diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-14 19:05:34 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-14 19:05:34 +0100 |
| commit | b8d4a815453acac752c6fb3c56d047e39a76fd05 (patch) | |
| tree | e8b49ac34aed2b5cfbdbdc4a4c99903fbd709cef /src/gpu/sdf_effect.h | |
| parent | 57aeae226617dbce364716f2d4e7c4aaa6271c1d (diff) | |
feat(gpu): add SDF camera infrastructure and effect base class
Add unified camera system for SDF raymarching effects:
- CameraParams struct (80 bytes): inv_view matrix + FOV/near/far/aspect
- SDFEffect base class: manages camera uniform, provides update_camera() helpers
- camera_common.wgsl: getCameraRay(), position/forward/up/right extractors
- SDFTestEffect: working example with orbiting camera + animated sphere
Refactor effect headers:
- Extract class definitions from demo_effects.h to individual .h files
- Update includes in .cc files to use specific headers
- Cleaner compilation dependencies, faster incremental builds
Documentation:
- Add SDF_EFFECT_GUIDE.md with complete workflow
- Update ARCHITECTURE.md, UNIFORM_BUFFER_GUIDELINES.md
- Update EFFECT_WORKFLOW.md, CONTRIBUTING.md
Tests: 34/34 passing, SDFTestEffect validated
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/sdf_effect.h')
| -rw-r--r-- | src/gpu/sdf_effect.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/gpu/sdf_effect.h b/src/gpu/sdf_effect.h new file mode 100644 index 0000000..4f23604 --- /dev/null +++ b/src/gpu/sdf_effect.h @@ -0,0 +1,53 @@ +// This file is part of the 64k demo project. +// It defines SDFEffect base class for raymarching effects. + +#pragma once + +#include "3d/camera.h" +#include "gpu/camera_params.h" +#include "gpu/effect.h" +#include "gpu/uniform_helper.h" + +// Base class for SDF raymarching effects +// Provides CameraParams uniform buffer and helper methods +// +// Binding convention: +// @group(0) @binding(2): CommonPostProcessUniforms (from Effect base) +// @group(0) @binding(3): CameraParams +// @group(0) @binding(4+): Per-effect custom parameters +class SDFEffect : public Effect { + public: + SDFEffect(const GpuContext& ctx) : Effect(ctx) { + camera_params_.init(ctx.device); + } + + virtual ~SDFEffect() = default; + + // Populate camera parameters from Camera object + void update_camera(const Camera& camera, float aspect_ratio) { + CameraParams params; + params.inv_view = camera.get_view_matrix().inverse(); + params.fov = camera.fov_y_rad; + params.near_plane = camera.near_plane; + params.far_plane = camera.far_plane; + params.aspect_ratio = aspect_ratio; + camera_params_.update(ctx_.queue, params); + } + + // Populate camera parameters with custom values + void update_camera(const vec3& position, const vec3& target, const vec3& up, + float fov, float near_plane, float far_plane, + float aspect_ratio) { + mat4 view = mat4::look_at(position, target, up); + CameraParams params; + params.inv_view = view.inverse(); + params.fov = fov; + params.near_plane = near_plane; + params.far_plane = far_plane; + params.aspect_ratio = aspect_ratio; + camera_params_.update(ctx_.queue, params); + } + + protected: + UniformBuffer<CameraParams> camera_params_; +}; |
