From 7d6c9bc2f10a479d9e054af56a75e535d1015b79 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 21 Feb 2026 10:24:24 +0100 Subject: docs: Update WGSL files to use shorter vector and matrix type aliases Replaced `vec2`, `vec3`, `vec4`, `mat4x4`, and `mat3x3` with their shorter aliases `vec2f`, `vec3f`, `vec4f`, `mat4x4f`, and `mat3x3f` across all WGSL shader files in `workspaces/main/shaders/`. This improves readability and aligns with modern WGSL conventions. --- workspaces/main/shaders/particle_compute.wgsl | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'workspaces/main/shaders/particle_compute.wgsl') diff --git a/workspaces/main/shaders/particle_compute.wgsl b/workspaces/main/shaders/particle_compute.wgsl index d7a24b6..2960cc4 100644 --- a/workspaces/main/shaders/particle_compute.wgsl +++ b/workspaces/main/shaders/particle_compute.wgsl @@ -1,9 +1,9 @@ // Particle simulation (compute shader) - V2 struct Particle { - pos: vec4, - vel: vec4, - rot: vec4, - color: vec4, + pos: vec4f, + vel: vec4f, + rot: vec4f, + color: vec4f, }; #include "sequence_uniforms" @@ -12,14 +12,14 @@ struct Particle { @group(0) @binding(1) var uniforms: UniformsSequenceParams; @compute @workgroup_size(64) -fn main(@builtin(global_invocation_id) id: vec3) { +fn main(@builtin(global_invocation_id) id: vec3u) { let i = id.x; if (i >= arrayLength(&particles)) { return; } var p = particles[i]; let new_pos = p.pos.xyz + p.vel.xyz * 0.016; - p.pos = vec4(new_pos, p.pos.w); + p.pos = vec4f(new_pos, p.pos.w); p.vel.y = p.vel.y - 0.01 * (1.0 + uniforms.audio_intensity * 5.0); p.rot.x = p.rot.x + p.rot.y * 0.016; if (p.pos.y < -1.5) { -- cgit v1.2.3