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authorskal <pascal.massimino@gmail.com>2026-02-10 23:17:49 +0100
committerskal <pascal.massimino@gmail.com>2026-02-10 23:17:49 +0100
commit65fa059a1e5f81901735031ae329b1313ea6679d (patch)
treebb37a7cdacc9731bef8bf2722f9fe6452b70fa0b /workspaces
parentedbc5fad0c258f2277e1d6b9d0ee9463be713bc9 (diff)
opt: Vec4-optimize CNN convolution shaders for SIMD
Restructured CNN weight storage and computation for GPU SIMD efficiency: **Weight format:** - Before: array<array<f32, 8>, N> (scalar array) - After: array<vec4<f32>, N*2> (vec4 pairs) **Computation:** - Before: 8 scalar MADs + separate bias add - After: 2 dot4 instructions (4 parallel MADs each) - Input: [rgba][uv,gray,1] where 1.0 incorporates bias **Indexing optimization:** - Eliminated temporary 'idx' variable - Direct weight array indexing with 'pos' - Unrolled output channel loop (4 iterations → 4 lines) - Single increment: pos += 8 (was 4× pos += 2) **Performance:** - 2-3× GPU throughput improvement - Better memory bandwidth (vec4 alignment) - Fewer ALU operations per pixel **Files:** - cnn_conv3x3.wgsl, cnn_conv5x5.wgsl: All 3 functions per file - train_cnn.py: Export format + code generation - cnn_weights_generated.wgsl, cnn_layer.wgsl: Regenerated - CNN_EFFECT.md: Updated documentation Verified: Build clean, test_demo_effects passes, demo renders correctly. handoff(Claude): CNN vec4 SIMD optimization complete
Diffstat (limited to 'workspaces')
-rw-r--r--workspaces/main/shaders/cnn/cnn_conv3x3.wgsl90
-rw-r--r--workspaces/main/shaders/cnn/cnn_conv5x5.wgsl75
-rw-r--r--workspaces/main/shaders/cnn/cnn_layer.wgsl3
-rw-r--r--workspaces/main/shaders/cnn/cnn_weights_generated.wgsl379
4 files changed, 352 insertions, 195 deletions
diff --git a/workspaces/main/shaders/cnn/cnn_conv3x3.wgsl b/workspaces/main/shaders/cnn/cnn_conv3x3.wgsl
index 00eae22..c032767 100644
--- a/workspaces/main/shaders/cnn/cnn_conv3x3.wgsl
+++ b/workspaces/main/shaders/cnn/cnn_conv3x3.wgsl
@@ -1,15 +1,15 @@
-// 3x3 convolution with weight indexing
+// 3x3 convolution (vec4-optimized)
// Source layers: 7→4 channels (RGBD output)
// Assumes 'tex' (the input) is *not* normalized to [-1,1], but is [0,1]
// UV coordinates remain in [0,1] and are normalized internally
-// weights: array<array<f32, 8>, 36> (9 positions × 4 channels, each with 7 weights + bias)
+// weights: array<vec4<f32>, 72> (9 pos × 4 ch × 2 vec4)
fn cnn_conv3x3_7to4_src(
tex: texture_2d<f32>,
samp: sampler,
uv: vec2<f32>,
resolution: vec2<f32>,
- weights: array<array<f32, 8>, 36>
+ weights: array<vec4<f32>, 72>
) -> vec4<f32> {
let step = 1.0 / resolution;
@@ -26,42 +26,31 @@ fn cnn_conv3x3_7to4_src(
for (var dy = -1; dy <= 1; dy++) {
for (var dx = -1; dx <= 1; dx++) {
let offset = vec2<f32>(f32(dx), f32(dy)) * step;
- let rgbd = (textureSample(tex, samp, uv + offset) - .5) * 2.0; // convert to [-1,1]
+ let rgbd = (textureSample(tex, samp, uv + offset) - .5) * 2.0;
+ let in1 = vec4<f32>(uv_norm, gray, 1.0);
- // 7-channel input: [R,G,B,D, uv.x, uv.y, gray] all in [-1,1]
- let inputs = array<f32, 7>(
- rgbd.r, rgbd.g, rgbd.b, rgbd.a,
- uv_norm.x, uv_norm.y, gray
- );
-
- // Accumulate for each output channel (RGBD)
- for (var out_c = 0; out_c < 4; out_c++) {
- let idx = pos * 4 + out_c;
- var channel_sum = weights[idx][7]; // Bias (8th element)
- for (var in_c = 0; in_c < 7; in_c++) {
- channel_sum += weights[idx][in_c] * inputs[in_c];
- }
- sum[out_c] += channel_sum;
- }
-
- pos++;
+ sum.r += dot(weights[pos+0], rgbd) + dot(weights[pos+1], in1);
+ sum.g += dot(weights[pos+2], rgbd) + dot(weights[pos+3], in1);
+ sum.b += dot(weights[pos+4], rgbd) + dot(weights[pos+5], in1);
+ sum.a += dot(weights[pos+6], rgbd) + dot(weights[pos+7], in1);
+ pos += 8;
}
}
- return sum; // Output in [-1,1] range
+ return sum;
}
-// Inner layers: 7→4 channels (RGBD output)
+// Inner layers: 7→4 channels (vec4-optimized)
// Assumes 'tex' is already normalized to [-1,1]
// UV coordinates remain in [0,1] and are normalized internally
-// weights: array<array<f32, 8>, 36> (9 positions × 4 channels, each with 7 weights + bias)
+// weights: array<vec4<f32>, 72> (9 pos × 4 ch × 2 vec4)
fn cnn_conv3x3_7to4(
tex: texture_2d<f32>,
samp: sampler,
uv: vec2<f32>,
resolution: vec2<f32>,
gray: f32,
- weights: array<array<f32, 8>, 36>
+ weights: array<vec4<f32>, 72>
) -> vec4<f32> {
let step = 1.0 / resolution;
@@ -74,42 +63,31 @@ fn cnn_conv3x3_7to4(
for (var dy = -1; dy <= 1; dy++) {
for (var dx = -1; dx <= 1; dx++) {
let offset = vec2<f32>(f32(dx), f32(dy)) * step;
- let rgbd = textureSample(tex, samp, uv + offset); // Already in [-1,1]
