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authorskal <pascal.massimino@gmail.com>2026-05-20 22:44:44 +0200
committerskal <pascal.massimino@gmail.com>2026-05-20 23:21:59 +0200
commita91f89c8ea15665853176c05597760d0fcf6e0df (patch)
treee403c16de7d44dff4f1bdb37ebb5c3186b191fcf /src/3d/renderer_draw.cc
parent5d20c892dedce7bc7486acbd72fbd35da69e413e (diff)
fix: code review cleanup — bugs, dead code, factorization, simplification
Bugs: - B1: fix dead tempo debug (prev_tempo captured after assignment) - B2: fix ReloadAssetsFromFile leak for disk-loaded assets; simplify DropAsset - B3: fix get_free_pool_slot leak (unregister synth + free data on reuse) - B4: volatile -> std::atomic with acquire/release in miniaudio_backend, synth - B5: fix unaligned reads in scene_loader (memcpy-based read_f32/read_u32) - B6: fix shader module + BGL + pipeline layout leaks in gpu.cc, pipeline_builder Dead code: - D1: remove unused particle_defs.h - D3: remove create_post_process_pipeline_simple (zero callers) - D4: remove empty gpu_draw() - D5: remove write-only Hybrid3D::initialized_ - D6: remove legacy pending buffer path in audio.cc Factorization: - F1: Effect::run_fullscreen_pass() replaces boilerplate in 5 effects - F2: particle_common.wgsl snippet, #include in 3 WGSL shaders - F3: gpu_create_shader_module() helper, used in 3 call sites - F5: get_world_aabb() shared between bvh.cc and physics.cc - F6: samples_to_seconds() replaces 6 inline expressions - F7: gpu_create_linear/nearest_sampler use SamplerCache; add nearest() preset Simplification: - S9+S1: WgslSamplerType param; Scene2Effect collapsed to thin wrapper - S4: FFT heap allocs -> stack arrays (zero allocs on hot path) - S5: ObjectType::CUBE documented as legacy alias for BOX; default changed - S6: bind group dirty-flag in Renderer3D; remove duplicate pipeline set - S7: create_gpu_procedural() helper in texture_manager (~80 lines removed) 37/37 tests passing. handoff(Claude): code review batch — all items verified, no regressions.
Diffstat (limited to 'src/3d/renderer_draw.cc')
-rw-r--r--src/3d/renderer_draw.cc20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/3d/renderer_draw.cc b/src/3d/renderer_draw.cc
index dca7113..929f261 100644
--- a/src/3d/renderer_draw.cc
+++ b/src/3d/renderer_draw.cc
@@ -27,8 +27,8 @@ void Renderer3D::update_uniforms(const Scene& scene, const Camera& camera,
float type_id = 0.0f;
switch (obj.type) {
case ObjectType::SPHERE: type_id = 1.0f; break;
+ case ObjectType::CUBE: // fallthrough (legacy alias for BOX)
case ObjectType::BOX: type_id = 2.0f; break;
- case ObjectType::CUBE: type_id = 2.0f; break; // CUBE is same as BOX
case ObjectType::TORUS: type_id = 3.0f; break;
case ObjectType::PLANE: type_id = 4.0f; break;
case ObjectType::MESH: type_id = 5.0f; break;
@@ -63,7 +63,11 @@ void Renderer3D::draw(WGPURenderPassEncoder pass, const Scene& scene,
const Camera& camera, float time) {
update_uniforms(scene, camera, time);
- // Lazy Bind Group creation
+ // Recreate bind group only when textures or BVH mode change
+ if (!bind_group_dirty_) {
+ // Skip bind group rebuild — reuse existing
+ } else {
+ bind_group_dirty_ = false;
if (bind_group_)
wgpuBindGroupRelease(bind_group_);
@@ -115,11 +119,9 @@ void Renderer3D::draw(WGPURenderPassEncoder pass, const Scene& scene,
bg_entries.push_back(e);
}
- // Select the correct pipeline and bind group layout
- WGPURenderPipeline current_pipeline =
- bvh_enabled_ ? pipeline_ : pipeline_no_bvh_;
+ WGPURenderPipeline cp = bvh_enabled_ ? pipeline_ : pipeline_no_bvh_;
WGPUBindGroupLayout current_layout =
- wgpuRenderPipelineGetBindGroupLayout(current_pipeline, 0);
+ wgpuRenderPipelineGetBindGroupLayout(cp, 0);
WGPUBindGroupDescriptor bg_desc = {};
bg_desc.layout = current_layout;
@@ -129,10 +131,10 @@ void Renderer3D::draw(WGPURenderPassEncoder pass, const Scene& scene,
bind_group_ = wgpuDeviceCreateBindGroup(device_, &bg_desc);
wgpuBindGroupLayoutRelease(current_layout);
+ } // end dirty block
- wgpuRenderPassEncoderSetPipeline(pass, current_pipeline);
-
- wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
+ WGPURenderPipeline current_pipeline =
+ bvh_enabled_ ? pipeline_ : pipeline_no_bvh_;
uint32_t instance_count =
(uint32_t)std::min((size_t)kMaxObjects, scene.objects.size());