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Diffstat (limited to 'src/gpu/effects/rotating_cube_effect.h')
-rw-r--r--src/gpu/effects/rotating_cube_effect.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/gpu/effects/rotating_cube_effect.h b/src/gpu/effects/rotating_cube_effect.h
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+++ b/src/gpu/effects/rotating_cube_effect.h
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+// This file is part of the 64k demo project.
+// It defines RotatingCubeEffect for rendering a bump-mapped rotating cube.
+// Uses auxiliary texture masking to render only inside a circular region.
+
+#ifndef ROTATING_CUBE_EFFECT_H_
+#define ROTATING_CUBE_EFFECT_H_
+
+#include "gpu/effect.h"
+#include "gpu/gpu.h"
+#include "util/mini_math.h"
+
+class RotatingCubeEffect : public Effect {
+ public:
+ RotatingCubeEffect(const GpuContext& ctx);
+ ~RotatingCubeEffect() override;
+
+ void init(MainSequence* demo) override;
+ void render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) override;
+
+ private:
+ struct Uniforms {
+ mat4 view_proj;
+ mat4 inv_view_proj;
+ vec4 camera_pos_time;
+ vec4 params;
+ vec2 resolution;
+ vec2 padding;
+ };
+
+ struct ObjectData {
+ mat4 model;
+ mat4 inv_model;
+ vec4 color;
+ vec4 params;
+ };
+
+ MainSequence* demo_ = nullptr;
+ WGPURenderPipeline pipeline_ = nullptr;
+ WGPUBindGroup bind_group_0_ = nullptr;
+ WGPUBindGroup bind_group_1_ = nullptr;
+ GpuBuffer uniform_buffer_;
+ GpuBuffer object_buffer_;
+ WGPUTexture noise_texture_ = nullptr;
+ WGPUTextureView noise_view_ = nullptr;
+ WGPUSampler noise_sampler_ = nullptr;
+ WGPUSampler mask_sampler_ = nullptr;
+ float rotation_ = 0.0f;
+};
+
+#endif /* ROTATING_CUBE_EFFECT_H_ */