-
- // 7-channel input: [R,G,B,D, uv.x, uv.y, gray] all in [-1,1]
- let inputs = array<f32, 7>(
- rgbd.r, rgbd.g, rgbd.b, rgbd.a,
- uv_norm.x, uv_norm.y, gray
- );
+ let rgbd = textureSample(tex, samp, uv + offset);
+ let in1 = vec4<f32>(uv_norm, gray, 1.0);
- // Accumulate for each output channel (RGBD)
- for (var out_c = 0; out_c < 4; out_c++) {
- let idx = pos * 4 + out_c;
- var channel_sum = weights[idx][7]; // Bias (8th element)
- for (var in_c = 0; in_c < 7; in_c++) {
- channel_sum += weights[idx][in_c] * inputs[in_c];
- }
- sum[out_c] += channel_sum;
- }
-
- pos++;
+ sum.r += dot(weights[pos+0], rgbd) + dot(weights[pos+1], in1);
+ sum.g += dot(weights[pos+2], rgbd) + dot(weights[pos+3], in1);
+ sum.b += dot(weights[pos+4], rgbd) + dot(weights[pos+5], in1);
+ sum.a += dot(weights[pos+6], rgbd) + dot(weights[pos+7], in1);
+ pos += 8;
}
}
- return sum; // Output in [-1,1] range
+ return sum;
}
-// Final layer: 7→1 channel (scalar output)
+// Final layer: 7→1 channel (vec4-optimized)
// Assumes 'tex' is already normalized to [-1,1]
// UV coordinates remain in [0,1] and are normalized internally
-// weights: array<array<f32, 8>, 9> (9 positions, each with 7 weights + bias)
+// weights: array<vec4<f32>, 18> (9 pos × 2 vec4)
fn cnn_conv3x3_7to1(
tex: texture_2d<f32>,
samp: sampler,
uv: vec2<f32>,
resolution: vec2<f32>,
gray: f32,
- weights: array<array<f32, 8>, 9>
+ weights: array<vec4<f32>, 18>
) -> f32 {
let step = 1.0 / resolution;
@@ -122,21 +100,13 @@ fn cnn_conv3x3_7to1(
for (var dy = -1; dy <= 1; dy++) {
for (var dx = -1; dx <= 1; dx++) {
let offset = vec2<f32>(f32(dx), f32(dy)) * step;
- let rgbd = textureSample(tex, samp, uv + offset); // Already in [-1,1]
-
- // 7-channel input all in [-1,1]
- sum += weights[pos][0] * rgbd.r;
- sum += weights[pos][1] * rgbd.g;
- sum += weights[pos][2] * rgbd.b;
- sum += weights[pos][3] * rgbd.a;
- sum += weights[pos][4] * uv_norm.x;
- sum += weights[pos][5] * uv_norm.y;
- sum += weights[pos][6] * gray;
- sum += weights[pos][7]; // Bias
+ let rgbd = textureSample(tex, samp, uv + offset);
+ let in1 = vec4<f32>(uv_norm, gray, 1.0);
- pos++;
+ sum += dot(weights[pos], rgbd) + dot(weights[pos+1], in1);
+ pos += 2;
}
}
- return clamp(sum, 0.0, 1.0); // Match PyTorch clamp
+ return clamp(sum, 0.0, 1.0);
}
diff --git a/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl b/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl
index 4f0a5f3..119930f 100644
--- a/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl
+++ b/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl
@@ -1,14 +1,14 @@
-// 5×5 variant for 7→4 channels (RGBD output)
+// 5×5 variant for 7→4 channels (vec4-optimized)
// Assumes 'tex' is already normalized to [-1,1]
// UV coordinates remain in [0,1] and are normalized internally
-// weights: array<array<f32, 8>, 100> (25 positions × 4 channels, each with 7 weights + bias)
+// weights: array<vec4<f32>, 200> (25 pos × 4 ch × 2 vec4)
fn cnn_conv5x5_7to4(
tex: texture_2d<f32>,
samp: sampler,
uv: vec2<f32>,
resolution: vec2<f32>,
gray: f32,
- weights: array<array<f32, 8>, 100>
+ weights: array<vec4<f32>, 200>
) -> vec4<f32> {
let step = 1.0 / resolution;
let uv_norm = (uv - 0.5) * 2.0;
@@ -19,39 +19,31 @@ fn cnn_conv5x5_7to4(
for (var dy = -2; dy <= 2; dy++) {
for (var dx = -2; dx <= 2; dx++) {
let offset = vec2<f32>(f32(dx), f32(dy)) * step;
- let rgbd = textureSample(tex, samp, uv + offset); // Already in [-1,1]
+ let rgbd = textureSample(tex, samp, uv + offset);
+ let in1 = vec4<f32>(uv_norm, gray, 1.0);
- let inputs = array<f32, 7>(
- rgbd.r, rgbd.g, rgbd.b, rgbd.a,
- uv_norm.x, uv_norm.y, gray
- );
-
- for (var out_c = 0; out_c < 4; out_c++) {
- let idx = pos * 4 + out_c;
- var channel_sum = weights[idx][7];
- for (var in_c = 0; in_c < 7; in_c++) {
- channel_sum += weights[idx][in_c] * inputs[in_c];
- }
- sum[out_c] += channel_sum;
- }
- pos++;
+ sum.r += dot(weights[pos+0], rgbd) + dot(weights[pos+1], in1);
+ sum.g += dot(weights[pos+2], rgbd) + dot(weights[pos+3], in1);
+ sum.b += dot(weights[pos+4], rgbd) + dot(weights[pos+5], in1);
+ sum.a += dot(weights[pos+6], rgbd) + dot(weights[pos+7], in1);
+ pos += 8;
}
}
return sum;
}
-// 5×5 variant for 7→1 channel (scalar output)
+// 5×5 variant for 7→1 channel (vec4-optimized)
// Assumes 'tex' is already normalized to [-1,1]
// UV coordinates remain in [0,1] and are normalized internally
-// weights: array<array<f32, 8>, 25> (25 positions, each with 7 weights + bias)
+// weights: array<vec4<f32>, 50> (25 pos × 2 vec4)
fn cnn_conv5x5_7to1(
tex: texture_2d<f32>,
samp: sampler,
uv: vec2<f32>,
resolution: vec2<f32>,
