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-rw-r--r--src/3d/object.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/3d/object.h b/src/3d/object.h
index a7ce0b8..c2d9ba1 100644
--- a/src/3d/object.h
+++ b/src/3d/object.h
@@ -5,7 +5,7 @@
#pragma once
#include "util/mini_math.h"
-#include "util/asset_manager.h"
+#include "util/asset_manager_dcl.h"
enum class ObjectType {
CUBE,
@@ -40,12 +40,14 @@ class Object3D {
bool is_static;
AssetId mesh_asset_id;
+ vec3 local_extent; // Half-extents for AABB (used by meshes for shadows)
void* user_data; // For tool-specific data, not for general use
Object3D(ObjectType t = ObjectType::CUBE)
: position(0, 0, 0), rotation(0, 0, 0, 1), scale(1, 1, 1), type(t),
color(1, 1, 1, 1), velocity(0, 0, 0), mass(1.0f), restitution(0.5f),
- is_static(false), mesh_asset_id((AssetId)0), user_data(nullptr) {
+ is_static(false), mesh_asset_id((AssetId)0), local_extent(1, 1, 1),
+ user_data(nullptr) {
}
mat4 get_model_matrix() const {
@@ -61,6 +63,8 @@ class Object3D {
BoundingVolume get_local_bounds() const {
if (type == ObjectType::TORUS)
return {{-1.5f, -0.5f, -1.5f}, {1.5f, 0.5f, 1.5f}};
+ if (type == ObjectType::MESH)
+ return {-local_extent, local_extent};
// Simple defaults for unit primitives
return {{-1, -1, -1}, {1, 1, 1}};
}