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-rw-r--r--assets/final/shaders/render/scene_query.wgsl60
1 files changed, 44 insertions, 16 deletions
diff --git a/assets/final/shaders/render/scene_query.wgsl b/assets/final/shaders/render/scene_query.wgsl
index b58f28c..e44b79c 100644
--- a/assets/final/shaders/render/scene_query.wgsl
+++ b/assets/final/shaders/render/scene_query.wgsl
@@ -1,4 +1,5 @@
#include "math/sdf_shapes"
+#include "math/sdf_utils" // For aabb_sdf helper
fn get_dist(p: vec3<f32>, obj_type: f32) -> f32 {
if (obj_type == 1.0) { return length(p) - 1.0; } // Unit Sphere
@@ -10,24 +11,51 @@ fn get_dist(p: vec3<f32>, obj_type: f32) -> f32 {
fn map_scene(p: vec3<f32>, skip_idx: u32) -> f32 {
var d = 1000.0;
- let count = u32(globals.params.x);
-
- for (var i = 0u; i < count; i = i + 1u) {
- if (i == skip_idx) { continue; }
- let obj = object_data.objects[i];
- let obj_type = obj.params.x;
- // Skip rasterized objects (like the floor) in the SDF map
- if (obj_type <= 0.0) { continue; }
+ let use_bvh = (globals.params.y > 0.5);
- let q = (obj.inv_model * vec4<f32>(p, 1.0)).xyz;
+ if (use_bvh) {
+ var stack: array<i32, 32>;
+ var stack_ptr = 0;
- let scale_x = length(obj.model[0].xyz);
- let scale_y = length(obj.model[1].xyz);
- let scale_z = length(obj.model[2].xyz);
- // Use conservative minimum scale to avoid overstepping the distance field
- let s = min(scale_x, min(scale_y, scale_z));
-
- d = min(d, get_dist(q, obj_type) * s);
+ if (arrayLength(&bvh_nodes) > 0u) {
+ stack[stack_ptr] = 0;
+ stack_ptr++;
+ }
+
+ while (stack_ptr > 0) {
+ stack_ptr--;
+ let node_idx = stack[stack_ptr];
+ let node = bvh_nodes[node_idx];
+
+ if (aabb_sdf(p, node.min, node.max) < d) {
+ if (node.left_idx < 0) { // Leaf
+ let obj_idx = u32(node.obj_idx_or_right);
+ if (obj_idx == skip_idx) { continue; }
+ let obj = object_data.objects[obj_idx];
+ let q = (obj.inv_model * vec4<f32>(p, 1.0)).xyz;
+ let s = min(length(obj.model[0].xyz), min(length(obj.model[1].xyz), length(obj.model[2].xyz)));
+ d = min(d, get_dist(q, obj.params.x) * s);
+ } else { // Internal
+ if (stack_ptr < 31) {
+ stack[stack_ptr] = node.left_idx;
+ stack_ptr++;
+ stack[stack_ptr] = node.obj_idx_or_right;
+ stack_ptr++;
+ }
+ }
+ }
+ }
+ } else { // Fallback to linear scan
+ let count = u32(globals.params.x);
+ for (var i = 0u; i < count; i = i + 1u) {
+ if (i == skip_idx) { continue; }
+ let obj = object_data.objects[i];
+ if (obj.params.x <= 0.0) { continue; } // Skip raster objects
+ let q = (obj.inv_model * vec4<f32>(p, 1.0)).xyz;
+ let s = min(length(obj.model[0].xyz), min(length(obj.model[1].xyz), length(obj.model[2].xyz)));
+ d = min(d, get_dist(q, obj.params.x) * s);
+ }
}
+
return d;
}