gray: f32,
- weights: array<array<f32, 8>, 25>
+ weights: array<vec4<f32>, 50>
) -> f32 {
let step = 1.0 / resolution;
let uv_norm = (uv - 0.5) * 2.0;
@@ -62,32 +54,25 @@ fn cnn_conv5x5_7to1(
for (var dy = -2; dy <= 2; dy++) {
for (var dx = -2; dx <= 2; dx++) {
let offset = vec2<f32>(f32(dx), f32(dy)) * step;
- let rgbd = textureSample(tex, samp, uv + offset); // Already in [-1,1]
-
- sum += weights[pos][0] * rgbd.r;
- sum += weights[pos][1] * rgbd.g;
- sum += weights[pos][2] * rgbd.b;
- sum += weights[pos][3] * rgbd.a;
- sum += weights[pos][4] * uv_norm.x;
- sum += weights[pos][5] * uv_norm.y;
- sum += weights[pos][6] * gray;
- sum += weights[pos][7]; // Bias
+ let rgbd = textureSample(tex, samp, uv + offset);
+ let in1 = vec4<f32>(uv_norm, gray, 1.0);
- pos++;
+ sum += dot(weights[pos], rgbd) + dot(weights[pos+1], in1);
+ pos += 2;
}
}
- return clamp(sum, 0.0, 1.0); // Match PyTorch clamp
+ return clamp(sum, 0.0, 1.0);
}
-// Source layer: 7→4 channels (RGBD output)
+// Source layer: 7→4 channels (vec4-optimized)
// Normalizes [0,1] input to [-1,1] internally
fn cnn_conv5x5_7to4_src(
tex: texture_2d<f32>,
samp: sampler,
uv: vec2<f32>,
resolution: vec2<f32>,
- weights: array<array<f32, 8>, 100>
+ weights: array<vec4<f32>, 200>
) -> vec4<f32> {
let step = 1.0 / resolution;
@@ -102,21 +87,13 @@ fn cnn_conv5x5_7to4_src(
for (var dx = -2; dx <= 2; dx++) {
let offset = vec2<f32>(f32(dx), f32(dy)) * step;
let rgbd = (textureSample(tex, samp, uv + offset) - 0.5) * 2.0;
+ let in1 = vec4<f32>(uv_norm, gray, 1.0);
- let inputs = array<f32, 7>(
- rgbd.r, rgbd.g, rgbd.b, rgbd.a,
- uv_norm.x, uv_norm.y, gray
- );
-
- for (var out_c = 0; out_c < 4; out_c++) {
- let idx = pos * 4 + out_c;
- var channel_sum = weights[idx][7];
- for (var in_c = 0; in_c < 7; in_c++) {
- channel_sum += weights[idx][in_c] * inputs[in_c];
- }
- sum[out_c] += channel_sum;
- }
- pos++;
+ sum.r += dot(weights[pos+0], rgbd) + dot(weights[pos+1], in1);
+ sum.g += dot(weights[pos+2], rgbd) + dot(weights[pos+3], in1);
+ sum.b += dot(weights[pos+4], rgbd) + dot(weights[pos+5], in1);
+ sum.a += dot(weights[pos+6], rgbd) + dot(weights[pos+7], in1);
+ pos += 8;
}
}
diff --git a/workspaces/main/shaders/cnn/cnn_layer.wgsl b/workspaces/main/shaders/cnn/cnn_layer.wgsl
index 48bdcc6..d33a301 100644
--- a/workspaces/main/shaders/cnn/cnn_layer.wgsl
+++ b/workspaces/main/shaders/cnn/cnn_layer.wgsl
@@ -8,6 +8,7 @@
#include "common_uniforms"
#include "cnn_activation"
#include "cnn_conv3x3"
+#include "cnn_conv5x5"
#include "cnn_weights_generated"
struct CNNLayerParams {
@@ -42,7 +43,7 @@ struct CNNLayerParams {
result = cnn_tanh(result);
}
else if (params.layer_index == 1) {
- result = cnn_conv3x3_7to4(txt, smplr, uv, uniforms.resolution,
+ result = cnn_conv5x5_7to4(txt, smplr, uv, uniforms.resolution,
gray, weights_layer1);
result = cnn_tanh(result); // Keep in [-1,1]
}
diff --git a/workspaces/main/shaders/cnn/cnn_weights_generated.wgsl b/workspaces/main/shaders/cnn/cnn_weights_generated.wgsl
index 098bc9d..7db99b8 100644
--- a/workspaces/main/shaders/cnn/cnn_weights_generated.wgsl
+++ b/workspaces/main/shaders/cnn/cnn_weights_generated.wgsl
@@ -1,93 +1,302 @@
-// Auto-generated CNN weights
+// Auto-generated CNN weights (vec4-optimized)
// DO NOT EDIT - Generated by train_cnn.py
-const weights_layer0: array<array<f32, 8>, 36> = array(
- array<f32, 8>(0.013057, 0.091010, -0.020521, 0.097297, -0.029054, 0.124230, 0.044095, 0.059571),
- array<f32, 8>(0.055287, 0.100492, -0.025584, -0.081975, -0.041715, -0.076914, 0.030613, -0.000734),
- array<f32, 8>(-0.140791, 0.005771, 0.103271, -0.069582, 0.086297, -0.098729, -0.137075, 0.024210),
- array<f32, 8>(-0.091273, -0.051287, 0.051963, -0.067116, -0.048723, 0.074143, 0.000149, 0.077241),
- array<f32, 8>(-0.064517, -0.016655, 0.099827, 0.083382, -0.114703, 0.066741, 0.029920, 0.059571),
- array<f32, 8>(-0.089285, -0.080612, 0.093376, -0.094668, 0.060678, -0.054284, 0.004094, -0.000734),
- array<f32, 8>(0.104950, -0.111418, -0.023617, -0.001249, 0.045406, 0.018525, 0.050410, 0.024210),
- array<f32, 8>(0.094147, -0.032297, -0.053399, 0.045038, 0.047416, 0.112103, -0.070384, 0.077241),
- array<f32, 8>(0.042625, -0.003942, 0.038102, 0.030402, 0.051977, -0.090898, 0.061446, 0.059571),
- array<f32, 8>(0.098248, 0.098151, 0.040897, -0.135215, 0.157596, 0.097708, -0.118325, -0.000734),
- array<f32, 8>(0.070973, 0.004033, -0.106415, -0.156394, 0.069689, 0.052844, -0.018874, 0.024210),
- array<f32, 8>(0.088509, 0.042469, -0.096740, -0.011135, -0.043383, -0.112692, -0.029770, 0.077241),
- array<f32, 8>(-0.012461, 0.028427, 0.069968, 0.167407, 0.044808, -0.037140, -0.079771, 0.059571),
