diff options
Diffstat (limited to 'common/shaders/lighting.wgsl')
| -rw-r--r-- | common/shaders/lighting.wgsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/common/shaders/lighting.wgsl b/common/shaders/lighting.wgsl index ac2142b..fd92c1a 100644 --- a/common/shaders/lighting.wgsl +++ b/common/shaders/lighting.wgsl @@ -1,15 +1,15 @@ -fn get_normal_basic(p: vec3<f32>, obj_params: vec4<f32>) -> vec3<f32> { +fn get_normal_basic(p: vec3f, obj_params: vec4f) -> vec3f { let obj_type = obj_params.x; if (obj_type == 1.0) { return normalize(p); } - let e = vec2<f32>(0.001, 0.0); - return normalize(vec3<f32>( + let e = vec2f(0.001, 0.0); + return normalize(vec3f( get_dist(p + e.xyy, obj_params) - get_dist(p - e.xyy, obj_params), get_dist(p + e.yxy, obj_params) - get_dist(p - e.yxy, obj_params), get_dist(p + e.yyx, obj_params) - get_dist(p - e.yyx, obj_params) )); } -fn calc_shadow(ro: vec3<f32>, rd: vec3<f32>, tmin: f32, tmax: f32, skip_idx: u32) -> f32 { +fn calc_shadow(ro: vec3f, rd: vec3f, tmin: f32, tmax: f32, skip_idx: u32) -> f32 { var res = 1.0; var t = tmin; if (t < 0.05) { t = 0.05; } |
