diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-28 02:39:04 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-28 02:39:04 +0100 |
| commit | 472c2258dbeca000a454ea1781f09df63477563e (patch) | |
| tree | 98ac75c3824f19f4a598a807b3cb6aa13e8cb0c3 /common/shaders/passthrough.wgsl | |
| parent | 1c5a9fb7b8c704a59ec58894adf46d73d1615072 (diff) | |
replace wgsl type: vec4<f32> -> vec4f ..
Diffstat (limited to 'common/shaders/passthrough.wgsl')
| -rw-r--r-- | common/shaders/passthrough.wgsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/common/shaders/passthrough.wgsl b/common/shaders/passthrough.wgsl index 265082a..bce377c 100644 --- a/common/shaders/passthrough.wgsl +++ b/common/shaders/passthrough.wgsl @@ -6,6 +6,6 @@ @group(0) @binding(1) var input_texture: texture_2d<f32>; @group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams; -@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> { +@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { return textureSample(input_texture, input_sampler, in.uv); } |
