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authorskal <pascal.massimino@gmail.com>2026-02-13 08:21:34 +0100
committerskal <pascal.massimino@gmail.com>2026-02-13 08:21:34 +0100
commiteb15703a3f87e4eadc8839b06de12b9c6ec54023 (patch)
tree06dcbb3e40df2f08b433927c96335e104b4d0aa7 /assets/final/test_assets_list.txt
parent10673f00dfece584ba81d581b69c9ba706a5ea5a (diff)
Refactor: Reorganize workspaces and remove assets/ directory
Workspace structure now: - workspaces/{main,test}/obj/ (3D models) - workspaces/{main,test}/shaders/ (WGSL shaders) - workspaces/{main,test}/music/ (audio samples) Changes: - Moved workspaces/*/assets/music/ → workspaces/*/music/ - Updated assets.txt paths (assets/music/ → music/) - Moved test_demo.{seq,track} to tools/ - Moved assets/originals/ → tools/originals/ - Removed assets/common/ (legacy, duplicated in workspaces) - Removed assets/final/ (legacy, superseded by workspaces) - Updated hot-reload paths in main.cc - Updated CMake references for test_demo and validation - Updated gen_spectrograms.sh paths handoff(Claude): Workspace reorganization complete
Diffstat (limited to 'assets/final/test_assets_list.txt')
-rw-r--r--assets/final/test_assets_list.txt25
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diff --git a/assets/final/test_assets_list.txt b/assets/final/test_assets_list.txt
deleted file mode 100644
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--- a/assets/final/test_assets_list.txt
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-# Asset Name, Compression Type, Filename/Placeholder, Description
-TEST_ASSET_1, NONE, test_asset.txt, "A simple text file for testing."
-NULL_ASSET, NONE, null.bin, "A zero-byte file."
-SHADER_SNIPPET_A, NONE, shaders/test_snippet_a.wgsl, "Test snippet A"
-SHADER_SNIPPET_B, NONE, shaders/test_snippet_b.wgsl, "Test snippet B"
-PROC_NOISE_256, PROC(gen_noise, 4321, 8), _, "Procedural noise for testing"
-TEST_IMAGE, NONE, test_image.tga, "A test TGA image"
-TEST_MESH, NONE, test_mesh.obj, "A simple test cube mesh"
-PROC_UNKNOWN, PROC(gen_unknown_func, 0), _, "Unknown proc function"
-PROC_FAIL, PROC(gen_noise, -1337, 8), _, "Failing proc function"
-
-# --- Required Shaders for Renderer3D ---
-SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader"
-SHADER_RENDERER_3D, NONE, shaders/renderer_3d.wgsl, "Hybrid 3D Renderer Shader"
-SHADER_SKYBOX, NONE, shaders/skybox.wgsl, "Skybox background shader"
-SHADER_COMMON_UNIFORMS, NONE, shaders/common_uniforms.wgsl, "Common Uniforms Snippet"
-SHADER_MATH_SDF_SHAPES, NONE, shaders/math/sdf_shapes.wgsl, "SDF Shapes Snippet"
-SHADER_MATH_SDF_UTILS, NONE, shaders/math/sdf_utils.wgsl, "SDF Utils Snippet"
-SHADER_MATH_COMMON_UTILS, NONE, shaders/math/common_utils.wgsl, "Common Math Utils"
-SHADER_MATH_NOISE, NONE, shaders/math/noise.wgsl, "RNG and Noise Functions"
-SHADER_RENDER_SHADOWS, NONE, shaders/render/shadows.wgsl, "Shadows Snippet"
-SHADER_RENDER_SCENE_QUERY_BVH, NONE, shaders/render/scene_query_bvh.wgsl, "Scene Query Snippet (BVH)"
-SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl, "Scene Query Snippet (Linear)"
-SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet"
-SHADER_RAY_BOX, NONE, shaders/ray_box.wgsl, "Ray-Box Intersection Snippet" \ No newline at end of file