From b2ede3f0680edc894a54e28374cb87ab2690afa2 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 14:32:59 +0100 Subject: refactor: remove v2 versioning artifacts, establish Sequence as canonical system MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing. Co-Authored-By: Claude Sonnet 4.5 --- workspaces/main/shaders/particle_render.wgsl | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'workspaces/main/shaders/particle_render.wgsl') diff --git a/workspaces/main/shaders/particle_render.wgsl b/workspaces/main/shaders/particle_render.wgsl index 6a2b636..dd83220 100644 --- a/workspaces/main/shaders/particle_render.wgsl +++ b/workspaces/main/shaders/particle_render.wgsl @@ -1,3 +1,4 @@ +// Particle rendering (vertex + fragment) - V2 struct Particle { pos: vec4, vel: vec4, @@ -5,10 +6,10 @@ struct Particle { color: vec4, }; -#include "common_uniforms" +#include "sequence_uniforms" @group(0) @binding(0) var particles: array; -@group(0) @binding(1) var uniforms: CommonUniforms; +@group(0) @binding(1) var uniforms: UniformsSequenceParams; struct VSOut { @builtin(position) pos: vec4, -- cgit v1.2.3