 64k demo project. +// It defines SDFEffect base class for raymarching effects. + +#pragma once + +#include "3d/camera.h" +#include "gpu/camera_params.h" +#include "gpu/effect.h" +#include "gpu/uniform_helper.h" + +// Base class for SDF raymarching effects +// Provides CameraParams uniform buffer and helper methods +// +// Binding convention: +// @group(0) @binding(2): CommonPostProcessUniforms (from Effect base) +// @group(0) @binding(3): CameraParams +// @group(0) @binding(4+): Per-effect custom parameters +class SDFEffect : public Effect { + public: + SDFEffect(const GpuContext& ctx) : Effect(ctx) { + camera_params_.init(ctx.device); + } + + virtual ~SDFEffect() = default; + + // Populate camera parameters from Camera object + void update_camera(const Camera& camera, float aspect_ratio) { + CameraParams params; + params.inv_view = camera.get_view_matrix().inverse(); + params.fov = camera.fov_y_rad; + params.near_plane = camera.near_plane; + params.far_plane = camera.far_plane; + params.aspect_ratio = aspect_ratio; + camera_params_.update(ctx_.queue, params); + } + + // Populate camera parameters with custom values + void update_camera(const vec3& position, const vec3& target, const vec3& up, + float fov, float near_plane, float far_plane, + float aspect_ratio) { + mat4 view = mat4::look_at(position, target, up); + CameraParams params; + params.inv_view = view.inverse(); + params.fov = fov; + params.near_plane = near_plane; + params.far_plane = far_plane; + params.aspect_ratio = aspect_ratio; + camera_params_.update(ctx_.queue, params); + } + + protected: + UniformBuffer<CameraParams> camera_params_; +}; |
