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-rw-r--r--src/effects/passthrough_effect.cc7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc
index c4106b1..8cbd425 100644
--- a/src/effects/passthrough_effect.cc
+++ b/src/effects/passthrough_effect.cc
@@ -1,6 +1,7 @@
// Passthrough effect v2 implementation
#include "effects/passthrough_effect.h"
+#include "util/fatal_error.h"
#include "gpu/post_process_helper.h"
#include "gpu/shaders.h"
@@ -9,10 +10,8 @@ PassthroughEffect::PassthroughEffect(const GpuContext& ctx,
const std::vector<std::string>& outputs)
: Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr),
sampler_(nullptr) {
- // Headless mode: skip GPU resource creation
- if (ctx_.device == nullptr) {
- return;
- }
+ // Headless mode: skip GPU resource creation (compiled out in STRIP_ALL)
+ HEADLESS_RETURN_IF_NULL(ctx_.device);
// Init uniform buffer
uniforms_buffer_.init(ctx_.device);