diff options
Diffstat (limited to 'assets/final/shaders/visual_debug.wgsl')
| -rw-r--r-- | assets/final/shaders/visual_debug.wgsl | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/assets/final/shaders/visual_debug.wgsl b/assets/final/shaders/visual_debug.wgsl deleted file mode 100644 index 63e1f13..0000000 --- a/assets/final/shaders/visual_debug.wgsl +++ /dev/null @@ -1,31 +0,0 @@ -struct GlobalUniforms { - view_proj: mat4x4<f32>, - inv_view_proj: mat4x4<f32>, - camera_pos_time: vec4<f32>, - params: vec4<f32>, - resolution: vec2<f32>, -}; -@group(0) @binding(0) var<uniform> uniforms : GlobalUniforms; - -struct VertexInput { - @location(0) position : vec3<f32>, - @location(1) color : vec3<f32>, -} - -struct VertexOutput { - @builtin(position) position : vec4<f32>, - @location(0) color : vec3<f32>, -} - -@vertex -fn vs_main(in : VertexInput) -> VertexOutput { - var out : VertexOutput; - out.position = uniforms.view_proj * vec4<f32>(in.position, 1.0); - out.color = in.color; - return out; -} - -@fragment -fn fs_main(in : VertexOutput) -> @location(0) vec4<f32> { - return vec4<f32>(in.color, 1.0); -} |
