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| author | skal <pascal.massimino@gmail.com> | 2026-05-21 08:10:47 +0200 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-05-21 08:10:47 +0200 |
| commit | d806027dcaeadcdd8d2febd88bc46b2fd2c465de (patch) | |
| tree | 30bc1ef9f40ccab7c00e31ee20e62bb86755fa26 /src/3d/renderer.h | |
| parent | 680042a18c11ad5e58757e45b260745c2f52417f (diff) | |
Diffstat (limited to 'src/3d/renderer.h')
| -rw-r--r-- | src/3d/renderer.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/3d/renderer.h b/src/3d/renderer.h index 21192f3..5a9a065 100644 --- a/src/3d/renderer.h +++ b/src/3d/renderer.h @@ -80,7 +80,9 @@ class Renderer3D { // Call before init(). When true, renders directly to surface (no post-process // Y-flip): uses standard perspective (Y not negated) and CCW winding. - void set_direct_render(bool v) { direct_render_ = v; } + void set_direct_render(bool v) { + direct_render_ = v; + } struct MeshGpuData { WGPUBuffer vertex_buffer; @@ -124,7 +126,8 @@ class Renderer3D { BVH cpu_bvh_; // Keep a CPU-side copy for building/uploading bool bvh_enabled_ = true; - bool direct_render_ = false; // true = render to surface (no post-process flip) + bool direct_render_ = + false; // true = render to surface (no post-process flip) bool bind_group_dirty_ = true; // Recreate bind group when textures change std::map<AssetId, MeshGpuData> mesh_cache_; |
