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Diffstat (limited to 'assets/final/test_assets_list.txt')
| -rw-r--r-- | assets/final/test_assets_list.txt | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/assets/final/test_assets_list.txt b/assets/final/test_assets_list.txt deleted file mode 100644 index 98d32ce..0000000 --- a/assets/final/test_assets_list.txt +++ /dev/null @@ -1,25 +0,0 @@ -# Asset Name, Compression Type, Filename/Placeholder, Description -TEST_ASSET_1, NONE, test_asset.txt, "A simple text file for testing." -NULL_ASSET, NONE, null.bin, "A zero-byte file." -SHADER_SNIPPET_A, NONE, shaders/test_snippet_a.wgsl, "Test snippet A" -SHADER_SNIPPET_B, NONE, shaders/test_snippet_b.wgsl, "Test snippet B" -PROC_NOISE_256, PROC(gen_noise, 4321, 8), _, "Procedural noise for testing" -TEST_IMAGE, NONE, test_image.tga, "A test TGA image" -TEST_MESH, NONE, test_mesh.obj, "A simple test cube mesh" -PROC_UNKNOWN, PROC(gen_unknown_func, 0), _, "Unknown proc function" -PROC_FAIL, PROC(gen_noise, -1337, 8), _, "Failing proc function" - -# --- Required Shaders for Renderer3D --- -SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader" -SHADER_RENDERER_3D, NONE, shaders/renderer_3d.wgsl, "Hybrid 3D Renderer Shader" -SHADER_SKYBOX, NONE, shaders/skybox.wgsl, "Skybox background shader" -SHADER_COMMON_UNIFORMS, NONE, shaders/common_uniforms.wgsl, "Common Uniforms Snippet" -SHADER_MATH_SDF_SHAPES, NONE, shaders/math/sdf_shapes.wgsl, "SDF Shapes Snippet" -SHADER_MATH_SDF_UTILS, NONE, shaders/math/sdf_utils.wgsl, "SDF Utils Snippet" -SHADER_MATH_COMMON_UTILS, NONE, shaders/math/common_utils.wgsl, "Common Math Utils" -SHADER_MATH_NOISE, NONE, shaders/math/noise.wgsl, "RNG and Noise Functions" -SHADER_RENDER_SHADOWS, NONE, shaders/render/shadows.wgsl, "Shadows Snippet" -SHADER_RENDER_SCENE_QUERY_BVH, NONE, shaders/render/scene_query_bvh.wgsl, "Scene Query Snippet (BVH)" -SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl, "Scene Query Snippet (Linear)" -SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet" -SHADER_RAY_BOX, NONE, shaders/ray_box.wgsl, "Ray-Box Intersection Snippet"
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