diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
| commit | b2ede3f0680edc894a54e28374cb87ab2690afa2 (patch) | |
| tree | 69e0a8c04eb29be953b037eb98e0a9ac0f1b417a /workspaces/main/shaders/particle_render.wgsl | |
| parent | 0fd3c982247d05bacbd67db08c865ec67602437f (diff) | |
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/shaders/particle_render.wgsl')
| -rw-r--r-- | workspaces/main/shaders/particle_render.wgsl | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/workspaces/main/shaders/particle_render.wgsl b/workspaces/main/shaders/particle_render.wgsl index 6a2b636..dd83220 100644 --- a/workspaces/main/shaders/particle_render.wgsl +++ b/workspaces/main/shaders/particle_render.wgsl @@ -1,3 +1,4 @@ +// Particle rendering (vertex + fragment) - V2 struct Particle { pos: vec4<f32>, vel: vec4<f32>, @@ -5,10 +6,10 @@ struct Particle { color: vec4<f32>, }; -#include "common_uniforms" +#include "sequence_uniforms" @group(0) @binding(0) var<storage, read> particles: array<Particle>; -@group(0) @binding(1) var<uniform> uniforms: CommonUniforms; +@group(0) @binding(1) var<uniform> uniforms: UniformsSequenceParams; struct VSOut { @builtin(position) pos: vec4<f32>, |
