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-rw-r--r--src/gpu/effects/circle_mask_effect.h50
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diff --git a/src/gpu/effects/circle_mask_effect.h b/src/gpu/effects/circle_mask_effect.h
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+++ b/src/gpu/effects/circle_mask_effect.h
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+// This file is part of the 64k demo project.
+// It defines the CircleMaskEffect class for masking system demonstration.
+// Creates a circular mask and renders green outside the circle.
+
+#ifndef CIRCLE_MASK_EFFECT_H_
+#define CIRCLE_MASK_EFFECT_H_
+
+#include "gpu/effect.h"
+#include "gpu/uniform_helper.h"
+
+class CircleMaskEffect : public Effect {
+ public:
+ CircleMaskEffect(const GpuContext& ctx, float radius = 0.4f);
+ ~CircleMaskEffect() override;
+
+ void init(MainSequence* demo) override;
+ void compute(WGPUCommandEncoder encoder, float time, float beat,
+ float intensity, float aspect_ratio) override;
+ void render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) override;
+
+ private:
+ struct ComputeUniforms {
+ float radius;
+ float aspect_ratio;
+ float width;
+ float height;
+ };
+
+ struct RenderUniforms {
+ float width;
+ float height;
+ float _pad1;
+ float _pad2;
+ };
+
+ MainSequence* demo_ = nullptr;
+ float radius_;
+
+ WGPURenderPipeline compute_pipeline_ = nullptr;
+ WGPUBindGroup compute_bind_group_ = nullptr;
+ UniformBuffer<ComputeUniforms> compute_uniforms_;
+
+ WGPURenderPipeline render_pipeline_ = nullptr;
+ WGPUBindGroup render_bind_group_ = nullptr;
+ WGPUSampler mask_sampler_ = nullptr;
+ UniformBuffer<RenderUniforms> render_uniforms_;
+};
+
+#endif /* CIRCLE_MASK_EFFECT_H_ */