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-rw-r--r--common/shaders/passthrough.wgsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/common/shaders/passthrough.wgsl b/common/shaders/passthrough.wgsl
index 265082a..bce377c 100644
--- a/common/shaders/passthrough.wgsl
+++ b/common/shaders/passthrough.wgsl
@@ -6,6 +6,6 @@
@group(0) @binding(1) var input_texture: texture_2d<f32>;
@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams;
-@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
+@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f {
return textureSample(input_texture, input_sampler, in.uv);
}