diff options
Diffstat (limited to 'common/shaders/render/fullscreen_vs.wgsl')
| -rw-r--r-- | common/shaders/render/fullscreen_vs.wgsl | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/common/shaders/render/fullscreen_vs.wgsl b/common/shaders/render/fullscreen_vs.wgsl deleted file mode 100644 index 507b892..0000000 --- a/common/shaders/render/fullscreen_vs.wgsl +++ /dev/null @@ -1,10 +0,0 @@ -// Common vertex shader for fullscreen post-processing effects. -// Draws a single triangle that covers the entire screen. -@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f { - var pos = array<vec2f, 3>( - vec2f(-1, -1), - vec2f( 3, -1), - vec2f(-1, 3) - ); - return vec4f(pos[i], 0.0, 1.0); -} |
