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authorskal <pascal.massimino@gmail.com>2026-02-28 02:39:04 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 02:39:04 +0100
commit472c2258dbeca000a454ea1781f09df63477563e (patch)
tree98ac75c3824f19f4a598a807b3cb6aa13e8cb0c3 /common/shaders/passthrough.wgsl
parent1c5a9fb7b8c704a59ec58894adf46d73d1615072 (diff)
replace wgsl type: vec4<f32> -> vec4f ..
Diffstat (limited to 'common/shaders/passthrough.wgsl')
-rw-r--r--common/shaders/passthrough.wgsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/common/shaders/passthrough.wgsl b/common/shaders/passthrough.wgsl
index 265082a..bce377c 100644
--- a/common/shaders/passthrough.wgsl
+++ b/common/shaders/passthrough.wgsl
@@ -6,6 +6,6 @@
@group(0) @binding(1) var input_texture: texture_2d<f32>;
@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams;
-@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
+@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f {
return textureSample(input_texture, input_sampler, in.uv);
}