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-rw-r--r--src/audio/tracker.cc36
1 files changed, 20 insertions, 16 deletions
diff --git a/src/audio/tracker.cc b/src/audio/tracker.cc
index 2bb4159..42e074d 100644
--- a/src/audio/tracker.cc
+++ b/src/audio/tracker.cc
@@ -215,19 +215,22 @@ static void trigger_note_event(const TrackerEvent& event,
start_offset_samples);
}
-void tracker_update(float music_time_sec) {
+void tracker_update(float music_time_sec, float dt_music_sec) {
// Unit-less timing: 1 unit = 4 beats (by convention)
const float BEATS_PER_UNIT = 4.0f;
const float unit_duration_sec =
(BEATS_PER_UNIT / g_tracker_score.bpm) * 60.0f;
+ const float end_music_time = music_time_sec + dt_music_sec;
+ const float tempo_scale = synth_get_tempo_scale();
+
// Step 1: Process new pattern triggers
while (g_last_trigger_idx < g_tracker_score.num_triggers) {
const TrackerPatternTrigger& trigger =
g_tracker_score.triggers[g_last_trigger_idx];
const float trigger_time_sec = trigger.unit_time * unit_duration_sec;
- if (trigger_time_sec > music_time_sec)
+ if (trigger_time_sec > end_music_time)
break;
// Add this pattern to active patterns list
@@ -243,11 +246,7 @@ void tracker_update(float music_time_sec) {
}
// Step 2: Update all active patterns and trigger individual events
- // NOTE: We trigger events immediately when their time passes (no sample
- // offsets) This gives ~16ms quantization (60fps) which is acceptable Sample
- // offsets don't work with tempo scaling because music_time and render_time
- // are in different time domains (tempo-scaled vs physical)
-
+ // Sample-accurate timing: Calculate offset relative to music_time_sec
for (int i = 0; i < MAX_SPECTROGRAMS; ++i) {
if (!g_active_patterns[i].active)
continue;
@@ -255,26 +254,31 @@ void tracker_update(float music_time_sec) {
ActivePattern& active = g_active_patterns[i];
const TrackerPattern& pattern = g_tracker_patterns[active.pattern_id];
- // Calculate elapsed unit-less time since pattern started
- const float elapsed_music_time = music_time_sec - active.start_music_time;
- const float elapsed_units = elapsed_music_time / unit_duration_sec;
-
// Trigger all events that have passed their unit time
while (active.next_event_idx < pattern.num_events) {
const TrackerEvent& event = pattern.events[active.next_event_idx];
+ const float event_music_time =
+ active.start_music_time + event.unit_time * unit_duration_sec;
- if (event.unit_time > elapsed_units)
+ if (event_music_time > end_music_time)
break; // This event hasn't reached its time yet
- // Trigger this event immediately (no sample offset)
- // Timing quantization: ~16ms at 60fps, acceptable for rhythm
- trigger_note_event(event, 0);
+ // Sample-accurate timing:
+ // Offset = (music_time_delta / tempo_scale) * sample_rate
+ int sample_offset = 0;
+ if (event_music_time > music_time_sec) {
+ sample_offset = (int)((event_music_time - music_time_sec) /
+ tempo_scale * 32000.0f);
+ }
+ trigger_note_event(event, sample_offset);
active.next_event_idx++;
}
// Pattern remains active until full duration elapses
- if (elapsed_units >= pattern.unit_length) {
+ const float pattern_end_time =
+ active.start_music_time + pattern.unit_length * unit_duration_sec;
+ if (pattern_end_time <= end_music_time) {
active.active = false;
}
}