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-# Asset Name, Compression Type, Filename/Placeholder, Description
-TEST_ASSET_1, NONE, test_asset.txt, "A simple text file for testing."
-NULL_ASSET, NONE, null.bin, "A zero-byte file."
-SHADER_SNIPPET_A, NONE, shaders/test_snippet_a.wgsl, "Test snippet A"
-SHADER_SNIPPET_B, NONE, shaders/test_snippet_b.wgsl, "Test snippet B"
-PROC_NOISE_256, PROC(gen_noise, 4321, 8), _, "Procedural noise for testing"
-TEST_IMAGE, NONE, test_image.tga, "A test TGA image"
-TEST_MESH, NONE, test_mesh.obj, "A simple test cube mesh"
-PROC_UNKNOWN, PROC(gen_unknown_func, 0), _, "Unknown proc function"
-PROC_FAIL, PROC(gen_noise, -1337, 8), _, "Failing proc function"
-
-# --- Required Shaders for Renderer3D ---
-SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader"
-SHADER_RENDERER_3D, NONE, shaders/renderer_3d.wgsl, "Hybrid 3D Renderer Shader"
-SHADER_SKYBOX, NONE, shaders/skybox.wgsl, "Skybox background shader"
-SHADER_COMMON_UNIFORMS, NONE, shaders/common_uniforms.wgsl, "Common Uniforms Snippet"
-SHADER_MATH_SDF_SHAPES, NONE, shaders/math/sdf_shapes.wgsl, "SDF Shapes Snippet"
-SHADER_MATH_SDF_UTILS, NONE, shaders/math/sdf_utils.wgsl, "SDF Utils Snippet"
-SHADER_MATH_COMMON_UTILS, NONE, shaders/math/common_utils.wgsl, "Common Math Utils"
-SHADER_MATH_NOISE, NONE, shaders/math/noise.wgsl, "RNG and Noise Functions"
-SHADER_RENDER_SHADOWS, NONE, shaders/render/shadows.wgsl, "Shadows Snippet"
-SHADER_RENDER_SCENE_QUERY_BVH, NONE, shaders/render/scene_query_bvh.wgsl, "Scene Query Snippet (BVH)"
-SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl, "Scene Query Snippet (Linear)"
-SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet"
-SHADER_RAY_BOX, NONE, shaders/ray_box.wgsl, "Ray-Box Intersection Snippet" \ No newline at end of file