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-rw-r--r--common/shaders/lighting.wgsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/common/shaders/lighting.wgsl b/common/shaders/lighting.wgsl
index ac2142b..fd92c1a 100644
--- a/common/shaders/lighting.wgsl
+++ b/common/shaders/lighting.wgsl
@@ -1,15 +1,15 @@
-fn get_normal_basic(p: vec3<f32>, obj_params: vec4<f32>) -> vec3<f32> {
+fn get_normal_basic(p: vec3f, obj_params: vec4f) -> vec3f {
let obj_type = obj_params.x;
if (obj_type == 1.0) { return normalize(p); }
- let e = vec2<f32>(0.001, 0.0);
- return normalize(vec3<f32>(
+ let e = vec2f(0.001, 0.0);
+ return normalize(vec3f(
get_dist(p + e.xyy, obj_params) - get_dist(p - e.xyy, obj_params),
get_dist(p + e.yxy, obj_params) - get_dist(p - e.yxy, obj_params),
get_dist(p + e.yyx, obj_params) - get_dist(p - e.yyx, obj_params)
));
}
-fn calc_shadow(ro: vec3<f32>, rd: vec3<f32>, tmin: f32, tmax: f32, skip_idx: u32) -> f32 {
+fn calc_shadow(ro: vec3f, rd: vec3f, tmin: f32, tmax: f32, skip_idx: u32) -> f32 {
var res = 1.0;
var t = tmin;
if (t < 0.05) { t = 0.05; }