diff options
Diffstat (limited to 'src/3d/renderer_draw.cc')
| -rw-r--r-- | src/3d/renderer_draw.cc | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/3d/renderer_draw.cc b/src/3d/renderer_draw.cc index dca7113..929f261 100644 --- a/src/3d/renderer_draw.cc +++ b/src/3d/renderer_draw.cc @@ -27,8 +27,8 @@ void Renderer3D::update_uniforms(const Scene& scene, const Camera& camera, float type_id = 0.0f; switch (obj.type) { case ObjectType::SPHERE: type_id = 1.0f; break; + case ObjectType::CUBE: // fallthrough (legacy alias for BOX) case ObjectType::BOX: type_id = 2.0f; break; - case ObjectType::CUBE: type_id = 2.0f; break; // CUBE is same as BOX case ObjectType::TORUS: type_id = 3.0f; break; case ObjectType::PLANE: type_id = 4.0f; break; case ObjectType::MESH: type_id = 5.0f; break; @@ -63,7 +63,11 @@ void Renderer3D::draw(WGPURenderPassEncoder pass, const Scene& scene, const Camera& camera, float time) { update_uniforms(scene, camera, time); - // Lazy Bind Group creation + // Recreate bind group only when textures or BVH mode change + if (!bind_group_dirty_) { + // Skip bind group rebuild — reuse existing + } else { + bind_group_dirty_ = false; if (bind_group_) wgpuBindGroupRelease(bind_group_); @@ -115,11 +119,9 @@ void Renderer3D::draw(WGPURenderPassEncoder pass, const Scene& scene, bg_entries.push_back(e); } - // Select the correct pipeline and bind group layout - WGPURenderPipeline current_pipeline = - bvh_enabled_ ? pipeline_ : pipeline_no_bvh_; + WGPURenderPipeline cp = bvh_enabled_ ? pipeline_ : pipeline_no_bvh_; WGPUBindGroupLayout current_layout = - wgpuRenderPipelineGetBindGroupLayout(current_pipeline, 0); + wgpuRenderPipelineGetBindGroupLayout(cp, 0); WGPUBindGroupDescriptor bg_desc = {}; bg_desc.layout = current_layout; @@ -129,10 +131,10 @@ void Renderer3D::draw(WGPURenderPassEncoder pass, const Scene& scene, bind_group_ = wgpuDeviceCreateBindGroup(device_, &bg_desc); wgpuBindGroupLayoutRelease(current_layout); + } // end dirty block - wgpuRenderPassEncoderSetPipeline(pass, current_pipeline); - - wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); + WGPURenderPipeline current_pipeline = + bvh_enabled_ ? pipeline_ : pipeline_no_bvh_; uint32_t instance_count = (uint32_t)std::min((size_t)kMaxObjects, scene.objects.size()); |
