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-rw-r--r--common/shaders/render/fullscreen_vs.wgsl10
1 files changed, 0 insertions, 10 deletions
diff --git a/common/shaders/render/fullscreen_vs.wgsl b/common/shaders/render/fullscreen_vs.wgsl
deleted file mode 100644
index 507b892..0000000
--- a/common/shaders/render/fullscreen_vs.wgsl
+++ /dev/null
@@ -1,10 +0,0 @@
-// Common vertex shader for fullscreen post-processing effects.
-// Draws a single triangle that covers the entire screen.
-@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f {
- var pos = array<vec2f, 3>(
- vec2f(-1, -1),
- vec2f( 3, -1),
- vec2f(-1, 3)
- );
- return vec4f(pos[i], 0.0, 1.0);
-}