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-rw-r--r--src/3d/object.h6
-rw-r--r--src/3d/renderer.cc6
2 files changed, 9 insertions, 3 deletions
diff --git a/src/3d/object.h b/src/3d/object.h
index a7ce0b8..3d4ff35 100644
--- a/src/3d/object.h
+++ b/src/3d/object.h
@@ -40,12 +40,14 @@ class Object3D {
bool is_static;
AssetId mesh_asset_id;
+ vec3 local_extent; // Half-extents for AABB (used by meshes for shadows)
void* user_data; // For tool-specific data, not for general use
Object3D(ObjectType t = ObjectType::CUBE)
: position(0, 0, 0), rotation(0, 0, 0, 1), scale(1, 1, 1), type(t),
color(1, 1, 1, 1), velocity(0, 0, 0), mass(1.0f), restitution(0.5f),
- is_static(false), mesh_asset_id((AssetId)0), user_data(nullptr) {
+ is_static(false), mesh_asset_id((AssetId)0), local_extent(1, 1, 1),
+ user_data(nullptr) {
}
mat4 get_model_matrix() const {
@@ -61,6 +63,8 @@ class Object3D {
BoundingVolume get_local_bounds() const {
if (type == ObjectType::TORUS)
return {{-1.5f, -0.5f, -1.5f}, {1.5f, 0.5f, 1.5f}};
+ if (type == ObjectType::MESH)
+ return {-local_extent, local_extent};
// Simple defaults for unit primitives
return {{-1, -1, -1}, {1, 1, 1}};
}
diff --git a/src/3d/renderer.cc b/src/3d/renderer.cc
index a9beffe..eea3ff0 100644
--- a/src/3d/renderer.cc
+++ b/src/3d/renderer.cc
@@ -174,7 +174,7 @@ void Renderer3D::update_uniforms(const Scene& scene, const Camera& camera,
type_id = 4.0f;
else if (obj.type == ObjectType::MESH)
type_id = 5.0f;
- data.params = vec4(type_id, 0, 0, 0);
+ data.params = vec4(type_id, obj.local_extent.x, obj.local_extent.y, obj.local_extent.z);
obj_data.push_back(data);
if (obj_data.size() >= kMaxObjects)
break;
@@ -303,9 +303,11 @@ void Renderer3D::draw(WGPURenderPassEncoder pass, const Scene& scene,
#if !defined(STRIP_ALL)
if (s_debug_enabled_) {
for (const auto& obj : scene.objects) {
- vec3 extent(1.0f, 1.0f, 1.0f);
+ vec3 extent = obj.local_extent;
if (obj.type == ObjectType::TORUS) {
extent = vec3(1.5f, 0.5f, 1.5f);
+ } else if (obj.type != ObjectType::MESH) {
+ extent = vec3(1.0f, 1.0f, 1.0f);
}
visual_debug_.add_box(obj.get_model_matrix(), extent,
vec3(1.0f, 1.0f, 0.0f)); // Yellow boxes