diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
| commit | b2ede3f0680edc894a54e28374cb87ab2690afa2 (patch) | |
| tree | 69e0a8c04eb29be953b037eb98e0a9ac0f1b417a /common/shaders/sequence_uniforms.wgsl | |
| parent | 0fd3c982247d05bacbd67db08c865ec67602437f (diff) | |
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'common/shaders/sequence_uniforms.wgsl')
| -rw-r--r-- | common/shaders/sequence_uniforms.wgsl | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/common/shaders/sequence_uniforms.wgsl b/common/shaders/sequence_uniforms.wgsl new file mode 100644 index 0000000..b302329 --- /dev/null +++ b/common/shaders/sequence_uniforms.wgsl @@ -0,0 +1,12 @@ +// Sequence v2 uniform structure for WGSL shaders +// Matches UniformsSequenceParams in sequence_v2.h + +struct UniformsSequenceParams { + resolution: vec2<f32>, + aspect_ratio: f32, + time: f32, + beat_time: f32, + beat_phase: f32, + audio_intensity: f32, + _pad: f32, +}; |
