diff options
Diffstat (limited to 'src/gpu/effects')
| -rw-r--r-- | src/gpu/effects/circle_mask_effect.cc | 33 | ||||
| -rw-r--r-- | src/gpu/effects/rotating_cube_effect.cc | 8 | ||||
| -rw-r--r-- | src/gpu/effects/rotating_cube_effect.h | 4 |
3 files changed, 29 insertions, 16 deletions
diff --git a/src/gpu/effects/circle_mask_effect.cc b/src/gpu/effects/circle_mask_effect.cc index 55bcb90..226b603 100644 --- a/src/gpu/effects/circle_mask_effect.cc +++ b/src/gpu/effects/circle_mask_effect.cc @@ -51,7 +51,7 @@ void CircleMaskEffect::init(MainSequence* demo) { WGPUShaderModule compute_module = wgpuDeviceCreateShaderModule(ctx_.device, &compute_desc); const WGPUColorTargetState compute_target = { - .format = WGPUTextureFormat_RGBA8Unorm, + .format = ctx_.format, // Match auxiliary texture format .writeMask = WGPUColorWriteMask_All, }; WGPUFragmentState compute_frag = {}; @@ -60,6 +60,7 @@ void CircleMaskEffect::init(MainSequence* demo) { compute_frag.targetCount = 1; compute_frag.targets = &compute_target; WGPURenderPipelineDescriptor compute_pipeline_desc = {}; + compute_pipeline_desc.label = label_view("CircleMaskEffect_compute"); compute_pipeline_desc.vertex.module = compute_module; compute_pipeline_desc.vertex.entryPoint = str_view("vs_main"); compute_pipeline_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList; @@ -98,11 +99,19 @@ void CircleMaskEffect::init(MainSequence* demo) { render_frag.entryPoint = str_view("fs_main"); render_frag.targetCount = 1; render_frag.targets = &render_target; + const WGPUDepthStencilState depth_stencil = { + .format = WGPUTextureFormat_Depth24Plus, + .depthWriteEnabled = WGPUOptionalBool_False, // Don't write depth + .depthCompare = WGPUCompareFunction_Always, // Always pass + }; + WGPURenderPipelineDescriptor render_pipeline_desc = {}; + render_pipeline_desc.label = label_view("CircleMaskEffect_render"); render_pipeline_desc.vertex.module = render_module; render_pipeline_desc.vertex.entryPoint = str_view("vs_main"); render_pipeline_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList; render_pipeline_desc.primitive.cullMode = WGPUCullMode_None; + render_pipeline_desc.depthStencil = &depth_stencil; render_pipeline_desc.multisample.count = 1; render_pipeline_desc.multisample.mask = 0xFFFFFFFF; render_pipeline_desc.fragment = &render_frag; @@ -139,16 +148,18 @@ void CircleMaskEffect::compute(WGPUCommandEncoder encoder, float time, compute_uniforms_.update(ctx_.queue, uniforms); WGPUTextureView mask_view = demo_->get_auxiliary_view("circle_mask"); - const WGPURenderPassColorAttachment color_attachment = { - .view = mask_view, - .loadOp = WGPULoadOp_Clear, - .storeOp = WGPUStoreOp_Store, - .clearValue = {0.0, 0.0, 0.0, 1.0}, - }; - const WGPURenderPassDescriptor pass_desc = { - .colorAttachmentCount = 1, - .colorAttachments = &color_attachment, - }; + WGPURenderPassColorAttachment color_attachment = {}; + color_attachment.view = mask_view; + color_attachment.loadOp = WGPULoadOp_Clear; + color_attachment.storeOp = WGPUStoreOp_Store; + color_attachment.clearValue = {0.0, 0.0, 0.0, 1.0}; +#if !defined(DEMO_CROSS_COMPILE_WIN32) + color_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED; +#endif + + WGPURenderPassDescriptor pass_desc = {}; + pass_desc.colorAttachmentCount = 1; + pass_desc.colorAttachments = &color_attachment; WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); wgpuRenderPassEncoderSetPipeline(pass, compute_pipeline_); diff --git a/src/gpu/effects/rotating_cube_effect.cc b/src/gpu/effects/rotating_cube_effect.cc index b4f3d3e..7f590c5 100644 --- a/src/gpu/effects/rotating_cube_effect.cc +++ b/src/gpu/effects/rotating_cube_effect.cc @@ -63,12 +63,12 @@ void RotatingCubeEffect::init(MainSequence* demo) { ShaderComposer::CompositionMap composition_map; composition_map["render/scene_query_mode"] = "render/scene_query_linear"; - std::string composed_shader = ShaderComposer::Get().Compose( + composed_shader_ = ShaderComposer::Get().Compose( {}, std::string(shader_code, shader_size), composition_map); WGPUShaderSourceWGSL wgsl_src = {}; wgsl_src.chain.sType = WGPUSType_ShaderSourceWGSL; - wgsl_src.code = str_view(composed_shader.c_str()); + wgsl_src.code = str_view(composed_shader_.c_str()); WGPUShaderModuleDescriptor shader_desc = {}; shader_desc.nextInChain = &wgsl_src.chain; @@ -105,18 +105,16 @@ void RotatingCubeEffect::init(MainSequence* demo) { pipeline_ = wgpuDeviceCreateRenderPipeline(ctx_.device, &pipeline_desc); wgpuShaderModuleRelease(shader_module); - WGPUTextureView dummy_sky = noise_view_; const WGPUBindGroupEntry entries_0[] = { {.binding = 0, .buffer = uniform_buffer_.buffer, .size = sizeof(Uniforms)}, {.binding = 1, .buffer = object_buffer_.buffer, .size = sizeof(ObjectData)}, {.binding = 3, .textureView = noise_view_}, {.binding = 4, .sampler = noise_sampler_}, - {.binding = 5, .textureView = dummy_sky}, }; const WGPUBindGroupDescriptor bg_desc_0 = { .layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_, 0), - .entryCount = 5, + .entryCount = 4, .entries = entries_0, }; bind_group_0_ = wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc_0); diff --git a/src/gpu/effects/rotating_cube_effect.h b/src/gpu/effects/rotating_cube_effect.h index 1ce81b7..89b3fa6 100644 --- a/src/gpu/effects/rotating_cube_effect.h +++ b/src/gpu/effects/rotating_cube_effect.h @@ -8,6 +8,7 @@ #include "gpu/effect.h" #include "gpu/gpu.h" #include "util/mini_math.h" +#include <string> class RotatingCubeEffect : public Effect { public: @@ -46,6 +47,9 @@ class RotatingCubeEffect : public Effect { WGPUSampler noise_sampler_ = nullptr; WGPUSampler mask_sampler_ = nullptr; float rotation_ = 0.0f; + + // Store composed shader to keep it alive for WebGPU + std::string composed_shader_; }; #endif /* ROTATING_CUBE_EFFECT_H_ */ |
