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authorskal <pascal.massimino@gmail.com>2026-02-16 15:20:39 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 15:20:39 +0100
commit1c9bc4abd5ab90a61e3485fe30ff3c6f9b4b319c (patch)
treeae97a9712411eedc1fee98c134fc54e53de8b047 /src/effects/passthrough_effect.cc
parent80d395b8bc0c37778401eb771094c25db7a1b8a4 (diff)
refactor(headless): convert nullptr checks to strippable macros
Added HEADLESS_RETURN_IF_NULL/HEADLESS_RETURN_VAL_IF_NULL macros that compile to no-ops in STRIP_ALL/FINAL_STRIP modes. Files updated: - fatal_error.h: New headless check macros - sequence.cc: NodeRegistry::create_texture - post_process_helper.cc: Pipeline creation functions - sampler_cache.h: SamplerCache::get_or_create - bind_group_builder.h: Layout/group builders - pipeline_builder.h: Shader and pipeline builders - All effect constructors (7 files) Headless tests passing. STRIP_ALL builds will have zero overhead. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/passthrough_effect.cc')
-rw-r--r--src/effects/passthrough_effect.cc7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc
index c4106b1..8cbd425 100644
--- a/src/effects/passthrough_effect.cc
+++ b/src/effects/passthrough_effect.cc
@@ -1,6 +1,7 @@
// Passthrough effect v2 implementation
#include "effects/passthrough_effect.h"
+#include "util/fatal_error.h"
#include "gpu/post_process_helper.h"
#include "gpu/shaders.h"
@@ -9,10 +10,8 @@ PassthroughEffect::PassthroughEffect(const GpuContext& ctx,
const std::vector<std::string>& outputs)
: Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr),
sampler_(nullptr) {
- // Headless mode: skip GPU resource creation
- if (ctx_.device == nullptr) {
- return;
- }
+ // Headless mode: skip GPU resource creation (compiled out in STRIP_ALL)
+ HEADLESS_RETURN_IF_NULL(ctx_.device);
// Init uniform buffer
uniforms_buffer_.init(ctx_.device);