From ad9ee515d162d2aa23b64263e043d45add95615f Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Mar 2026 20:03:30 +0100 Subject: feat(effects): add Ntsc post-process effect with fisheye distortion WGSL-only WgslEffect implementing barrel/fisheye distortion, RGB chroma separation, scanlines, per-pixel temporal noise, rolling jitter line, vignette, and warm NTSC phosphor tint. Applied across all main sequences. handoff(Gemini): Ntsc effect added; 13 effects total, 35+1 tests expected. Co-Authored-By: Claude Sonnet 4.6 --- workspaces/main/assets.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'workspaces/main/assets.txt') diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index 1bcbcd0..7ce8bdd 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -93,6 +93,7 @@ SHADER_SCENE1, NONE, ../../src/effects/scene1.wgsl, "Scene1 effect shader" SHADER_SCENE2, NONE, ../../src/effects/scene2.wgsl, "Scene2 effect shader" SHADER_RENDER_SCRATCH_LINES, NONE, ../../src/shaders/render/scratch_lines.wgsl, "Film scratch lines snippet" SHADER_SCRATCH, NONE, ../../src/effects/scratch.wgsl, "Scratch effect shader" +SHADER_NTSC, NONE, ../../src/effects/ntsc.wgsl, "NTSC effect shader" # --- Sequence Shaders --- SHADER_SEQUENCE_V2_UNIFORMS, NONE, ../../src/shaders/sequence_uniforms.wgsl, "Sequence Uniforms Snippet" -- cgit v1.2.3