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-rw-r--r--src/audio/tracker.cc37
1 files changed, 15 insertions, 22 deletions
diff --git a/src/audio/tracker.cc b/src/audio/tracker.cc
index 93a1c49..2bb4159 100644
--- a/src/audio/tracker.cc
+++ b/src/audio/tracker.cc
@@ -172,8 +172,10 @@ static int get_free_pattern_slot() {
}
// Helper to trigger a single note event (OPTIMIZED with caching)
-// start_offset_samples: How many samples into the future to trigger (for sample-accurate timing)
-static void trigger_note_event(const TrackerEvent& event, int start_offset_samples) {
+// start_offset_samples: How many samples into the future to trigger (for
+// sample-accurate timing)
+static void trigger_note_event(const TrackerEvent& event,
+ int start_offset_samples) {
#if defined(DEBUG_LOG_TRACKER)
// VALIDATION: Check sample_id bounds
if (event.sample_id >= g_tracker_samples_count) {
@@ -209,13 +211,15 @@ static void trigger_note_event(const TrackerEvent& event, int start_offset_sampl
}
// Trigger voice with sample-accurate offset
- synth_trigger_voice(cached_synth_id, event.volume, event.pan, start_offset_samples);
+ synth_trigger_voice(cached_synth_id, event.volume, event.pan,
+ start_offset_samples);
}
void tracker_update(float music_time_sec) {
// Unit-less timing: 1 unit = 4 beats (by convention)
const float BEATS_PER_UNIT = 4.0f;
- const float unit_duration_sec = (BEATS_PER_UNIT / g_tracker_score.bpm) * 60.0f;
+ const float unit_duration_sec =
+ (BEATS_PER_UNIT / g_tracker_score.bpm) * 60.0f;
// Step 1: Process new pattern triggers
while (g_last_trigger_idx < g_tracker_score.num_triggers) {
@@ -239,9 +243,10 @@ void tracker_update(float music_time_sec) {
}
// Step 2: Update all active patterns and trigger individual events
- // Get current audio playback position for sample-accurate timing
- const float current_playback_time = audio_get_playback_time();
- const float SAMPLE_RATE = 32000.0f; // Audio sample rate
+ // NOTE: We trigger events immediately when their time passes (no sample
+ // offsets) This gives ~16ms quantization (60fps) which is acceptable Sample
+ // offsets don't work with tempo scaling because music_time and render_time
+ // are in different time domains (tempo-scaled vs physical)
for (int i = 0; i < MAX_SPECTROGRAMS; ++i) {
if (!g_active_patterns[i].active)
@@ -261,21 +266,9 @@ void tracker_update(float music_time_sec) {
if (event.unit_time > elapsed_units)
break; // This event hasn't reached its time yet
- // Calculate exact trigger time for this event
- const float event_trigger_time = active.start_music_time +
- (event.unit_time * unit_duration_sec);
-
- // Calculate sample-accurate offset from current playback position
- const float time_delta = event_trigger_time - current_playback_time;
- int sample_offset = (int)(time_delta * SAMPLE_RATE);
-
- // Clamp to 0 if negative (event is late, play immediately)
- if (sample_offset < 0) {
- sample_offset = 0;
- }
-
- // Trigger this event as an individual voice with sample-accurate timing
- trigger_note_event(event, sample_offset);
+ // Trigger this event immediately (no sample offset)
+ // Timing quantization: ~16ms at 60fps, acceptable for rhythm
+ trigger_note_event(event, 0);
active.next_event_idx++;
}