From f9ac4caf2f36c283c2d90bcb985e3298c417d564 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 09:48:08 +0100 Subject: fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md - Fix assets.txt path: shaders/xxx.wgsl (not ../../src/shaders/) - Fix shader output path to workspaces/main/shaders/ - Step 5: reference cmake/DemoSourceLists.cmake COMMON_GPU_EFFECTS (not CMakeLists.txt GPU_SOURCES) - Add step for test_demo_effects.cc Co-Authored-By: Claude Sonnet 4.6 --- workspaces/main/assets.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'workspaces/main/assets.txt') diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index 85ae1fc..56d0942 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -82,6 +82,7 @@ CIRCLE_MASK_COMPUTE_SHADER, NONE, shaders/circle_mask_compute.wgsl, "Circle mask CIRCLE_MASK_RENDER_SHADER, NONE, shaders/circle_mask_render.wgsl, "Circle mask render shader" MASKED_CUBE_SHADER, NONE, shaders/masked_cube.wgsl, "Masked cube shader" SHADER_SCENE1, NONE, shaders/scene1.wgsl, "Scene1 effect shader" +SHADER_SCENE2, NONE, shaders/scene2.wgsl, "Scene2 effect shader" # --- Sequence Shaders --- SHADER_SEQUENCE_V2_UNIFORMS, NONE, ../../src/shaders/sequence_uniforms.wgsl, "Sequence Uniforms Snippet" -- cgit v1.2.3