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-rw-r--r--common/shaders/sequence_uniforms.wgsl12
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diff --git a/common/shaders/sequence_uniforms.wgsl b/common/shaders/sequence_uniforms.wgsl
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+// Sequence v2 uniform structure for WGSL shaders
+// Matches UniformsSequenceParams in sequence_v2.h
+
+struct UniformsSequenceParams {
+ resolution: vec2<f32>,
+ aspect_ratio: f32,
+ time: f32,
+ beat_time: f32,
+ beat_phase: f32,
+ audio_intensity: f32,
+ _pad: f32,
+};