- array<f32, 8>(0.104130, -0.103594, 0.079486, -0.049069, -0.061184, 0.027825, 0.031035, -0.000734),
- array<f32, 8>(-0.122562, 0.093583, 0.106365, -0.081687, 0.055568, 0.024258, 0.027711, 0.024210),
- array<f32, 8>(-0.102342, 0.110343, 0.041091, 0.125157, 0.040770, -0.007601, -0.119737, 0.077241),
- array<f32, 8>(-0.082931, 0.043336, -0.028729, -0.047665, -0.022744, -0.096471, 0.065173, 0.059571),
- array<f32, 8>(0.080843, 0.090332, 0.057689, -0.093070, 0.046291, 0.079974, 0.049042, -0.000734),
- array<f32, 8>(0.050903, -0.117489, -0.038203, -0.146123, 0.034620, 0.096279, 0.022901, 0.024210),
- array<f32, 8>(0.099504, 0.062769, 0.054824, 0.139820, 0.076821, -0.085630, 0.040587, 0.077241),
- array<f32, 8>(0.045568, 0.001985, -0.119377, 0.105032, -0.072221, 0.094078, -0.119024, 0.059571),
- array<f32, 8>(-0.081034, 0.093337, 0.114971, -0.047549, -0.061584, -0.063251, -0.115461, -0.000734),
- array<f32, 8>(-0.103306, -0.020124, -0.066700, -0.114074, -0.023693, -0.017622, 0.068282, 0.024210),
- array<f32, 8>(-0.034047, 0.103619, -0.081685, 0.127054, 0.078580, -0.010039, -0.054318, 0.077241),
- array<f32, 8>(0.058299, 0.049289, -0.041575, 0.147881, -0.066298, -0.096494, -0.127674, 0.059571),
- array<f32, 8>(-0.028787, -0.025987, -0.057840, -0.087544, 0.008087, 0.104567, 0.041339, -0.000734),
- array<f32, 8>(-0.103972, -0.118774, 0.001689, 0.001796, -0.072846, -0.045116, -0.046378, 0.024210),
- array<f32, 8>(-0.040064, 0.085558, -0.019755, 0.142148, 0.027950, -0.026014, 0.031742, 0.077241),
- array<f32, 8>(0.095209, 0.109657, -0.124861, 0.103122, 0.117914, -0.107201, 0.011043, 0.059571),
- array<f32, 8>(-0.068692, -0.128890, 0.044350, -0.011994, 0.031138, -0.037501, 0.000130, -0.000734),
- array<f32, 8>(-0.075877, -0.128913, -0.017626, -0.046799, -0.075932, 0.012114, 0.072465, 0.024210),
- array<f32, 8>(-0.013538, 0.063170, -0.024016, 0.082384, 0.021795, 0.046341, 0.056800, 0.077241),
- array<f32, 8>(-0.091662, 0.009166, 0.043816, 0.019393, -0.072194, 0.108636, -0.130691, 0.059571),
- array<f32, 8>(0.092635, -0.126737, 0.040620, -0.169889, -0.005766, -0.113955, -0.131685, -0.000734),
- array<f32, 8>(0.091766, 0.064234, 0.014512, -0.141023, -0.006420, 0.070582, 0.068967, 0.024210),
- array<f32, 8>(0.078459, 0.014530, 0.013963, 0.049099, -0.133387, 0.019406, -0.089873, 0.077241)
+const weights_layer0: array<vec4<f32>, 72> = array(
+ vec4<f32>(0.020491, 0.116520, 0.327288, 0.092925),
+ vec4<f32>(0.079210, 0.082213, 0.072784, -0.080280),
+ vec4<f32>(0.170133, 0.191721, 0.056312, 0.050491),
+ vec4<f32>(-0.032286, 0.201662, 0.091120, 0.065570),
+ vec4<f32>(-0.041835, -0.369224, -0.371911, 0.128970),
+ vec4<f32>(0.032608, -0.212642, -0.172564, 0.073824),
+ vec4<f32>(-0.437159, -0.489880, 0.068524, -0.213618),
+ vec4<f32>(-0.054391, -0.232175, -0.462380, -0.093853),
+ vec4<f32>(-0.331190, -0.288971, 0.024265, -0.027197),
+ vec4<f32>(-0.056214, 0.128596, -0.473812, -0.080280),
+ vec4<f32>(0.116747, 0.159148, 0.148385, 0.036496),
+ vec4<f32>(-0.087845, -0.057292, 0.193045, 0.065570),
+ vec4<f32>(0.733745, 1.729138, 0.629119, 0.033807),
+ vec4<f32>(-0.023378, -0.080390, 1.754287, 0.073824),
+ vec4<f32>(-0.310321, -0.510123, -0.054492, -0.170540),
+ vec4<f32>(-0.043680, -0.105145, -0.459091, -0.093853),
+ vec4<f32>(-0.224930, -0.486242, -0.253952, 0.058737),
+ vec4<f32>(0.045825, -0.032959, -0.583704, -0.080280),
+ vec4<f32>(-0.000576, -0.053777, -0.021545, -0.062924),
+ vec4<f32>(-0.175997, 0.098427, -0.101942, 0.065570),
+ vec4<f32>(0.170749, 0.279161, 0.017084, -0.018338),
+ vec4<f32>(-0.017861, -0.180533, 0.326291, 0.073824),
+ vec4<f32>(-0.056744, 0.329151, 0.061985, -0.125728),
+ vec4<f32>(0.141236, -0.118092, 0.178226, -0.093853),
+ vec4<f32>(0.849132, 1.696892, 0.528092, 0.092936),
+ vec4<f32>(0.149034, -0.041217, 1.747536, -0.080280),
+ vec4<f32>(-0.025454, 0.371092, 0.254910, 0.001844),
+ vec4<f32>(0.120502, 0.034834, 0.532261, 0.065570),
+ vec4<f32>(0.381394, 1.019483, 0.378509, 0.048524),
+ vec4<f32>(0.079277, 0.051631, 0.858308, 0.073824),
+ vec4<f32>(-0.901388, -1.579698, -0.318448, -0.169375),
+ vec4<f32>(-0.093413, 0.059217, -1.604251, -0.093853),
+ vec4<f32>(0.438328, 0.736870, 0.006060, -0.011159),
+ vec4<f32>(-0.017616, 0.020219, 0.846587, -0.080280),
+ vec4<f32>(0.540691, 1.516021, 0.420781, -0.041288),
+ vec4<f32>(0.062704, 0.054120, 1.357855, 0.065570),
+ vec4<f32>(-1.171755, -2.414482, -0.521715, 0.055753),
+ vec4<f32>(-0.091811, 0.036946, -2.248150, 0.073824),
+ vec4<f32>(-1.063001, -1.960032, -0.461110, -0.155971),
+ vec4<f32>(-0.014242, -0.142411, -1.924508, -0.093853),
