diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 15:20:39 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 15:20:39 +0100 |
| commit | 1c9bc4abd5ab90a61e3485fe30ff3c6f9b4b319c (patch) | |
| tree | ae97a9712411eedc1fee98c134fc54e53de8b047 /src/effects/passthrough_effect.cc | |
| parent | 80d395b8bc0c37778401eb771094c25db7a1b8a4 (diff) | |
refactor(headless): convert nullptr checks to strippable macros
Added HEADLESS_RETURN_IF_NULL/HEADLESS_RETURN_VAL_IF_NULL macros
that compile to no-ops in STRIP_ALL/FINAL_STRIP modes.
Files updated:
- fatal_error.h: New headless check macros
- sequence.cc: NodeRegistry::create_texture
- post_process_helper.cc: Pipeline creation functions
- sampler_cache.h: SamplerCache::get_or_create
- bind_group_builder.h: Layout/group builders
- pipeline_builder.h: Shader and pipeline builders
- All effect constructors (7 files)
Headless tests passing. STRIP_ALL builds will have zero overhead.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/passthrough_effect.cc')
| -rw-r--r-- | src/effects/passthrough_effect.cc | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc index c4106b1..8cbd425 100644 --- a/src/effects/passthrough_effect.cc +++ b/src/effects/passthrough_effect.cc @@ -1,6 +1,7 @@ // Passthrough effect v2 implementation #include "effects/passthrough_effect.h" +#include "util/fatal_error.h" #include "gpu/post_process_helper.h" #include "gpu/shaders.h" @@ -9,10 +10,8 @@ PassthroughEffect::PassthroughEffect(const GpuContext& ctx, const std::vector<std::string>& outputs) : Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr), sampler_(nullptr) { - // Headless mode: skip GPU resource creation - if (ctx_.device == nullptr) { - return; - } + // Headless mode: skip GPU resource creation (compiled out in STRIP_ALL) + HEADLESS_RETURN_IF_NULL(ctx_.device); // Init uniform buffer uniforms_buffer_.init(ctx_.device); |
