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authorskal <pascal.massimino@gmail.com>2026-02-13 08:21:34 +0100
committerskal <pascal.massimino@gmail.com>2026-02-13 08:21:34 +0100
commiteb15703a3f87e4eadc8839b06de12b9c6ec54023 (patch)
tree06dcbb3e40df2f08b433927c96335e104b4d0aa7 /assets/final/shaders/visual_debug.wgsl
parent10673f00dfece584ba81d581b69c9ba706a5ea5a (diff)
Refactor: Reorganize workspaces and remove assets/ directory
Workspace structure now: - workspaces/{main,test}/obj/ (3D models) - workspaces/{main,test}/shaders/ (WGSL shaders) - workspaces/{main,test}/music/ (audio samples) Changes: - Moved workspaces/*/assets/music/ → workspaces/*/music/ - Updated assets.txt paths (assets/music/ → music/) - Moved test_demo.{seq,track} to tools/ - Moved assets/originals/ → tools/originals/ - Removed assets/common/ (legacy, duplicated in workspaces) - Removed assets/final/ (legacy, superseded by workspaces) - Updated hot-reload paths in main.cc - Updated CMake references for test_demo and validation - Updated gen_spectrograms.sh paths handoff(Claude): Workspace reorganization complete
Diffstat (limited to 'assets/final/shaders/visual_debug.wgsl')
-rw-r--r--assets/final/shaders/visual_debug.wgsl31
1 files changed, 0 insertions, 31 deletions
diff --git a/assets/final/shaders/visual_debug.wgsl b/assets/final/shaders/visual_debug.wgsl
deleted file mode 100644
index 63e1f13..0000000
--- a/assets/final/shaders/visual_debug.wgsl
+++ /dev/null
@@ -1,31 +0,0 @@
-struct GlobalUniforms {
- view_proj: mat4x4<f32>,
- inv_view_proj: mat4x4<f32>,
- camera_pos_time: vec4<f32>,
- params: vec4<f32>,
- resolution: vec2<f32>,
-};
-@group(0) @binding(0) var<uniform> uniforms : GlobalUniforms;
-
-struct VertexInput {
- @location(0) position : vec3<f32>,
- @location(1) color : vec3<f32>,
-}
-
-struct VertexOutput {
- @builtin(position) position : vec4<f32>,
- @location(0) color : vec3<f32>,
-}
-
-@vertex
-fn vs_main(in : VertexInput) -> VertexOutput {
- var out : VertexOutput;
- out.position = uniforms.view_proj * vec4<f32>(in.position, 1.0);
- out.color = in.color;
- return out;
-}
-
-@fragment
-fn fs_main(in : VertexOutput) -> @location(0) vec4<f32> {
- return vec4<f32>(in.color, 1.0);
-}