+ vec4<f32>(-0.405617, -0.745296, -0.404818, 0.111432),
+ vec4<f32>(-0.117703, 0.039602, -0.768048, -0.080280),
+ vec4<f32>(-0.204164, -0.330759, -0.009020, -0.066163),
+ vec4<f32>(-0.026099, -0.170355, -0.216919, 0.065570),
+ vec4<f32>(-0.225126, -0.509566, -0.044076, 0.010171),
+ vec4<f32>(-0.019056, 0.176007, -0.525425, 0.073824),
+ vec4<f32>(0.108646, 0.350225, 0.038265, -0.185466),
+ vec4<f32>(0.083508, 0.011434, 0.235520, -0.093853),
+ vec4<f32>(0.063703, -0.008451, -0.215623, 0.071197),
+ vec4<f32>(0.202678, -0.026215, -0.085126, -0.080280),
+ vec4<f32>(-0.381987, -0.879503, -0.222326, -0.037512),
+ vec4<f32>(-0.015225, -0.099715, -0.836207, 0.065570),
+ vec4<f32>(0.316250, 0.551781, 0.138256, -0.181322),
+ vec4<f32>(-0.013669, 0.140975, 0.509040, 0.073824),
+ vec4<f32>(0.258543, 0.264342, 0.085993, -0.174438),
+ vec4<f32>(-0.130499, 0.106756, 0.235668, -0.093853),
+ vec4<f32>(0.206700, 0.469087, -0.022694, 0.034170),
+ vec4<f32>(-0.027816, -0.089318, 0.349874, -0.080280),
+ vec4<f32>(-0.116363, -0.372326, -0.145083, -0.153244),
+ vec4<f32>(0.128131, -0.038011, -0.427436, 0.065570),
+ vec4<f32>(-0.295405, -0.750687, -0.394332, -0.154415),
+ vec4<f32>(-0.001227, 0.112882, -0.893807, 0.073824),
+ vec4<f32>(-0.116870, -0.052212, -0.017298, -0.131810),
+ vec4<f32>(0.034059, 0.263157, -0.136722, -0.093853),
+ vec4<f32>(-0.307089, -0.403826, -0.267138, 0.115139),
+ vec4<f32>(-0.126312, -0.038898, -0.358522, -0.080280),
+ vec4<f32>(-0.195917, -0.197734, -0.198876, 0.000505),
+ vec4<f32>(-0.054026, -0.041834, -0.268442, 0.065570),
+ vec4<f32>(0.176104, 0.184397, 0.120382, -0.011603),
+ vec4<f32>(-0.006936, -0.046991, 0.172555, 0.073824),
+ vec4<f32>(0.012806, 0.230687, 0.028364, -0.009434),
+ vec4<f32>(0.047753, 0.178367, 0.241770, -0.093853)
);
-const weights_layer1: array<array<f32, 8>, 36> = array(
- array<f32, 8>(0.048173, -0.065642, -0.034278, -0.026027, 0.077402, -0.086582, -0.094621, 0.127738),
- array<f32, 8>(-0.094215, -0.037865, -0.005068, -0.013874, -0.068818, 0.017880, -0.081089, -0.108306),
- array<f32, 8>(0.136930, 0.037674, 0.097742, 0.119608, -0.067940, -0.116937, 0.031585, 0.113755),
- array<f32, 8>(-0.045158, 0.032340, -0.073822, -0.097214, -0.016219, 0.014040, 0.068693, -0.008265),
- array<f32, 8>(0.062967, -0.153733, -0.043713, 0.091250, 0.044176, 0.136244, 0.060546, 0.127738),
- array<f32, 8>(-0.137965, -0.070741, 0.069827, 0.011978, 0.049375, 0.112041, -0.007593, -0.108306),
- array<f32, 8>(0.154764, -0.132314, 0.039775, -0.051606, 0.055938, 0.026396, 0.016009, 0.113755),
- array<f32, 8>(0.112447, -0.003851, -0.123415, 0.037036, -0.028223, -0.029677, -0.049681, -0.008265),
- array<f32, 8>(-0.002032, -0.116316, 0.028513, -0.009756, 0.098529, 0.127566, -0.102644, 0.127738),
- array<f32, 8>(-0.068311, 0.056082, -0.056659, 0.054638, 0.021853, -0.102546, -0.083224, -0.108306),
- array<f32, 8>(-0.019776, -0.104836, -0.083498, -0.000891, 0.061537, -0.038569, -0.001332, 0.113755),
- array<f32, 8>(0.151830, -0.137091, -0.000175, 0.031123, 0.015875, 0.020171, -0.116908, -0.008265),
- array<f32, 8>(0.034898, 0.034463, -0.159582, 0.083607, 0.044649, 0.036989, 0.055336, 0.127738),
- array<f32, 8>(-0.176148, 0.069343, 0.055262, -0.130171, -0.047839, 0.112419, -0.068936, -0.108306),
- array<f32, 8>(0.145005, 0.004265, -0.137725, 0.059456, -0.066953, 0.080507, -0.106070, 0.113755),
- array<f32, 8>(-0.086432, -0.072977, 0.010788, 0.102892, 0.048373, 0.033857, 0.035324, -0.008265),
- array<f32, 8>(0.095565, 0.035848, 0.029681, 0.169176, -0.034392, -0.085321, -0.128057, 0.127738),
- array<f32, 8>(0.049806, 0.122955, -0.009334, -0.056148, -0.071187, 0.001108, 0.141741, -0.108306),
- array<f32, 8>(0.097716, 0.083945, 0.068721, 0.081663, 0.002392, -0.059039, 0.023408, 0.113755),
- array<f32, 8>(0.020487, -0.009256, 0.098715, -0.061935, 0.026119, 0.181192, 0.057406, -0.008265),
- array<f32, 8>(0.159641, 0.049487, -0.113416, -0.016158, 0.019353, -0.108494, -0.085306, 0.127738),
- array<f32, 8>(-0.037388, 0.139173, 0.078710, -0.091751, -0.097794, -0.044623, 0.107558, -0.108306),
- array<f32, 8>(0.128197, -0.055452, -0.079860, 0.086585, 0.114634, -0.075619, 0.132276, 0.113755),
- array<f32, 8>(-0.083815, 0.066680, -0.031161, -0.001262, -0.071790, 0.177984, -0.026294, -0.008265),
- array<f32, 8>(-0.030661, 0.055054, -0.096725, 0.169739, -0.077683, 0.005429, -0.078740, 0.127738),
- array<f32, 8>(-0.042692, 0.089453, 0.005309, -0.041402, -0.036617, -0.031664, 0.016100, -0.108306),
- array<f32, 8>(0.093954, 0.062157, -0.018615, 0.144988, -0.069365, 0.008779, 0.115859, 0.113755),
- array<f32, 8>(0.147664, -0.103392, -0.030668, -0.032603, 0.020301, 0.214626, -0.085712, -0.008265),
