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authorskal <pascal.massimino@gmail.com>2026-02-28 09:08:57 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 09:08:57 +0100
commit9ee410594a52cbc699b13de2bde4860d70c959a3 (patch)
treed56adf5931d488abcf3ac8e24a828d2d5b02e8cc /common/shaders/render/fullscreen_vs.wgsl
parent6599a428cd69be6c66c5179e1f0fce42f561f935 (diff)
refactor: move common/shaders/ to src/shaders/
Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'common/shaders/render/fullscreen_vs.wgsl')
-rw-r--r--common/shaders/render/fullscreen_vs.wgsl10
1 files changed, 0 insertions, 10 deletions
diff --git a/common/shaders/render/fullscreen_vs.wgsl b/common/shaders/render/fullscreen_vs.wgsl
deleted file mode 100644
index 507b892..0000000
--- a/common/shaders/render/fullscreen_vs.wgsl
+++ /dev/null
@@ -1,10 +0,0 @@
-// Common vertex shader for fullscreen post-processing effects.
-// Draws a single triangle that covers the entire screen.
-@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f {
- var pos = array<vec2f, 3>(
- vec2f(-1, -1),
- vec2f( 3, -1),
- vec2f(-1, 3)
- );
- return vec4f(pos[i], 0.0, 1.0);
-}