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| author | skal <pascal.massimino@gmail.com> | 2026-02-21 10:24:24 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-21 10:24:24 +0100 |
| commit | 7d6c9bc2f10a479d9e054af56a75e535d1015b79 (patch) | |
| tree | a364cc4d16052162c48e15e9e05e491e9ba1e758 /workspaces/main/shaders/particle_compute.wgsl | |
| parent | 53187e2d930cf982a0bc7f99262586c6a8a0640a (diff) | |
docs: Update WGSL files to use shorter vector and matrix type aliases
Replaced `vec2<f32>`, `vec3<f32>`, `vec4<f32>`, `mat4x4<f32>`, and `mat3x3<f32>` with their shorter aliases `vec2f`, `vec3f`, `vec4f`, `mat4x4f`, and `mat3x3f` across all WGSL shader files in `workspaces/main/shaders/`. This improves readability and aligns with modern WGSL conventions.
Diffstat (limited to 'workspaces/main/shaders/particle_compute.wgsl')
| -rw-r--r-- | workspaces/main/shaders/particle_compute.wgsl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/workspaces/main/shaders/particle_compute.wgsl b/workspaces/main/shaders/particle_compute.wgsl index d7a24b6..2960cc4 100644 --- a/workspaces/main/shaders/particle_compute.wgsl +++ b/workspaces/main/shaders/particle_compute.wgsl @@ -1,9 +1,9 @@ // Particle simulation (compute shader) - V2 struct Particle { - pos: vec4<f32>, - vel: vec4<f32>, - rot: vec4<f32>, - color: vec4<f32>, + pos: vec4f, + vel: vec4f, + rot: vec4f, + color: vec4f, }; #include "sequence_uniforms" @@ -12,14 +12,14 @@ struct Particle { @group(0) @binding(1) var<uniform> uniforms: UniformsSequenceParams; @compute @workgroup_size(64) -fn main(@builtin(global_invocation_id) id: vec3<u32>) { +fn main(@builtin(global_invocation_id) id: vec3u) { let i = id.x; if (i >= arrayLength(&particles)) { return; } var p = particles[i]; let new_pos = p.pos.xyz + p.vel.xyz * 0.016; - p.pos = vec4<f32>(new_pos, p.pos.w); + p.pos = vec4f(new_pos, p.pos.w); p.vel.y = p.vel.y - 0.01 * (1.0 + uniforms.audio_intensity * 5.0); p.rot.x = p.rot.x + p.rot.y * 0.016; if (p.pos.y < -1.5) { |