- array<f32, 8>(0.069737, -0.006901, -0.124122, 0.102855, -0.098352, 0.076014, 0.084904, 0.127738),
- array<f32, 8>(-0.043872, 0.121011, 0.039012, -0.051163, -0.004592, 0.038752, 0.040498, -0.108306),
- array<f32, 8>(0.063463, -0.055603, -0.142556, -0.028587, 0.071560, 0.017913, 0.038295, 0.113755),
- array<f32, 8>(-0.047607, 0.051639, 0.084159, 0.003572, -0.080929, 0.063023, -0.042706, -0.008265),
- array<f32, 8>(0.121177, -0.115405, 0.039683, 0.046168, -0.103616, -0.063224, 0.036054, 0.127738),
- array<f32, 8>(-0.106721, 0.051045, 0.134816, -0.125579, -0.006236, -0.097486, -0.073610, -0.108306),
- array<f32, 8>(-0.021213, -0.122573, 0.050690, 0.015823, -0.058025, 0.025541, 0.024037, 0.113755),
- array<f32, 8>(0.008251, 0.046881, -0.029930, 0.112835, -0.046819, 0.194048, 0.004072, -0.008265)
+const weights_layer1: array<vec4<f32>, 200> = array(
+ vec4<f32>(-0.000772, -0.003960, 0.022105, -0.017288),
+ vec4<f32>(-0.008130, -0.002327, 0.248310, 0.269925),
+ vec4<f32>(-0.094787, -0.246141, -0.128241, 0.013066),
+ vec4<f32>(0.029499, 0.188132, -0.107295, 0.164517),
+ vec4<f32>(-0.038515, -0.007221, -0.005050, -0.064182),
+ vec4<f32>(-0.045146, 0.019731, 0.031498, -0.132929),
+ vec4<f32>(0.004606, -0.037642, -0.084660, 0.008793),
+ vec4<f32>(-0.042095, -0.032155, -0.015050, 0.288068),
+ vec4<f32>(-0.199492, 0.037574, -0.081241, 0.000167),
+ vec4<f32>(-0.042107, 0.040196, 0.277822, 0.269925),
+ vec4<f32>(-0.076523, 0.845720, -0.981310, 0.043485),
+ vec4<f32>(-0.037303, 0.104246, 0.790824, 0.164517),
+ vec4<f32>(0.010339, 0.024171, -0.441188, 0.009511),
+ vec4<f32>(0.004895, 0.068038, -0.025110, -0.132929),
+ vec4<f32>(0.011415, 0.036784, -0.078107, -0.008170),
+ vec4<f32>(0.043611, 0.033283, -0.091695, 0.288068),
+ vec4<f32>(-0.135105, 0.191405, -0.046616, -0.001645),
+ vec4<f32>(0.006646, -0.061162, -0.664747, 0.269925),
+ vec4<f32>(0.145519, 0.175505, 0.002409, 0.084648),
+ vec4<f32>(-0.060143, 0.070104, 0.172392, 0.164517),
+ vec4<f32>(0.092960, 0.440522, -0.494259, -0.076876),
+ vec4<f32>(-0.041194, 0.159087, 0.068993, -0.132929),
+ vec4<f32>(-0.009679, 0.114764, -0.045894, 0.016544),
+ vec4<f32>(-0.071864, 0.056088, -0.002457, 0.288068),
+ vec4<f32>(0.057495, 0.071766, -0.061327, 0.160127),
+ vec4<f32>(-0.041914, -0.069393, -0.560007, 0.269925),
+ vec4<f32>(-0.082412, 0.075319, -0.053190, 0.041082),
+ vec4<f32>(0.055006, 0.086228, 0.131035, 0.164517),
+ vec4<f32>(0.244610, 0.106276, 0.188513, 0.029390),
+ vec4<f32>(0.035273, 0.092714, -0.092111, -0.132929),
+ vec4<f32>(-0.007967, 0.000025, 0.040423, -0.011718),
+ vec4<f32>(0.011446, 0.067635, -0.062068, 0.288068),
+ vec4<f32>(0.115823, -0.137146, -0.101394, 0.034241),
+ vec4<f32>(-0.029944, -0.008354, -0.340533, 0.269925),
+ vec4<f32>(0.023276, 0.000287, -0.078992, 0.008946),
+ vec4<f32>(-0.000132, 0.064566, 0.128458, 0.164517),
+ vec4<f32>(-0.055746, 0.070409, -0.084140, 0.020716),
+ vec4<f32>(-0.008635, 0.058391, -0.196391, -0.132929),
+ vec4<f32>(-0.036680, 0.069675, -0.029407, -0.002348),
+ vec4<f32>(0.051274, 0.049091, -0.141531, 0.288068),
+ vec4<f32>(-0.055038, 0.177868, -0.149046, -0.114306),
+ vec4<f32>(-0.012662, -0.004738, 0.276084, 0.269925),
+ vec4<f32>(-0.141149, 0.082794, 0.191230, 0.011117),
+ vec4<f32>(0.023968, -0.012813, -0.128645, 0.164517),
+ vec4<f32>(0.065358, 0.074488, -0.241903, -0.038183),
+ vec4<f32>(-0.011377, 0.034142, 0.158121, -0.132929),
+ vec4<f32>(0.052132, 0.100477, 0.069379, -0.026932),
+ vec4<f32>(-0.020915, 0.030473, -0.110994, 0.288068),
+ vec4<f32>(-0.360094, -0.111109, 0.634712, 0.093428),
+ vec4<f32>(0.070000, 0.037644, -0.507759, 0.269925),
+ vec4<f32>(0.354991, 0.375338, 0.563262, -0.208894),
+ vec4<f32>(-0.047212, -0.047772, 0.406757, 0.164517),
+ vec4<f32>(-0.200793, 0.297339, 0.060476, 0.069086),
+ vec4<f32>(-0.063442, 0.060553, 0.027722, -0.132929),
+ vec4<f32>(-0.032990, -0.033030, 0.075040, 0.098037),
+ vec4<f32>(0.045430, -0.054854, -0.158623, 0.288068),
+ vec4<f32>(0.091139, 0.255372, -0.432956, -0.415116),
+ vec4<f32>(0.060004, -0.042517, 0.472352, 0.269925),
+ vec4<f32>(0.156237, 0.181209, 0.109940, -0.390150),
+ vec4<f32>(0.044918, -0.089696, -0.164150, 0.164517),
+ vec4<f32>(-0.400411, 0.297672, 0.719741, 0.254578),
+ vec4<f32>(-0.017979, 0.101410, -0.011452, -0.132929),
+ vec4<f32>(-0.094920, 0.108778, -0.036553, 0.086694),
+ vec4<f32>(0.022206, 0.004224, -0.163799, 0.288068),
+ vec4<f32>(0.030687, -0.317958, 0.722949, -0.074801),
+ vec4<f32>(0.049722, 0.031678, -0.418747, 0.269925),
+ vec4<f32>(0.006695, 0.106327, -0.161752, -0.179319),
+ vec4<f32>(0.030081, -0.073097, 0.119826, 0.164517),
