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| author | skal <pascal.massimino@gmail.com> | 2026-02-08 21:58:49 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 21:58:49 +0100 |
| commit | 86e56474d284944795f4c02ae850561374620f8a (patch) | |
| tree | 7ce0b35539e6c632024dd57cf1dafaef90aae487 /src/gpu/effects/circle_mask_effect.h | |
| parent | d3a609fad91744c45f6bc59b625a26f8870e271d (diff) | |
feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture masking
Implements demonstration of auxiliary texture masking system with:
- CircleMaskEffect: Generates circular mask, renders green outside circle
- RotatingCubeEffect: Renders SDF cube inside circle using mask
Architecture:
- Mask generation in compute phase (1.0 inside, 0.0 outside)
- CircleMask renders green where mask < 0.5 (outside circle)
- RotatingCube samples mask and discards where mask < 0.5
Files added:
- src/gpu/effects/circle_mask_effect.{h,cc}
- src/gpu/effects/rotating_cube_effect.{h,cc}
- assets/final/shaders/{circle_mask_compute,circle_mask_render,masked_cube}.wgsl
Build system:
- Updated CMakeLists.txt with new effect sources
- Registered shaders in demo_assets.txt
- Updated test_demo_effects.cc (8 scene effects total)
Status: Effects temporarily disabled in demo.seq (lines 31-35)
- ShaderComposer snippet registration needed for masked_cube.wgsl
- All 33 tests pass, demo runs without crashes
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/effects/circle_mask_effect.h')
| -rw-r--r-- | src/gpu/effects/circle_mask_effect.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/gpu/effects/circle_mask_effect.h b/src/gpu/effects/circle_mask_effect.h new file mode 100644 index 0000000..57f2389 --- /dev/null +++ b/src/gpu/effects/circle_mask_effect.h @@ -0,0 +1,50 @@ +// This file is part of the 64k demo project. +// It defines the CircleMaskEffect class for masking system demonstration. +// Creates a circular mask and renders green outside the circle. + +#ifndef CIRCLE_MASK_EFFECT_H_ +#define CIRCLE_MASK_EFFECT_H_ + +#include "gpu/effect.h" +#include "gpu/uniform_helper.h" + +class CircleMaskEffect : public Effect { + public: + CircleMaskEffect(const GpuContext& ctx, float radius = 0.4f); + ~CircleMaskEffect() override; + + void init(MainSequence* demo) override; + void compute(WGPUCommandEncoder encoder, float time, float beat, + float intensity, float aspect_ratio) override; + void render(WGPURenderPassEncoder pass, float time, float beat, + float intensity, float aspect_ratio) override; + + private: + struct ComputeUniforms { + float radius; + float aspect_ratio; + float width; + float height; + }; + + struct RenderUniforms { + float width; + float height; + float _pad1; + float _pad2; + }; + + MainSequence* demo_ = nullptr; + float radius_; + + WGPURenderPipeline compute_pipeline_ = nullptr; + WGPUBindGroup compute_bind_group_ = nullptr; + UniformBuffer<ComputeUniforms> compute_uniforms_; + + WGPURenderPipeline render_pipeline_ = nullptr; + WGPUBindGroup render_bind_group_ = nullptr; + WGPUSampler mask_sampler_ = nullptr; + UniformBuffer<RenderUniforms> render_uniforms_; +}; + +#endif /* CIRCLE_MASK_EFFECT_H_ */ |
