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@@ -52,7 +52,14 @@ Incoming tasks in no particular order:
- `Renderer3D` implemented with basic cube rendering (Done).
- `test_3d_render` mini-demo created (Debugging crash in `wgpuInstanceWaitAny`).
- 15. Shader Logic (Task #2 -> #3):
- - Ray-object intersection & SDF rendering in WGSL.
+ - Ray-object intersection & SDF rendering in WGSL (Done).
+ - SDF Box, Sphere, Torus implemented.
+ - Hybrid normal calculation (Analytical + Numerical) (Done).
+ - Bump mapping with procedural noise (Done).
+ - Periodic texture generation (Done).
+- 16. Integrate 3D Renderer into Main Demo:
+ - Update `main.cc` / `gpu.cc` to use `Renderer3D`.
+ - Apply Gaussian Blur and Chromatic Aberration post-processing.
## Session Decisions and Current State