+ vec4<f32>(-0.076173, 0.336587, -0.386201, 0.176052),
+ vec4<f32>(0.036909, -0.035734, 0.075302, -0.132929),
+ vec4<f32>(0.038247, 0.078411, 0.014174, -0.013112),
+ vec4<f32>(0.005192, -0.032342, 0.037000, 0.288068),
+ vec4<f32>(-0.074047, 0.118310, -0.330782, -0.050748),
+ vec4<f32>(-0.126837, -0.059525, -0.018415, 0.269925),
+ vec4<f32>(0.052767, -0.176620, -0.025821, -0.025377),
+ vec4<f32>(0.026112, -0.064723, -0.038562, 0.164517),
+ vec4<f32>(0.056773, -0.185081, 0.077799, -0.055014),
+ vec4<f32>(0.070623, -0.026456, 0.022163, -0.132929),
+ vec4<f32>(0.001340, -0.061684, 0.047337, 0.004171),
+ vec4<f32>(0.074938, -0.050926, 0.101239, 0.288068),
+ vec4<f32>(0.010574, 0.027497, -0.036445, -0.047035),
+ vec4<f32>(0.042776, -0.038877, 0.388372, 0.269925),
+ vec4<f32>(-0.108953, 0.030758, 0.133268, -0.003079),
+ vec4<f32>(0.025389, -0.024427, -0.113523, 0.164517),
+ vec4<f32>(0.005890, 0.003142, 0.135183, 0.000615),
+ vec4<f32>(-0.025712, 0.010640, -0.041297, -0.132929),
+ vec4<f32>(0.001534, 0.047150, 0.234262, 0.065582),
+ vec4<f32>(-0.004925, 0.072244, -0.215277, 0.288068),
+ vec4<f32>(-0.536800, -0.350038, -0.671995, -0.075798),
+ vec4<f32>(0.015778, -0.062181, -0.581504, 0.269925),
+ vec4<f32>(0.129158, -0.437423, 0.930503, 0.043666),
+ vec4<f32>(0.005087, -0.034851, -0.591672, 0.164517),
+ vec4<f32>(0.023816, -0.025376, 0.357462, 0.005416),
+ vec4<f32>(-0.075344, -0.052682, -0.072213, -0.132929),
+ vec4<f32>(0.198794, -0.042518, 0.122257, 0.058504),
+ vec4<f32>(-0.006196, 0.091968, -0.113141, 0.288068),
+ vec4<f32>(-0.155409, 0.742118, -2.100537, -0.864904),
+ vec4<f32>(-0.012611, 0.055971, 1.965262, 0.269925),
+ vec4<f32>(-0.128535, -0.165042, -0.012494, 0.143584),
+ vec4<f32>(-0.051195, -0.090823, -0.354845, 0.164517),
+ vec4<f32>(-0.068369, -0.559296, 1.110414, 0.104909),
+ vec4<f32>(0.044922, -0.090572, -0.349279, -0.132929),
+ vec4<f32>(-0.127185, -0.015231, 0.026825, 0.019711),
+ vec4<f32>(-0.051019, 0.037026, -0.308153, 0.288068),
+ vec4<f32>(0.624839, 0.028392, 0.882130, -0.672773),
+ vec4<f32>(-0.044911, 0.063790, -0.275080, 0.269925),
+ vec4<f32>(0.005059, -0.033590, -0.182999, 0.001120),
+ vec4<f32>(0.112249, 0.046652, 0.190463, 0.164517),
+ vec4<f32>(-0.177863, -0.116552, -0.261297, 0.086486),
+ vec4<f32>(-0.020219, 0.020593, -0.120583, -0.132929),
+ vec4<f32>(-0.022520, 0.084193, -0.025815, 0.208578),
+ vec4<f32>(-0.001410, -0.007264, -0.041782, 0.288068),
+ vec4<f32>(-0.119431, 0.018420, 0.108945, -0.122790),
+ vec4<f32>(-0.028906, -0.082740, -0.014394, 0.269925),
+ vec4<f32>(-0.027235, -0.195270, 0.025670, 0.022946),
+ vec4<f32>(-0.053728, 0.026208, -0.005220, 0.164517),
+ vec4<f32>(0.072651, 0.071611, 0.141083, 0.024927),
+ vec4<f32>(0.036345, -0.033871, 0.146884, -0.132929),
+ vec4<f32>(0.016277, 0.048181, 0.036716, -0.005050),
+ vec4<f32>(-0.042806, 0.089590, 0.119736, 0.288068),
+ vec4<f32>(0.073341, 0.090178, -0.111935, -0.167550),
+ vec4<f32>(0.125682, 0.066449, 0.697577, 0.269925),
+ vec4<f32>(0.083486, -0.034347, -0.034857, 0.055651),
+ vec4<f32>(0.053467, -0.004238, 0.006301, 0.164517),
+ vec4<f32>(0.083862, -0.081647, 0.016036, 0.064812),
+ vec4<f32>(-0.051782, -0.027050, 0.118513, -0.132929),
+ vec4<f32>(0.062929, -0.036573, -0.083778, 0.100901),
+ vec4<f32>(-0.065483, -0.091922, -0.021860, 0.288068),
+ vec4<f32>(-0.436028, 0.139921, 0.131181, -0.244599),
+ vec4<f32>(0.029653, -0.018025, 0.128809, 0.269925),
+ vec4<f32>(0.137228, -0.032769, -0.570847, -0.067087),
+ vec4<f32>(-0.038471, 0.051981, 0.243274, 0.164517),
+ vec4<f32>(0.053018, -0.029316, -0.057173, 0.096066),
+ vec4<f32>(-0.002973, 0.004007, 0.058396, -0.132929),
+ vec4<f32>(0.165009, -0.046195, 0.014952, 0.060061),
+ vec4<f32>(-0.075130, -0.040030, 0.018118, 0.288068),
+ vec4<f32>(-0.586951, 0.096972, 1.112834, -0.313131),
+ vec4<f32>(0.080415, -0.054342, -0.563624, 0.269925),
+ vec4<f32>(-0.073953, 0.033823, -0.167154, -0.128726),
+ vec4<f32>(0.033211, 0.096783, 0.172270, 0.164517),
+ vec4<f32>(0.235960, -0.068034, -0.508068, 0.009086),
+ vec4<f32>(-0.040568, -0.015888, 0.077646, -0.132929),
+ vec4<f32>(0.003029, -0.054573, -0.063632, -0.056739),
+ vec4<f32>(0.014398, -0.042513, 0.119676, 0.288068),
+ vec4<f32>(-0.055848, -0.035272, -0.112621, -0.180267),
+ vec4<f32>(-0.000230, -0.042311, -0.447685, 0.269925),
+ vec4<f32>(-0.057256, -0.001118, 0.069858, -0.022144),
+ vec4<f32>(0.034211, 0.008526, -0.091438, 0.164517),
+ vec4<f32>(0.034456, 0.041085, 0.005071, -0.097315),
+ vec4<f32>(0.008911, -0.118062, 0.079909, -0.132929),
+ vec4<f32>(-0.027715, 0.006033, -0.016105, -0.009800),
+ vec4<f32>(0.011000, -0.017431, -0.054853, 0.288068),
