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-rw-r--r--src/3d/renderer.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/3d/renderer.h b/src/3d/renderer.h
index 21192f3..5a9a065 100644
--- a/src/3d/renderer.h
+++ b/src/3d/renderer.h
@@ -80,7 +80,9 @@ class Renderer3D {
// Call before init(). When true, renders directly to surface (no post-process
// Y-flip): uses standard perspective (Y not negated) and CCW winding.
- void set_direct_render(bool v) { direct_render_ = v; }
+ void set_direct_render(bool v) {
+ direct_render_ = v;
+ }
struct MeshGpuData {
WGPUBuffer vertex_buffer;
@@ -124,7 +126,8 @@ class Renderer3D {
BVH cpu_bvh_; // Keep a CPU-side copy for building/uploading
bool bvh_enabled_ = true;
- bool direct_render_ = false; // true = render to surface (no post-process flip)
+ bool direct_render_ =
+ false; // true = render to surface (no post-process flip)
bool bind_group_dirty_ = true; // Recreate bind group when textures change
std::map<AssetId, MeshGpuData> mesh_cache_;