diff options
Diffstat (limited to 'common/shaders/render/fullscreen_uv_vs.wgsl')
| -rw-r--r-- | common/shaders/render/fullscreen_uv_vs.wgsl | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/common/shaders/render/fullscreen_uv_vs.wgsl b/common/shaders/render/fullscreen_uv_vs.wgsl deleted file mode 100644 index f9ae427..0000000 --- a/common/shaders/render/fullscreen_uv_vs.wgsl +++ /dev/null @@ -1,15 +0,0 @@ -// Common vertex shader for fullscreen post-processing effects. -// Draws a single triangle that covers the entire screen, with uv -// coordinates in [0..1] -struct VertexOutput { - @builtin(position) position: vec4f, - @location(0) uv: vec2f, -}; - -@vertex fn vs_main(@builtin(vertex_index) i: u32) -> VertexOutput { - let pos = array<vec4f, 3>(vec4f(-1, -1, 0, 1.), vec4f(3, -1, 2., 1.), vec4f(-1, 3, 0, -1)); - var out: VertexOutput; - out.position = vec4f(pos[i].xy, 0.0, 1.0); - out.uv = pos[i].zw; - return out; -} |