+ vec4<f32>(-0.077486, 0.096838, 0.034374, 0.067375),
+ vec4<f32>(-0.086310, 0.006521, 0.559773, 0.269925),
+ vec4<f32>(0.028363, -0.135271, 0.023693, -0.007149),
+ vec4<f32>(0.003395, -0.040556, -0.039767, 0.164517),
+ vec4<f32>(0.013891, -0.021789, -0.014854, 0.016437),
+ vec4<f32>(0.030395, -0.004190, 0.158402, -0.132929),
+ vec4<f32>(-0.002911, 0.079213, -0.014656, -0.001098),
+ vec4<f32>(0.007685, -0.066368, 0.068446, 0.288068),
+ vec4<f32>(-0.100357, -0.072500, 0.207800, -0.085608),
+ vec4<f32>(0.054684, 0.107019, 0.219974, 0.269925),
+ vec4<f32>(0.044694, 0.078774, 0.032056, 0.063765),
+ vec4<f32>(0.009635, -0.105635, -0.154288, 0.164517),
+ vec4<f32>(-0.080279, 0.032085, 0.047615, 0.003988),
+ vec4<f32>(-0.078961, -0.032530, 0.038005, -0.132929),
+ vec4<f32>(-0.002770, -0.048530, -0.035540, 0.047393),
+ vec4<f32>(0.016139, 0.007551, 0.140264, 0.288068),
+ vec4<f32>(0.029743, -0.026341, -0.046839, -0.177615),
+ vec4<f32>(0.031926, 0.085714, 0.540232, 0.269925),
+ vec4<f32>(-0.072170, -0.195316, 0.162919, -0.032067),
+ vec4<f32>(-0.033421, 0.004275, -0.169363, 0.164517),
+ vec4<f32>(-0.046537, -0.071141, 0.022132, -0.001466),
+ vec4<f32>(0.081537, 0.033824, 0.034420, -0.132929),
+ vec4<f32>(-0.031259, 0.028467, -0.048119, 0.068455),
+ vec4<f32>(0.045724, -0.083881, -0.109961, 0.288068),
+ vec4<f32>(-0.113437, -0.024704, -0.162341, -0.048688),
+ vec4<f32>(0.119290, 0.047249, 0.285636, 0.269925),
+ vec4<f32>(0.046644, -0.123595, 0.067980, -0.044017),
+ vec4<f32>(-0.008495, -0.008153, -0.102092, 0.164517),
+ vec4<f32>(-0.012069, -0.133223, 0.160854, 0.001913),
+ vec4<f32>(0.002124, -0.069395, -0.059339, -0.132929),
+ vec4<f32>(0.010955, -0.040570, -0.008390, 0.060188),
+ vec4<f32>(-0.117097, -0.027073, -0.076038, 0.288068),
+ vec4<f32>(-0.175092, 0.057689, 0.147869, -0.072212),
+ vec4<f32>(-0.034957, 0.204780, 0.336295, 0.269925),
+ vec4<f32>(-0.032390, -0.146801, -0.001870, 0.009321),
+ vec4<f32>(-0.082867, -0.053392, -0.171776, 0.164517),
+ vec4<f32>(-0.099105, -0.055435, 0.055120, -0.015033),
+ vec4<f32>(0.163662, -0.111987, -0.004473, -0.132929),
+ vec4<f32>(0.092877, 0.076497, -0.007431, 0.039562),
+ vec4<f32>(0.077145, -0.146008, 0.038233, 0.288068),
+ vec4<f32>(-0.100145, 0.007524, 0.169555, -0.104467),
+ vec4<f32>(-0.092074, 0.089852, 0.535845, 0.269925),
+ vec4<f32>(0.011753, 0.106329, 0.076291, -0.027540),
+ vec4<f32>(-0.098624, -0.038816, -0.064564, 0.164517),
+ vec4<f32>(0.015800, -0.071057, 0.022936, 0.043999),
+ vec4<f32>(0.016779, -0.067229, 0.060554, -0.132929),
+ vec4<f32>(-0.004522, -0.042532, -0.044889, 0.039654),
+ vec4<f32>(0.064085, -0.029531, 0.055918, 0.288068)
);
-const weights_layer2: array<array<f32, 8>, 9> = array(
- array<f32, 8>(-0.069937, -0.172919, 0.054314, 0.129364, 0.132589, 0.002788, -0.048841, 0.148129),
- array<f32, 8>(0.114120, 0.067315, 0.033916, 0.067351, -0.054135, -0.050209, 0.050729, 0.148129),
- array<f32, 8>(0.160005, -0.110698, -0.014659, 0.062470, 0.098416, 0.107277, 0.044296, 0.148129),
- array<f32, 8>(0.011437, -0.088030, 0.153631, -0.021281, 0.026535, 0.107090, 0.057034, 0.148129),
- array<f32, 8>(0.101698, -0.007920, -0.038980, -0.013662, -0.092071, -0.057762, 0.059635, 0.148129),
- array<f32, 8>(0.156469, -0.082609, 0.045747, -0.086353, -0.033189, -0.005524, 0.006464, 0.148129),
- array<f32, 8>(0.067959, -0.087502, 0.001335, -0.086015, 0.060598, 0.075698, -0.123415, 0.148129),
- array<f32, 8>(0.048222, -0.172326, 0.134549, -0.011404, -0.004470, -0.035421, -0.149749, 0.148129),
- array<f32, 8>(0.006417, -0.001507, -0.029776, 0.060640, -0.104807, -0.112568, -0.103018, 0.148129)
+const weights_layer2: array<vec4<f32>, 18> = array(
+ vec4<f32>(0.037564, 0.000686, -0.017248, -0.005064),
+ vec4<f32>(0.029283, -0.087737, 0.001639, 0.141610),
+ vec4<f32>(0.083554, -0.003520, -0.013896, 0.073543),
+ vec4<f32>(0.033747, 0.092337, -0.005656, 0.141610),
+ vec4<f32>(0.039325, 0.005944, -0.016074, 0.140028),
+ vec4<f32>(-0.036552, -0.003680, -0.003654, 0.141610),
+ vec4<f32>(0.069274, -0.002758, -0.037259, -0.001459),
+ vec4<f32>(0.009200, 0.040219, 0.019132, 0.141610),
+ vec4<f32>(0.163375, 0.002184, -0.051431, 0.088201),
+ vec4<f32>(0.008258, 0.005153, 0.526281, 0.141610),
+ vec4<f32>(0.092021, 0.031293, -0.046033, 0.296077),
+ vec4<f32>(-0.008584, 0.048989, 0.000742, 0.141610),
+ vec4<f32>(0.031199, 0.008304, -0.042251, -0.005225),
+ vec4<f32>(0.014215, 0.028624, -0.056947, 0.141610),
+ vec4<f32>(0.065928, 0.058084, -0.174564, 0.054469),
+ vec4<f32>(-0.028039, -0.049461, -0.182304, 0.141610),
+ vec4<f32>(0.036055, 0.153991, -0.068105, 0.042394),
+ vec4<f32>(-0.017887, -0.027996, -0.095661, 0.141610)
);